แสดงบทความที่มีป้ายกำกับ Activision Publishing แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Activision Publishing แสดงบทความทั้งหมด

วันเสาร์ที่ 31 มกราคม พ.ศ. 2552

Cabela's Big Game Hunter 2010

Cabela's Big Game Hunter 2010

Be a great final game! Explore the world's largest of the five continents of the world as a trophy hunt. Your hunting skills and survival will be tested as they face dangerous traitor game environments and more!

Product Details

  • Amazon Sales Rank: #2571 in Video Games
  • Color: Game Only
  • Brand: Activision Publishing
  • Model: 75925
  • Published on: 2009-09
  • Released on: 2009-09-29
  • ESRB Rating: Teen
  • Number of discs: 1
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .61" h x 5.39" w x 6.76" l, .30 pounds


  • Features

  • Story based action with story written by Brian Andrew Gomez, with 'Clive Barker's Jericho' as co-creator, director and writer.
  • Comprehensive reward system will give instantaneous feedback for your performance. Use cover points to earn high scores and earn club points to unlock new areas.
  • Incredible terrain challenges including sheer cliff faces, escape avalanches and cross raging streams.
  • VITALS Shooting Mechanic simulates controlled breathing, enabling you to dial in your crosshairs and lock on for the perfect shot.
  • Mini-games featuring fast-paced hunting action of waterfowl, upland birds, small game.



  • Editorial Reviews

    Amazon.com Product Description

    A first-person oriented hunting game with action integrated into the storyline and mission play, Cabela's Big Game Hunter 2010 challenges players to hone their skills as hunters, trackers and outdoorsmen in a quest to join a the world's most exclusive hunting club. In order to do this players take on a series of hunting challenges and mini-games armed with their wits and a diverse arsenal of weapons that they will use against both big and small game from around the globe.

    'Cabela's Big Game Hunter 2010' game logo
    The possible target areas on an elk seen while using a scope in 'Cabela's Big Game Hunter 2010'
    Multiple point scoring options.
    View larger.
    A bridge made by a fallen tree that must be crossed to track animals in 'Cabela's Big Game Hunter 2010'
    Track, hunt and navigate.
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    Aiming a scoped rifle at a charging grizzly bear in 'Cabela's Big Game Hunter 2010'
    Weapons to fit the beast.
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    An in-game view of a cape water buffalo in 'Cabela's Big Game Hunter 2010'
    Big game from around the world.
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    Story
    In Cabela's Big Game Hunter 2010, players step into the camouflaged shoes of Jack Wilde. A young, confident and skilled hunter and outdoorsman, his potential has been recognized by the mysterious "Orion Order," an ultra-exclusive hunting club with international connections. Even though Jack is still green, the powers that be at Orion are willing to give him a shot at joining, but first he must prove himself worthy. Jack jumps at this once-in-a-lifetime opportunity. His test is made up of a series of membership trials against big game and small, in various environments and conditions and utilizing a variety of weapons, skills and techniques.

    Gameplay
    Cabela's Big Game Hunter 2010 is played from a first-person perspective featuring a combination of mission play and mini-games that make up the already mentioned hunting trials. Players are guided through structured mission play by their in-game sponsor who contacts them, points them in the right direction and offers tips and warnings in the field as the hunt makes its way across the globe. In each hunt players are graded on a variety of skills ranging from safe navigation across dangerous wilderness terrain, animal tracking, and their abilities at stalking from cover and making clean, efficient kills. Players track game and find their way around the environment using "Hunter's Sense," a type of bullet time in which evidence of animals, varied available cover options to shoot from, specific animal locations and their level of alertness can be seen in a temporarily, slowed down view with on-screen color-coated indicators revealing each. More rapid player movement, including sprint functionality, is available in regular view. Once an animal is sighted in the players weapon scope varying possible point totals are visible on the animal according to where it might be hit with a projectile. These include strikes to the heart, spine, lung and head. During hunts players can quickly and easily change weapons at the push of a button as the trophy animal persuaded requires. In-game weapons range from a variety of rifles, pistols, bows and more which can be unlocked as the game progresses. The ability to correctly use all graded skills gains the player points and medals for each animal players are tasked to bag.

