Batman Arkham Asylum PS3
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Price: $58.99
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Amazon.com Product Description
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Amazon.com Product Description
You control the actions of Dirk the Daring, a valiant knight on a quest to rescue a fair princess from the clutches of an evil dragon. Fight your way through the castle of the wizard who has enchanted it with treacherous monsters and obstacles.
I don't know what you guys are talking about
This BluRay version is INCREDIBLE. I have read some of the reviews that people have posted so far, but I find they are quite innacurate.
First of all, it LOOKS amazing. It is crystal clear, and in widescreen format. I don't have a surround sound set up, but it sounds great through stereo. It DOES have the little BEEP and BOOP sounds to let you know if you did the right action, just like the arcade.
Secondly, the concerns of the first reviewers are pretty inaccurate, because their complaints can be fixed by adjusting the 6 or 7 settings that can completely change the gameplay experience. I haven't gone through all of them, but here is what I have found so far:
HOME vs ARCADE: I haven't gone in depth yet, but when I had it on Arcade mode, it didn't start at the moat/drawbridge scene. On Home mode it DOES start there, which is how I'm used to it, so that is how I have it set. I assume that there are other differences in scene order, although aside from the beginning scene, the scenes are random.
EASY vs HARD I starded the game on easy, and it seems like you don't really have to bother that much with timing, and it is more forgiving with mistakes. Hard is VERY time specific, and you can't really make many mistakes before hitting the right button, just like the original. Fantastic. I'm getting my butt kicked. :)
SIGNALS You have an option to turn on visual clues. Haven't bothered with this yet.
There are some other settings like unlimited lives verses 5 lives, and other stuff I don't remember at the moment, but basically they drastically change the playing experience. You can tweak it to be exactly like the Arcade, or maybe taylor it more to the version you like best.
Somebody claimed that the game was not true to the arcade version because if you failed a level, it just skipped it and you never would get to try it again. Well that reviewer jumped the gun because although it skips it right after you die, you eventually must come back to all the levels you died on, and it will NOT let you pass the second time until you finally get them right. This is true when it is on HOME mode at least, but I haven't played it on ARCADE mode enough to know how it handles failed levels.
The timing between clips is great on my PS3. About 95% of the time there is no pauses or anything, but usually, on the scenes where you make a mistake, there is a slight, split second pause before the death scene.
This is the best version of the game available. It made my whole week better just being able to play it in all of it's glory.
Another format, another Dragon's Lair port. A beautiful re-re-re-re-release for the retro masochist.
Would you like to see a cartoon character die in dozens of comically gruesome ways, again and again? Then this is for you!
Are you a fan of former Disney animator Don Bluth ("The Secret of NIMH," and "Pete's Dragon" are most illustrative of his style)? Then this is a must-have!
Are you looking for a cutting-edge game with retro roots to play on your Playstation 3 console? OK, give this a try -- but be careful. If you're under the age of 30 or so, you're unlikely to put up with this old style of game.
This game was a revolution back in 1983 when it launched in arcades. It was simply stunning to see branching digital video in this pseudo-interactive form back then. The novelty wore off quickly when the game's high price and limited replay value came through, though. At fifty cents a play, it was a better deal to watch someone else suffer through the trial-and-error gameplay while you watched the beautiful video.
The game has never looked better. This edition is leaps and bounds over any other edition yet released, and there have been dozens, including platforms you'd never think would work, such as the black-and-white Macintosh on multiple floppy diskettes, the GameBoy Color, and the low-color, screen-door graphics of the Sega CD. Even the original LaserDisc and deluxe DVD editions are trumped here.
Controls are fast and responsive, and the gameplay is true to the original The original scene selection order has been preserved and the controller timing feels accurate to me. You can play with your Blu-Ray remote or a Playstation 3 controller if you're on that system.
Sadly, while it's beautiful and is the best version of the game yet, it's not perfect. The menu items don't work properly on the Playstation 3, which is the most popular BD player at this writing. When you select the "5 lives" option, the machine conveniently forgets this and you have 1 life forever, as if your arcade machine were set on FREE PLAY. That's not a bad thing from my perspective, but it would be interesting for people to simulate just how annoying a quarter-snatcher the arcade version was. The disc seems to request access to the internet, so there's a possibility this could be patched, but I have a feeling this disc will remain as-is unless they do another publication run.
