the most important based on the combat arms of the world game franchise returns to deliver a true next generation fighting experience. Set to finally reveal the origins of the Soulcalibur saga, Soul Calibur IV presents both new and familiar faces across the galaxy, seeking rival swords for vengeance, honor and salvation. In alliance monumental, legendary Star Wars icons Darth Vader and Yoda invade the Soulcalibur IV continued the series' tradition of reinventing, enhancing and breaking new boundaries. Now the game World Anti favorites redefines the genre for the next generation, two new and loyal fans Soulcalibur.
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The Classic Fighter Returns
Return to witness the epic struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge, in Soul Calibur IV. Warriors from far reaches of the galaxy battle to control the powerful swords and use them for their own goals. Should these fighters succeed, they will face the ultimate judgment. The ongoing story continues with new revelations, exciting new gameplay features and stunning visuals. And perhaps most exciting of all, a character from the Star Wars universe will also make an appearance.
Key Features Exclusive Special Characters |
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Customer Reviews
Put some clothes on!
I'm not much of a video game reviewer, and I'm certainly not a "serious gamer" but I do enjoy blowing off an hour or two every once in a while playing games. Up until we rented this on gamefly I had never played a Soul Caliber game before. I enjoy fighting games provided there are some speedy characters involved. My Hubby and I enjoyed this game enough to pay the extra loot to "keep the game" so we are now the proud owners of Soul Caliber IV.
What I liked:
1) I didn't have to hit 40 sequential buttons to get the character to do something cool, in fact my inner button masher was quite happy with the moves that I was able to do right off just by smashing in patterns.
2) The graphics are good, the surrounding areas are cool to look at and you can smash up your surroundings, which is always fun. The playable characters come in a wide variety and all look fairly good (some of the women are ridiculously proportioned but whatever). They have a variety of weapons that are quite fun and all look great.
3) The characters level, meaning the more you play with one, the more options you get with them.
4) The online option is interesting, but for some reason the pairing doesn't seem up to snuff, I mean why would the computer match up a level 1 with a level 41? It seems that it should be a bit more balanced as to who it sets up against who.
5) The tower is a blast, and it's HARD! basically you have to fight different groups of baddies on each level of the tower to ascend to the next one... we're on level 20 or so now and it's no walk in the park! The good thing is that each level has a way for you to unlock another article of clothing to use in your character creation.
6) Character creation, this can be quite fun, and I'm really bad at it. My hubby can spend over an hour tweeking his dude... I just slap some clothes on them and go.
7) The other options are your standard Arcade mode and the story mode, both of which allow you to unlock different playable characters.
What I don't care for:
1) When you are either beating the tar out of someone or they are laying the smack down on you, armor can break... effectively leaving your character almost completely in the nude. Now I'm not sure who gets their jollies from video game semi-naked people, but I'm not one of them.
2) It would be great if the female characters weren't trapsing about with their boobs hanging out wearing thongs... and the closeups of the boobs and booties gets to be rather tiresome... men wonder why more women don't play video games... this is one of the reasons.
3) The commercial showed Darth Vader fighting Yoda... um... you only get Vader on the PS3 version, apparently Yoda is on the Xbox version. It would have been nice to have had both.
4) The loading times from fight to fight get a bit tiresome, especially in the tower when you just got your derrier handed to you and you have to re-fight the same guy for the 15th time and there you are; waiting for 2 minutes or more to reload the battle.
5) In the character creation I should be able to pick some better undergarments for my people just in case all of their clothes get busted off so that they aren't standing there in a bra and thong.