    In addition to the mission play of big game membership trials, Cabela's Big Game Hunter 2010 also features arcade style, timed mini-game hunts. These are spread throughout the game and feature a mix of birds and small game. Success in these serves the dual purpose of providing the opportunity of challenging marksmanship practice, without penalization in the main campaign and the chance to build experience points in your overall progression.

    Key Game Features

  • Story Based Action and Adventure
  • Play as Jack Wilde, a young, but formidable hunter.
  • Gain membership in the world's most exclusive hunting club.
  • Story written by Brain Andrew Gomez - Clive Barker's Jericho co-creator, director and writer.


  • Incredible Terrain Challenges
  • Climb sheer cliff faces.
  • Escape avalanches.
  • Cross raging streams.


  • Vitals Shooting Mechanic
  • Simulates controlled breathing.
  • Dial in your crosshairs.
  • Lock on for the perfect shot.


  • Comprehensive Reward System
  • Instantaneous feedback for your performance.
  • Use cover points to earn high scores.
  • Earn club points to unlock new areas.


  • Campaign Mini-games
  • Fast paced hunting action featuring waterfowl, upland birds, small game.
  • Builds experience and in-game rating without penalties for misses.





  • Customer Reviews

    Alot Better than the older versions4
    I've only been introduced to the series for about a week now and I was playing Cabela's Big Game Hunter on the PS2. Now I know the game isn't the greatest due to the graphics and it being an older system and all, but the only aspect of the game that gave me a problem was the fishing aspect. In the newer version Cabela's Gig Game Hunter 2010 the graphics have made a huge leap in the right direction and some of the in game chalenges are quite fun to play. If you didn't enjoy the fishing portion in the older games than this one is for you, fish are spared in this game and I'm glad.

    If your not into the whole hunting game and don't want to shell out $40 than I say at least rent in and enjoy the graphics as well as hunting big game animals.

    P.S. No real animals were hurt durning the making of this game.

    Great game!4
    Some animals are realistic. Bears do chase you but Mountain Lions do not! The Truth about wildcats is they only attack when theyre hungry or you provoke them. If theyre not hungry they will move on. But overall this game is fun.

    Finally4
    I am glad to see that PS3 is finally coming out with some good hunting games. Haven't played this one lately, but I have enjoyed it so far. Only bad thing is when they give you a hunt with special weapons they should have the weapons unlocked. Had a hunt with a crossbow and didn't get the crossbow until after I finished that area.


    Price: $36.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

    Related Links : Product by Amazon or shopping-lifestyle-20 Store

    วันจันทร์ที่ 22 ธันวาคม พ.ศ. 2551

    Madagascar Kartz

    Madagascar Kartz

    Go, leave! The experience of bizarre characters and unique locations from the movie Madagascar wrapped in the highest of the fun of racing karts, arcade-style. Put the pedal to the metal as a way to Madagascar kart crazy, wild tracks, tons of power-ups and crazy kart racing action!

    Product Details

  • Amazon Sales Rank: #2088 in Video Games
  • Color: Game Only
  • Brand: Activision Publishing
  • Model: 76015
  • Published on: 2009-10
  • Released on: 2009-10-27
  • ESRB Rating: Everyone
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .61" h x 5.22" w x 6.74" l, .30 pounds


  • Features

  • Launch into crazy kart action including high flying jumps, flips, rolls and stunts. Earn special rewards for crazy maneuvers.
  • Play as your favorite Madagascar characters: Alex, Marty, Gloria, Melman, the wacky King Julien and the crafty penguins, plus unlock bonus DreamWorks characters Shrek and B.O.B.
  • Tear across over 20 wild tracks based on your favorite movie scenes including the plane wreck, the New York City Zoo and the volcano, with bonus tracks unlockable from within the game.
  • Scramble for power-ups including: power boosts, mines, missiles and more all capturing the personality of the Madagascar movies.
  • Enjoy 2-4 racer support in head-to-head multiplayer with your friends, and post your fastest times on PlayStation Network.