There are ARCADE and HOME options so you can choose to see the shorter clips as originally presented, or as seen in home versions (like the playable drawbridge scene at the beginning). Since there is no effective limit on your lives, you just play until you finish or can no longer take any more. Each scene is presented at least once (sometimes flipped left-to-right) and you can't get to the ending unless you have beaten them all. Pauses to access the disc are imperceptible, much faster than any prior home version running off an optical disc.
The extras are nicely done. There's a "watch" mode in which you can see the solution for each of the screens, as well as the MANY different ways your hero can die. From what I can tell, it's the only way to see the animation where Dirk crumbles to bones, because of the "5 lives" bug above.
There are some interviews and a commentary track with 3 of the game's creators looking bored. I only glanced at the opening, but turned it off when I felt that I could read Don Bluth's mind. He seemed to be thinking "I'm tired of this 25-year-old ****, give me my check so I can go home." Good for the sake of completeness, but I doubt you'd watch it again and again.
There's a lovely clip showing the endgame with graphics from the rasterized Amiga version, the early PC version, the deluxe PC version, the original LaserDisc version, the DVD version, and this new HD version. Each one is added as a stripe on the screen until you see them all side-by-side. The comparison is stunning. When you looked at the fisheyed monitor in the 1983 arcade, you had no idea the game could ever look this good.
Finally, there are some previews of similar games that are coming soon, namely Space Ace and Dragon's Lair II: Time Warp. In my opinion, they're completely non-essential because they're so much more annoying. They're so much more annoying because there's a lot more speech in them, which means you get to hear the same silly dialogue again and again and AGAIN! Perhaps they'll be bundled into a value package with a fixed version of this disc in a few years. Given the publisher's penchant for reissuing this content, I think that's a pretty sure bet.
good game, could use some improvement
fun game, but could get some improvement.
the worst is when you hit menu button and it resest all your progress since it is just an interactive movie. also, the repetiveness of some of scenes gets a little hard to take in the end. some death scenes are too short. but, if you want to skip it should help. i guess options are limited in this format. overall, it is a novel game and a lot of fun if you master it.
Amazon.com
Confront terrors both known and unknown in a explosive battle for survival with F.E.A.R 2: Project Origin for PS3. This action-packed follow-up to Monolith Productions's award-winning supernatural shooter F.E.A.R. begins where the previous game left off. This time, you'll come up against Alma's powers from the perspective of special forces operator Michael Becket. After an enormous explosion has devastated the city of Auburn, you'll quickly discover that what seemed like an ordinary mission to retrieve and interrogate Genevieve Aristide is anything but.
| Ghoulish supernatural enemies give F.E.A.R. 2: Project Origin a horrific, cinematic feel. View larger. |
| You'll explore and do battle in the dark corners of the ruined city of Auburn. View larger. |
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| An enhanced graphics engine offers more dramatic effects. View larger. |
| Improved enemy AI means you'll need better tactics. View larger. |
While her heart stopped beating and her physical body died, her psychic energy continued to exist, and she manifested herself in many forms, including both a child and a deformed adult figure that betrays the gruesomeness of her ordeal. Due to a string of events tied to both her clones, Alma has escaped the disastrous explosion of the last game and the facility where she was held, and the haunting manifestations of her power are at work all around you, adding an unpredictable, nightmarish quality to the world.
Strange Events in a Supernatural Setting
In order to get anywhere in the rubble of the city of Auburn, you'll need to survive firefights, stay calm in the face of surprisingly graphic events, and uncover the terrifying and mysterious nature of your real enemies. Your character's phenomenal reflexes allow the much-talked-about slow motion effect from the original title to persist here, giving you an edge in combat and adding to the unique nature of your perspective.
Improved Details and Enemy AI
An enhanced graphics engine means more detailed environments to explore and better effects. The vast destruction in the city opens up a huge variety of spaces and enhances the other-worldly feel of your mission, and you better be ready to stay on guard because all-new enemies powered by improved AI don't just act more realistically than their predecessors, they employ advanced combat tactics and know how to use the environment against you. But they aren't the only ones with more resources at their disposal--additional world interaction enhancements allow you to create cover and protect yourself or remove obstacles from your path.