Still, I love the game, it's an absolute blast and well worth a purchase (especially used)
Equal parts homage & upgrade
When the mechanics of a game franchise are fundamental to its success it is best not to tinker too much with how it controls and feels overall. The newest SC suffers from this slightly as it does feel like the same old game, but that is also its strength. There isn't anything new that takes away from the core enjoyment of this supreme fighter because other than the new SW characters everything is meshed together for a smooth experience. The new critical finish comes into play so little as to non existent. There is alot under what appears a shallow surface, however. The character creation only gets fun once you master it and unlock the cool equipment and weapons. Ideally the game wants you to take everyone through its 5 chapter story mode offering but the hardcore restart elements of mission mode (my favorite part of the old game(s) are redone in the somehow less fufilling TOWER mode(it is lacking the storyline text& map that made the original missions more fun.) Survival mode is redone as a backward crawl into the dungeon of the tower. The unlockables come easier but it feels right as this is a more challenging SC as well. Changes like these and the customizable skill and equipment set make SCIV VERY replayable. I know this my thumbs still burn especially after taking the unwieldy DARTH VADER through arcade mode which took me longer than I care to admit. Darth V. is tough to control as he should be with his mechanical legs, his forces powers and throws are tougher to use but with practice he can be worth the effort. The story text for each character is enjoyable, and the incredibly deep moves list for each fighter is accessible from the pause menu as always. SCIV is frustratingly hard at the right moments, and addictive in all the right places with an abundance of strategy and configurability, that plus its satisfying catalogue of fighters will have this disc running hot in my PS3 for awhile. BTW The install feature to hard drive doesn't shave as much off the load times as I was hoping for but I like having the option.
Stands great on its own, but seems lacking...
I am a huge fan of the Soul series. I remember sinking quarters into the arcade over a decade ago. When Soul Calibur first came out on the home consoles, it was like a dream come true. Many hours were spent playing that game instead of working on papers in college. Soul Calibur 3 was definitely my favorite. I even had the chance to work on the artwork for the UFS card game based on SC3. I think my huge involvement and love of Soul Calibur, especially the SC3, is what ultimately led to some of my disappointment with Soul Calibur 4...
The good:
-- The graphics are incredible! The animations are smooth and the characters move with a beautiful fluidity. The faces in particular look much better with each iteration, and SC4 definitely made leaps and bounds in the character models.
-- Online play at last! Not once did I experience lag. It's fun to practice on the CPU, but far more fun to take on complete strangers. Even if you lose, you get to see how other people play and you start improving so when your friends come over, you can summarily embarrass them.
-- Best character-creation mode EVER. Sure SC4 did not reward you non-stop with character-creation items the way SC3 did, but the depth of the new system is something you have to experience to appreciate. I love the amount of customization you're allowed, though I miss the CC-unique fighting styles.
-- Tower of Lost Souls. They call it that because you will sink hours of your life there.
-- A cool tag-team dynamic that lets you switch characters in the middle of a fight. Definitely useful when you need a variety of styles.
-- Critical Finishes are cool when conditions are right and you can pull them off. I'd rather be beaten with one of those than a Ring Out any day.
The bad:
-- Yoda is cheap. You can't even grab him. In fact, the Star Wars characters seem FAR out of place, but this isn't the first time SC has done crossovers. What bugged me the most is that the Character Creation didn't allow you to make Jedi characters. How utterly unfair to add the license but not allow customized lightsaber wielders.
-- No Team Versus battles. I can't understand why they would remove this, maybe Namco believed if you wanted to play against another human, it's better to do so online in standard/special vs mode?
-- The storyline seems extremely thin, and the character endings are pretty lacking compared to SC3. There's no interactivity in the cutscenes or endings and some of the hidden characters don't even get animated endings.
-- There are no shop girls from SC3!
-- Chronicles of the Sword is gone. It was one of my favorite modes from Soul Calibur 3. It contributes to my overall feeling of a lack of story in this game.
I love most of the additions to the game, including the game modes and some of the new characters. I can't understand why Namco chose to remove some of the modes from the previous game though. They really need to release more downloadable content too. On its own, this is a fantastic game. It has great graphics, a balanced fighting system and enough features to keep you busy for a while. The character creation is something all fighting games should learn from. But ultimately, if compared to past games of the series, you get a sense that this game seems a bit rushed in the substance department. I hope this isn't really supposed to be the last of the Soul Calibur series, because it didn't really tie up a lot of the characters stories in my opinion.
Price: $21.17
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