  • Editorial Reviews

    Amazon.com Product Description

    Come on, let's move it! Fun for the whole family, Madagascar Kartz is a kart/racing game set against the backdrop of the popular DreamWorks animated franchise of the same name. Experience the zany characters and unique locations of the Madagascar movies wrapped in the over the top fun of arcade style kart racing. Put the pedal to the metal Madagascar style with wacky karts, wild tracks, tons of powerups and crazy kart racing action.

    Key Game Features

    Madagascar Kartz game logo
  • Your Favorite Madagascar Characters - Alex, Marty, Gloria, Melman, the wacky King Julien and the crafty penguins, plus unlock bonus DreamWorks characters Shrek and B.O.B.
  • 20 Track to Choose From - Over 20 wild tracks based on your favorite movie scenes including the plane wreck, the New York City Zoo and the volcano, with bonus tracks unlockable from within the game including: Shrek’s Swamp and the Mother Ship.
  • Tons of Powerups - Power boosts, mines, missiles and more all capturing the personality of the Madagascar movies.
  • Multiplayer Support - Enjoy 2-4 racer support in head-to-head multiplayer matches with your friends.
  • Leaderboard Support - Post your fastest times on PlayStation Network and increase your trophy ranking for the game.


  • Screenshots:
    Authentic kart racing in Madagascar Kartz for PS3
    Authentic kart racing.
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    The penguins take their kart to the air in Madagascar Kartz for PS3
    Madagascar wackiness.
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    4-player split-screen multiplayer in Madagascar Kartz for PS3
    Split-screen multiplayer.
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    Some of the main characters in their karts in Madagascar Kartz for PS3
    All your movie favorites.
    View larger.


    Customer Reviews

    Kind of fun but frustrating for little kids3
    We bought this game for our 5-year-old son for Christmas as his first game to play on our PS3. It's moderately fun for grown-ups but very challenging for the little ones --I have 2 major complaints with this game:

    #1- There is no "free driving" mode where a kid can just have fun driving around and check out the tracks. It is NOT fun for a 5-year old to come in 6th place every time when he really just wants to drive around. This is his first racing game and we have to teach him about power-ups, tricks, turbo, and shortcuts and it's hard to do that in this game since it is set up to be hyper-competitive.

    #2- On Multiplayer mode you cannot disable the computer characters. I'd love to be able to just play one on one with my son in order to teach him the tracks but again the computer players make this very difficult and I wind up with a frustrated 5-year old in 6th (or 5th if I hold back and just follow him around the track)place.

    I've been playing games for about 20 years, we have a PS3 and a Wii at the house and play a lot of games. I understand the concept of racing games, but thought that one marketed solely at kids would be a bit-more kid-friendly. They already had the game built--would it have cost them anything to put in a free-race mode? We were hoping to be able to have this game that all three of us could play on the PS3 but actually my son is so frustrated we'll probably be putting this one away for 6 months to a year and get him back on some of my Wii games.

    Great fun for the kids!5
    My kids (9 and 8) just got this for their new PS3...they are loving it! It's very similar to Nintendo's MarioKart which they have already on their DS's. It's a lot of fun, great family game for the PS3!

    Great graphics!5
    If you were a fan of Mario Kart or Diddy Kong racing, this game is for you. The graphics are amazing. Loads of trophies and fun races. Very cute game.