While it may be the horrific action and the details that first catch your eye, the tactical demands and the way story elements are slowly unveiled promise to help keep you interested as gameplay wears on. And for those times when you're not in the mood for a prolonged single-player campaign, this title also offers the ability to battle with or against friends in multiplayer mode.
Ghost in the Game
So FEAR 2 is a sequel. But, you do not need to play the original to enjoy this game.
The story of FEAR 2 is dovetailed into the ending of FEAR 1. The opening level is rocked by a large explosion that marked the conclusion of FEAR 1. This is a nice touch. It ties the second game into the first one without beating you over the head with it.
You play Sgt. Beckett. A generic military soldier type of hero who's back story is largely forgettable. Your squad mates are equally a "cut and paste" kind of group. You are tasked with arresting a CEO of an evil corporation bent on bringing clone troopers to a military near you. The operation goes south when the explosion, I mentioned earlier, interrupts you. Oh, and those clone troopers are lead by psychic commanders that have a tendency to go psycho. This is due to their mother being locked in a dark room when she was a kid and suffered all kinds of physical and mental abuses at the hands of her father who turned her into a supernatural force to be reckoned with. And when the evil company tried to pull the plug on the whole operation, Alma (the aforementioned girl) breaks out to exact her revenge on the world.
This back story is the set up for FEAR 2. The game takes a little bit of time to get going. But, once it does, I found it interesting enough to see it through to the end. I like the "horror" elements the designers worked into the story. Seeing fleeting glimpses of a ghostly Alma walking across your vision can raise the hairs on the back of your neck. Speaking of Alma... The story never explains why Alma is a child in the first game and a woman in the sequel. I mean the sequel happens immediately after the first game, so why is she so much older? Kind of a major hole in the back story. But, I'm not going to lose any sleep over this.
As the story plays out, you encounter ghosts and flesh eating ghouls. The ghosts are not really enemies but the restless souls of the victims of Alma's rage or the explosion at the beginning of the story. The ghouls are rejects of the clone trooper program. Nice touches to the storyline. And to be sure you do not miss this, there are various documents littering the ground to give you little nuggets of information about the story. All of this doesn't save FEAR 2 from all the usual short fallings of the FPS genre.
The single player campaign is woefully short. And the multiplayer half is more of an afterthought. The graphics look a bit dated. I mean FEAR 2 looks like a FPS from around 2001 running on a high end PC. Complete with all the bump mapping and pixelization you would expect from a game from that year. This dated look pulls down the entire presentation. Plus, you are bound to get nauseated from the overly exaggerated bobbing back and forth motion of your character's head when he walks. I wish there was some way of turning this off.
The vehicle sequences are sorely lacking as well. Mostly due to you piloting a mech that is capable of raining down death on the multiple waves of enemies. It is a little pedestrian of a plot device to stretch out the story.
Some of the more specialized weapons of the game give you little reason to use them once you realize how useful your ability to slow down time really is. It is that "bullet time ability" that helps you survive against overwhelming odds. And some of those specialized weapons just are not fun to use in bullet time. Plus, ammo for these weapons is very limited.
In the end, FEAR 2 is a worthwhile rental at best. I enjoyed it as such. I doubt many people would find it worth $60. The story is what carries the game. Not the graphics or the depth of game play. There are so many better FPS titles available on the Playstation 3 (like Killzone 2 or Call of Duty 4) that are worth your time.
I prefer to rate games on a scale of 10. So FEAR 2 earns a 7.5 out of 10 in my book.
YOU....WILL....JUMP
I have not written many reviews and do not consider myself as creative as other writers. However, I felt it necessary to take the time to write this to encourage others just how good this game is. This game has variety, different environments and looks and boy...is...it...creepy. I guarentee you will jump. The story line will keep you intrigued (I do not want to offer any spoilers. Would not recommend this game to players under the age of 17 as the language can be extreme and there are a couple scenes where there is brief nudity. The game can be played as a "run and gun" by using the slow motion "juice" but most often you will find it more rewarding to not use the slow motion and to think out your next move. I would urge you to buy this, especially at the price that it can be purchased for.
Scary, dark, and claustrophobic. Awesome!
This game works quite well. Lots of levels are spent inside hallways of schools, hospitals, office buildings, and other such cramped locations. Sounds fine, but I found myself longing for some open space to play in. When you finally make it outside and you actually breathe a sigh of relief, I'd consider that to be a sign of a pretty good game.