    Price: $19.96 & eligible for FREE Super Saver Shipping on orders over $25. Details

    Related Links : Product by Amazon or shopping-lifestyle-20 Store

    วันอังคารที่ 9 ธันวาคม พ.ศ. 2551

    Marvel Ultimate Alliance 2

    Marvel Ultimate Alliance 2

    The largest army of Super Heroes is back! The highly anticipated sequel of 2006, Marvel: Ultimate Alliance announced as the best Marvel super hero of all time, selling over four million units worldwide, has finally arrived with Marvel: Ultimate Alliance 2. Inspired by the success of Marvel Civil War, this action-RPG offers once again a huge cast of characters, gameplay alliances exciting and passionate. This experience of next generation game leaves the fate of the Marvel universe and humanity in their hands. The lines are drawn. The sides are chosen. And the last question remains: which side are you? Presentation: The Marvel universe has been destroyed. The Superhuman Registration Act came into force and super-hero must register as a weapon of mass destruction, become authorized agents of the government. As the civil war moves, Iron Man's first pro-registration side, Captain America and supports the fight against the register. Fight against the enemies and missions based on the address side chosen .

    Product Details

  • Amazon Sales Rank: #3869 in Video Games
  • Brand: Activision Publishing
  • Model: 047875834538
  • Published on: 2009-08-31
  • Released on: 2009-09-15
  • ESRB Rating: Teen
  • Platform: PlayStation2
  • Number of items: 1
  • Dimensions: .58" h x 5.41" w x 7.55" l, .38 pounds


  • Features

  • Demolish and interact with everything in your path. Pummel your enemies by launching crushed cars, lampposts, machinery and anything else you can pick up in your way.
  • Create and customize your ultimate team. Assemble your dream team from the Marvel Universe and select from over 24 playable characters, each with specialized powers.
  • Cooperate with your ultimate alliance. Take full advantage of the Marvel Universe by playing Cooperative Mode with up to four friends, both online and offline.
  • Pick a side in an ideological rift that could yield irreparable consequences for the Super Hero community! Support the pro-registration side and defend national security, or choose to be anti-registration and fight for personal liberties.
  • Combine Super Hero powers for devastating results to create the over 250 unique fusion powers that arm you with an unimaginable arsenal for unprecedented battles.



  • Editorial Reviews

    Amazon.com Product Description

    The largest army of super heroes in gaming is back. The highly anticipated sequel to 2006's Marvel:Ultimate Alliance, heralded as the best Marvel super hero game of all time, and selling more than 4 million units worldwide, is finally here with Marvel: Ultimate Alliance 2. Inspired by the acclaimed Marvel civil war storyline, this action-RPG delivers once again on a colossal cast of characters, thrilling gameplay and impassioned alliances. Lines are drawn, sides are chosen and the ultimate question remains: whose side are you on? PS2-specific features include: access to additional characters Cyclops, Psylocke and Blade.

    Marvel Ultimate Alliance 2 game logo
    Iron Man blind-siding an enemy in Marvel Ultimate Alliance 2 for PS2
    Choose a side in the Marvel civil war.
    View larger.
    A four-hero team example from Marvel Ultimate Alliance 2 for PS2
    Create your ultimate team.
    View larger.
    Fusion powers in action in Marvel Ultimate Alliance 2 for PS2
    Combine abilities into Fusion powers.
    View larger.
    Story
    The Marvel universe is being torn apart. You and your team of Marvel super heroes help Nick Fury launch a secret preemptive strike against Latveria and Lucia Von Bardas only to have to thwart her retaliatory attack on New York City. Coupled with other super hero incidents, public sentiment turns against super heroes. The Superhuman Registration Act becomes law and super heroes must register as weapons of mass destruction, and become licensed government agents with the United States government. Lines are drawn as Iron Man leads the pro-registration faction, while Captain America spearheads the stand on anti-registration. You must pick a side and fight to determine the fate of the universe and humankind. So, whose side are you on.

    Playable Characters
    Marvel Ultimate Alliance 2 features a wide array of playable heroes and villains, some of which are available from the beginning of the game, while others will need to be unlocked. Although the final list was not available at publishing time, some of the faces from the Marvel universe that players can count on seeing include: Daredevil, Green Goblin, Human Torch, Invisible Woman, Hulk, Captain America, Iron Man, Luke Cage, Mr. Fantastic, Deadpool, Juggernaut, Thing, Spider-Man, Storm, Songbird, Thor, Iron Fist, Wolverine, Venom and Gambit.