This game is not one to play in a crowded room, or anywhere where there are lights on. Wait till it's dark and crank it up. While not as scary as Dead Space, I certainly had a few jumps during the playthrough of this one. Creepy scenery, eerie circumstances, sweet weapons, cool enemies, and an interesting story make this a blast to play.
At the time of this writing, I've still not played any multiplayer, so I can't comment on that. But the singleplayer is great fun.
All details aside though, this is pretty standard fare for an FPS. First-person perspective shooting. Lots of weapons and lots of enemies. Linear in structure. PSN Trophies that take quite a while if you want to get a platinum in everything.
For such a reasonable price, and even if you haven't played the first F.E.A.R., this is a quality purchase that is worth at _least_ one playthrough.
Amazon.com Product Description
In Terminator: Salvation, you are John Connor, a soldier in this post-apocalyptic world, and it's up to you to lead your squad of loyal fighters in a desperate battle for survival against the superior forces of Skynet and its deadly Terminators. Use the environment and objects in it to provide cover and protection as the T-600 and T-7T shoot relentlessly at you and your squad from all angles and the lethal Aerostat blasts you from above.
Terminator: Salvation is a prequel to the events of the major motion picture of the same name. It is two years after Judgment Day--the date that the Terminator mythology assigns to the nuclear event that the machines will rain down on planet Earth--and what's left of humanity is caught in a life and death struggle against that same machine intelligence that sprung to life from the former defense super computer known as Skynet. Yet things are not quite what the the earlier chapters in the Terminator saga had predicted for these days. Although over the last two years human survivors of the catastrophe have prepared and organized themselves for the ongoing battle with the machines, John Connor, the character that the player assumes, has yet to emerge as the legendary hero he was foretold to be, and time is running out. In its early nuclear strikes against humanity, Skynet damaged part of itself. It has spent the last two years rebuilding its strength as well in order to complete its mission of the extermination of the human race. Now is the time to strike back at the machines. Now is the time for you and John Connor to take command. Gameplay and Co-op Support Action in Terminator: Salvation is from a third-person perspective and relies heavily on the use of cover. Correspondingly players will be able to lock on to cover, dive or slide from one cover point to the next and fire weapons without exposing themselves to return fire, but this doesn't mean that combat is easy. Cover is fully destructible in the game, meaning that your mechanical enemies will attempt to take that advantage away from you if they recognize that you are dug in. They will also make every attempt to flank your position. These two points are important because Terminator: Salvation forces you to take care of yourself in its single player campaign by not featuring a health regeneration system between checkpoints (health is fully restored at the end of survived levels). But health can be regenerated during combat via an AI or human teammate anytime when playing in the game's local co-op mode. The ability to team up in co-op mode is also a major aspect of gameplay in that it allows players to turn the tables on terminator units by flanking them and attacking their less heavily armored sides rather than head on. Both single player and co-op modes also feature access to vehicles which can be battled from as well. Key Features |
Come with me if you want to save your money
Who knew that a 1980's movie about a killer robot sent back through time to kill a waitress would become a pop culture phenomenon, spawning three sequals, numerous catchphrases, action figures, novels, and of course, video games. However, the terminator universe has never really fared well in video game format, so how does the latest game hold up? Having a lot to live up to, it also has to deal with the ever present curse of being a game based on a film, which gives two strikes against it. However, despite the odds, Terminator Salvation manages to pull through, and while it is not a perfect game, it is surprisingly satisfying...depending on your tastes.
Taking place two years before the events of the film of the same name, Terminator Salvation follows John Conner, famed leader of the resistance...or at least, that's what he's supposed to be. At this point in time, Conner is still a common foot soldier who has yet to embrace his destiny, and is content to run around the wasteland that was Los Angeles, blasting away at killer robots. But one day, he gets a radio call from a few soldiers trapped behind Skynet lines, cut off and begging for help. Defying his superiors (and maybe common sense), Conner takes off through the Los Angeles wasteland to save his fellow Resistance fighters, and along the way, learning about the value of friendship, love, and peppering killer robots with high powered rockets.