    Gameplay
    As with the original Marvel Ultimate Alliance, the new version of the game is an action RPG in which players create their own fighting team made up of four super heroes/villains. The makeup of teams can be changed as the player chooses, and characters can be leveled up as they gain experience and the game progresses. In addition, the separate powers of super heroes can be combined, or "fused," resulting in unique abilities that are devastating in combat. The game contains over 250 of these fused powers that only await the right combination in battle to be released.

    Key Game Features

  • Create and Customize Your Ultimate Team - Assemble your dream team from the Marvel universe and select from over 26 playable heroes and villains, each with specialized powers.
  • Cooperate with Your Ultimate Alliance - Take full advantage of the Marvel universe by playing Cooperative Mode with up to two friends off-line.
  • Choose a Side in Marvel’s Civil War - Pick a side in the ultimate ideological rift that could yield irreparable consequences for the super hero community. You can choose to support the pro-registration side and defend national security, or throw your support behind the anti-registration cause and fight for personal liberties.
  • Fight Fear with Fusion - Combine super hero powers for devastating results. Team up with Human Torch and Thor to create a spectacular fiery tornado. Over 250 unique fusions powers arm you with an unimaginable arsenal for unprecedented battles.
  • Wield Superpower in Fully Destructible Environments - Demolish and interact with everything in your path. Pummel your enemies by launching crushed cars, lamp posts, machinery and anything else that you can pick up in your way.
  • Multiplayer Support - Enjoy local 2-player coop support, as well as 2-4 player support via compatible multitap accessory.



  • Customer Reviews

    Interesting and fun.. but a little disappointing.4
    Basically, MUA 2 as it is called is a scaled back version of MUA 1 that does to a point deal with the Civil War but does not take actual advantage of the story line there and the potential(Or does pending on how you look at it) Now on to the good and bad(+/- section I do in video game reviews)

    + The graphics here once you get used to them can be considered cartoony

    - The graphics are a step down from part one though and some of the heroes look ridiculous(Hulk, Thing, and Venom all look like versions of MODOK with the top of the bodies being huge and the bottom being small)

    + When you can switch the camera view it helps.

    - It would have been more helpful if you could do it throughout the game.

    + The Line up of heroes is impressive especially if your a fan of the X-Men. In addition you get all the new heroes in(Bonus) Missions which are given to you in certain parts of the game

    - Yeah, well there just went collecting Action Figures and Discs... also no Alternate Costumes or the ability to distrbutse stat points.. takes away the customization of your characters that was so popular in part one and to a point X-Men Legends series.

    + The Fusion system is fun and it's nice to be able to revive your heroes whenever instead of having to wait or run back to the Shield Savepoint.

    - The Fusion System takes place of Extreme Attacks... sometimes I wish I had those back instead.

    + The rewards your team (Boosts) earns throughout the game is cool and they can be upgraded.

    - You lost alot of customization of your heroes for this system however... I'm not sure if it's worth it.

    + The storyline is interesting and I'd have to say it leaves more of an impact than the first game... I enjoyed the Civil War Scenes best of all and how this actually plays out will make alot of people smile and say yes.... this is probably how it should have happened.(Well the ending I got from Anti Reg side anyway.)

    - Unfortunately the Civil War is limited to about two or three chapters. Also... the story doesn't take as much advantage of the Marvel U as the first game does. (No Atlantis or Asgard here)

    + This game is enjoyable with a friend.

    - Notice the A FRIEND there.... (Only 2 players here folks)

    Overall... I would say if you liked the series of games this represents here.. (X-Men Legends, and Marvel Ultimate Alliance or MUA as we call it) Even though I consider this a step down from the first game... I would say there is no reason to not add this to your collection. It's still a good game.

    Side Notes:

    Whose Side are you on?? (The Difference it makes)

    1. Pro Reg and Anti Reg get different awards once you choose a side.

    2. You have to hack more computers in Anti Reg than in Pro Reg... and at least the first time through in Anti Reg you don't have to actually hack the computers if you mess up so many times it will cause a system failure and you can proceed on.

    3. There are indeed 2 different outcomes to the game pending on which side you choose.

    4. I got more Awards in Anti Reg than Pro Reg... but more Upgrades in Pro Reg... Though this could be just from my experiance and actually very.

    5. There is a group of 4 heroes per side you can't play as for the Civil War Chapters.

    If your Pro you can't use:

    Captain America

    Daredevil

    Luke Cage

    Storm

    If your Anti Reg you can't use:

    Iron Man

    Ms. Marvel

    Mister Fantastic

    Thor

    Everyone else will be availible to you.

    Total **Let Down**! This Sequel Is *NOT* The Equal!2
    I got really excited to learn that MARVEL ULTIMATE ALLIANCE 2 for PS2 was coming out that I pre-ordered it last May. I loved the previous games Marvel Ultimate Alliance, X-Men Legends II Rise of the Apocalypse, and even the first one X-Men Legends (which took me some time to enjoy)--but this new incarnation falls short.

    First off, Raven Software, the company who did the previous three games, were not involved in this project and I'm not sure why. That should have been a tip off that something would be off but I didn't think it would be like this.

    As a disclaimer I haven't finished the game, yet, but there are some major problems that I thought people should know about so they can RENT this game before buying it.

    Here's the bad:

    ***MAJOR BUG: After the training tutorial and going on the first actual mission from the hub/Stark Tower in the "NYC-Save The People" area, once you save the three people, the objectives don't load so you end up running around in circles and you never advance to the next level/area. You have to restart the game and load the "auto-save" file (the game creates two files the auto save, which only works in the background and happens at certain points, and the checkpoint save which you do at the "X-Traction Points"); this will fix the bug and you can continue. I found this out on a game message board. There's another bug further along the game where this same thing happens but I haven't reached it yet. Game testers should have caught this in quality assurance trials and it should have been fixed before it was released.

    ***CAMERA SHAKE AND MANUAL MOVEMENT: The camera shakes whenever the characters move and doesn't have the smoothness of the previous three games. And the "manual" rotation of the camera with the "R" stick doesn't work most of the time.

    ***CHARACTERS GET STUCK: One team member will get stuck behind a wall or other obstruction like corners and will get left behind without warning; if you switch to that character you'll end up in the place where they get stuck. Not good.

    ***SWITCHING HEROES: Seems like a bug, but since the four characters are displayed in the four corners of your TV screen, unlike the small diamond shape in the other games, switching to the character you want can be tricky as you usually pick the wrong one even though you're hitting the right directional button.

    ***CAMERA POINT OF VIEW: When heroes are running down a corridor or hallway the camera will be facing them so you can't see where you are running to. You're literally running toward the camera and you can't move or change the camera angle. Terrible!

    ***TIME TRIALS: There are way too many time trials to make up for the lack of excitement in the game! And I have it set on easy and I haven't even gotten that far into it.

    ***OTHER ISSUES: Graphics aren't very good; load times are long and the load screens suck; hero management is a pain since you can't switch from one to the other you have to go back to the hero screen and choose the next character; audio sounds muffled; extraction is not available on the "X-traction Pads" and you can't call for help from your teammates. I also noticed that in the first hub, Stark Tower, you can't just walk up to other characters and start talking to them. Only the ones that you're supposed to talk to will talk to you, which is boring.

    The Good:

    ***CHARACTERS: There are some cool characters and improvements like Psylocke and the Invisible Woman where their telekinetic powers are part of their regular abilities rather than special powers.

    ***FUSION POWER: This is more like the "Xtreme Power" from MUA, but it's pretty cool.

    ***SIMILAR GAME PLAY: The game play is similar to the previous games, but not as fun or as good.

    ***INSET MAP: The inset map is still there

    Basically this game is a step down from the previous games. Whereas in each succession of the other games got better, this one just seems like they ripped off the last game, MUA, and tried to change it so it wasn't exactly the same game. But this company "n space" and "Bink Video" either couldn't or didn't know how to make a better game or even an equal game as Raven Software, which has ended up in a far inferior game with many issues then the previous three. I'm not sure why Marvel decided to go with these other companies but it was a mistake. If you haven't played any of the previous games then this game will be OK, but that bug with the objectives brings it to barely to the OK-level.