Terminator Salvation is your standard third person shooter. You run around levels as John, armed with a variety of death dealing weaponry, while shooting at a multitude of homicidal robots who have nothing better to do in life then rip you to shreds (or punch you to death). Things get interesting though, thanks to Salvation's most innovative gameplay mechanic...cover. Though John is one tough cookie, even he can't take much damage from Skynet firepower, so standing out in the open while shooting at the opposition will end up with him lying on the ground with numerous bloody holes in his body. Thankfully, there's a simple way to avoid taking all that damage, and that's through the use of cover. As you travel through the post apocalyptic landscape, you'll find countless waist high obstacles to duck behind, whether it be cars, concrete pillars, oil drums, etc. While hidden behind these obstacles, you'll be safe from attack, as well as being able to move about to other forms of cover. Thankfully, this mechanic works very well. Want to move to another barrier? Simply creep to the edge of your current one, press the analog stick left or right, click a button when the semi-circle appears on screen, and you'll leap, slide, and otherwise slickly move from barrier to barrier. This system is well designed, easy to use, and is very easy to master. In no time at all you'll be flanking enemies, sliding around and firing off rounds, at times feeling like a real soldier, and feeling the flush of victory when you sucessfully defeat an enemy group.
Though you'll be spending most of your time fighting on foot, Salvation mixes things up a bit with the occasional on rail sequence, during which you'll be in a moving vehicle armed with a very big gun, tasked with blasting away at your robotic pursuers. While you never drive a vehicle during these sequences, it does offer a nice chance of pace and easily manages a great sense of speed. But whether on foot or on vehicle, Salvation never lacks in the action department, offering dozens of spectacular set pieces that rival, and even surpass, the action scenes from the film. In fact, we've never seen this much action in any of the films, and if you love action, shooting things, running, and riding in vehicles, then you'll have a blast with Salvation.
You'll be doing a lot of fighting and cover leaping throughout the game, but while it may be simple, you'll be doing it in some really slick environments. Easily Salvation's best aspect, the game is a graphical powerhouse, packing in huge, lavishly detailed post apocalyptic landscapes, ranging from plant infested suburbs, to crumbling skyscraper canyons, to wreckage lined freeways. Each aspect of the game is gorgeous and beautiful to look at, especially if you're a fan of the post apocalyptic look of crumbling buildings and general destruction. In fact, at some points, the graphics are so good that they match the level of photorealistic. The opening cinematic, for example, at times looks as though it was live action. The audio, while not quite matching the quality of the visuals, still does a good job. The voice acting of the cast is good all around, including a few actors from the film reprising their roles (Christian Bale not included), though the music occasionaly gets very repetitive, due to the same, short pieces repeated over and over.
But while Salvation works on the basic levels of fun, great graphics and an immersive world, it has a few things going against it. Primarily it's length. Salvation is a short game. A VERY short game. From start to finish, on medium difficulty, Salvation should take you no more then four to five hours to finish. That's an astonishingly short amount of time for a big budget game...heck, any game in general. Before you know it, the game is over and you're watching the credits roll by, wondering if that's really it. Sadly, it is, and unfortunatly, there's not really any rewards for your efforts. You do get some Playstation trophies and the ability to go back and play any level you want, but there are no cheat codes, no unlockable costumes or skins (I want to play as AHNOLD!) for you to earn. You get the main game, and that's it.
While the main game is fun, and I do like to go back and play it again, it will not be to everyone's taste, due to the game being, at heart, very simplistic. There's really no depth here...you spend the game running around, taking cover, flanking robots and shooting said robots until the game is finished. There are no items for you to pick up (except new guns and ammo), no interacting with the environment, and there are only four enemy types, hovering bots, spider bots, T-600's, Flying Hunter Killers, and the motorcycle bots seen in the film. Those are the only enemies you'll fight during the game, blasting them over and over again and again. Each bot is weak against a specific type of ammo, but that's it as far as gameplay depth goes.
Storywise, there isn't all that much to go on. The story is straightforward, with no twists or turns, and while it does show Conner slowly growing into a leader, most people will likely be disapointed at how thin the story is, especially when characters die and you don't feel anything for them. There are a few glitches to be found, such as robots occasionally getting stuck inside walls, the game occasionaly freezing, textures vanishing and replaced by textureless black surfaces, and at one point my teammates, who are supposed to be invincible (commonly standing point blank in front of a T-600 and getting blasted with mini gun rounds for minutes on end), were killed, which led me to run around a level all by my lonesome, while still hearing the characters talk, even though they were dead, and they respawned at the end of the level! Even more bizzare, at one point you're fighting two semi-disguised T-600's who have the ability to punch you to death through concrete barriers, making it impossible to take cover from them. I was also very disapointed in the lack of a final boss fight, which would have been awesome, especially had it been the giant harvester bot.