    Again, I haven't finished the game but there are enough problems with it that I thought buyers should know about before spending their money. I don't know if the versions for PS3, WII, or X-BOX are better than this version, but if you plan on checking this PS2 version out rent it instead.

    If I finish it, I'll add an update but right now I'm not a happy camper.

    UPDATE 09/24/09
    I finished the game. And I still feel let down. I only played a couple of hours after work each day and that's including the bonus missions to unlock characters, so I was totally surprised when I got to the final battle and then the credits. The story line was not really involved like the previous games and there was very few voice-overs from the characters.

    The different stages were also uninteresting and when you get to the next level it would just say "enter next level" or something lame like that.

    Plus side is that I didn't trigger that second bug, so that's cool. Again, if you're expecting an involved story line and game play like the previous three games this one will let you down. It had potential but falls short...

    UPDATE 09/26/09
    On a second play through there was another bug in the "Rebel Bunker" stage where you finish all objectives but can't continue on. This time the "NYC" bug didn't happen. If you encounter this (an easy way to tell is if you have cleared the inset map and there's no red on it, check your objectives by hitting the "start" button. If it says you have no objectives and yet you can't continue on you've hit the bug) do as before and quite the game and start from the auto-save file. I hope the other systems fair better with this game than the PS2 does.

    Could have been better, but overall, it's alright.4
    People seem to have expected a bit much from the "past gen" systems in regards to this game in my opinion. Graphics, while not near as brilliant as the PS3/360 version are still decent (think X-Men Legends if you've ever played that series). The gameplay is also pretty similar to X-Men Legends, and the previous Ultimate Alliance game. Each character has their basic powersets and such that can become more powerful as you level up.

    The extras for the PS2 version were actually more appealing to me than what the PS3/360 got. The PS2 version gets 3 exclusive characters--Cyclops, Psylocke, and Blade. Being a big Psylocke fan, I was quite pleased to find out she was included. The X-Men are pretty much the only reason I bothered considering this game, and Psylocke sealed the deal. I only play with X-Men teams, so it's basically like another X-Men Legends game to me lol. Just for reference, the X-Men roster for the PS2 are Wolverine, Storm, Gambit, Jean Grey, Iceman, Cyclops, and Psylocke.

    I think to boil it down, if you liked X-Men Legends or the previous Ultimate Alliance game, I'd say you'll enjoy this game. It could be better, but I think it's pretty solid on the PS2 if you didn't go in expecting the PS3/360 version.


    Price: $19.99

    Related Links : Product by Amazon or shopping-lifestyle-20 Store

    Marvel Ultimate Alliance 2

    Marvel Ultimate Alliance 2

    The largest army of Super Heroes is back! The highly anticipated sequel of 2006, Marvel: Ultimate Alliance announced as the best Marvel super hero of all time, selling more than 4 million units worldwide, has finally arrived with Marvel: Ultimate Alliance 2. Inspired by the success of Marvel Civil War action role-playing once again offers a huge cast of characters, gameplay alliances exciting and passionate. This experience of next generation game leaves the fate of the Marvel universe and humanity in their hands. The lines are drawn. The sides are chosen. And the last question remains: which side are you? Presentation: The Marvel universe has been destroyed. The Superhuman Registration Act came into force and super-hero must register as a weapon of mass destruction, become authorized agents of the government. As the civil war moves, Iron Man's first pro-registration side, Captain America and supports the fight against the register. Fight against the enemies and missions based on the address side chosen .