There is also another factor that must be taken into account, and that is the game's price. As of this writing, Salvation goes for an asking price of almost sixty dollars, which is far too high for a game this short and simplistic. With five hours of gameplay, you'd be paying about twelve dollars for each hour of gameplay, and that's far too much. Because of that, I cannot, in good faith, recommend this game for a purchuse. I would recommend waiting until the price drops to within the ten to twenty dollar range, as twenty is the maximum I would personally spend.
In the end, is Salvation worth a play? Some will no doubt find the very simple gameplay to be dull and repetitive, but I personally had no problem with it due to how challenging Salvation is. For while you do fight the same robots over and over again, it's never easy. You're often bombarded by multiple robots, and trying to take them all out can be a seriously challenging endevour, considering how easy it is to die. So while the basic gameplay mechanics never change, the game is never dull, nor is it a walk in the park. It has simple, yet effective gameplay that takes place in gorgeous environments, and allows you to shoot a nearly endless stream of killer robots with lots of guns. Like the B-movie franchise that spawned it, Salvation is essentially a B game at heart. It's flashy, action packed, and doesn't require a whole lot of brain power. Some will like that, and some won't.
While Salvation is not worth a buy until its price goes down, people who love the film franchise, enjoy the post apocalyptic genre and like simple, yet challenging gameplay will most likely enjoy Terminator Salvation. I easily recommend it is a rental, and as a buy...eventually.
Incomplete game not worth the full-priced $60.
Much like a T-600 Terminator trying to look human, this game is trying to look like a full-priced game, but I see through its rubbery-skin.
Most high-quality shooters try to provide an experience that lasts longer than a single afternoon, offer many types of enemies to confront, have hidden collectibles to find, and offer plenty of trophies/achievements to be had. Many of these games will also have online multiplayer as well, adding to its longevity. Most importantly, a good shooter will have strong gameplay with tight controls and reticles that don't drift randomly. Then there are the games that are clearly incomplete, rushed out to meet the debut of a big-budget movie.
Terminator Salvation is a clear example of wasted potential; this game could have been so much more than what it is, and that's a shame. With games like Left 4 Dead, Call of Duty 4, Gears of War 2, BioShock, Halo 3, Unreal Tournament III, Uncharted, and Fallout 3, there are much better ways to spend more than half a hundred dollars.
Awesome Franchise, poorly made game!
I decided to buy this game because I am a huge fan of the Terminator Franchise and wanted to support the game. The game was a huge disappointment. For starters, this game froze up or crashed regularly, which made the game nearly unplayable. Once, there were two cut scenes playing on top of each other, so there were subtitles, as well as voices, on top of another cut scene's subtitles and voices. The game wasn't altogether unenjoyable, but there were only 3 or 4 different enemies throughout the entire game! And it only took a matter of a few hours to beat the whole thing. To top it off, there were multiple misspellings and missing words in both the game manual and cut scene subtitles, which simply showed the developers to be quite careless and unprofessional and this was reflected in the game. The best thing you will get out of this game is a great opening cut scene, and some easy gold trophies (though many would even call this a detriment as well).
Amazon.com Product Description
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Fun trivia game
I'm a big movie fan, there's lots of good questions and play modes in this game. I can play it for hours, still trying to get some of the trophies but having fun doing so.
Entertaining
I enjoyed this game. The movie trivia has a broad range of years from Breakfast at Tiffany's, to movies that came out in the end of 2009 . There are a few things I would change, but over all it is a great game. The game is something that most everyone would enjoy playing, unless they do not watch movies. My mom does not play video games but enjoys playing this one. It is probably more fun competing with someone else, though you can play by yourself. The host gets annoying because he repeats the same thing over and over after a while, but I turned him off. I am very happy with the game and do not regret buying it.
Great for movie buffs!
Gave this as an xmas gift and it was well received! It is a really fun trivia game and there are different ways to play and quite a few variations on how questions are asked. Very entertaining A++