    Product Details

  • Amazon Sales Rank: #351 in Video Games
  • Brand: Activision Publishing
  • Model: 83455
  • Published on: 2009-09
  • Released on: 2009-09-15
  • ESRB Rating: Teen
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .55" h x 5.93" w x 6.75" l, .30 pounds


  • Features

  • Demolish and interact with everything in your path. Pummel your enemies by launching crushed cars, lampposts, machinery and anything else you can pick up in your way.
  • Create and customize your ultimate team. Assemble your dream team from the Marvel Universe and select from over 24 playable characters, each with specialized powers.
  • Cooperate with your ultimate alliance. Take full advantage of the Marvel Universe by playing Cooperative Mode with up to four friends, both online and offline.
  • Pick a side in the ultimate ideological rift that could yield irreparable consequences for the Super Hero community! Support the pro-registration side and defend national security, or choose to be anti-registration and fight for personal liberties.
  • Combine Super Hero powers for devastating results. Team up with Human Torch and Thor to create a spectacular fiery tornado. Over 250 unique fusions arm you with an unimaginable arsenal for unprecedented battles.



  • Editorial Reviews

    Amazon.com Product Description

    The largest army of super heroes in gaming is Back. The highly anticipated sequel to 2006's Marvel:Ultimate Alliance, heralded as the best Marvel super hero game of all time, and selling more than 4 million units worldwide, is finally here with Marvel: Ultimate Alliance 2. Inspired by the acclaimed Marvel civil war storyline, this action-RPG delivers once again on a colossal cast of characters, thrilling gameplay and impassioned alliances. This next-gen gaming experience leaves the fate of the Marvel universe and humankind, in your hands. Lines are drawn. Sides are chosen. And the ultimate question remains: Whose side are you on?

    'Marvel Ultimate Alliance 2' game logo
    Iron Man giving it to Spidey in 'Marvel Ultimate Alliance 2'
    Choose a side in the Marvel civil war.
    View larger.
    A four-hero team example from 'Marvel Ultimate Alliance 2'
    Create your ultimate team.
    View larger.
    Fusion powers in action in 'Marvel Ultimate Alliance 2'
    Combine abilities into Fusion powers.
    View larger.
    Story
    The Marvel universe is being torn apart. You and your team of Marvel super heroes help Nick Fury launch a secret pre-emptive strike against Latveria and Lucia Von Bardas only to have to thwart her retalitaory attack on New York City.

    Coupled with other super hero incidents, public sentiment turns against super heroes. The Superhuman Registration Act becomes law and super heroes must register as weapons of mass destruction, and become licensed government agents with the United States government. Lines are drawn as Iron Man leads the pro-registration faction, while Captain America spearheads the stand on anti-registration. You must pick a side and fight to determine the fate of the universe and humankind. So, whose side are you on.

    Playable Characters
    Marvel Ultimate Alliance 2 will feature a wide array of playable heroes and villains, some of which are available from the beginning of the game, while others will need to be unlocked. Although the final list was not available at publishing time, some of the faces from the Marvel universe that players can count on seeing include: Daredevil, Green Goblin, Human Torch, Invisible Woman, Hulk, Captain America, Iron Man, Luke Cage, Mr. Fantastic, Deadpool, Juggernaut, Thing, Spider-Man, Storm, Songbird, Thor, Iron Fist, Wolverine, Venom and Gambit.

    Gameplay
    As with the original Marvel Ultimate Alliance, the new version of the game is an action RPG in which players create their own fighting team made up of four super heroes/villains. The makeup of teams can be changed as the player chooses, and characters can be leveled up as they gain experience and the game progresses. In addition, the separate powers of super heroes can be combined, or "fused," resulting in unique abilities that are devastating in combat. The game contains over 250 of these fused powers that only await the right combination in battle to be released.

    Key Game Features

  • Create and Customize Your Ultimate Team - Assemble your dream team from the Marvel universe and select from over 24 playable heroes and villains, each with specialized powers.
  • Cooperate with Your Ultimate Alliance - Take full advantage of the Marvel universe by playing Cooperative Mode with up to four friends, both online and offline.
  • Choose a Side in Marvel’s Civil War - Pick a side in the ultimate ideological rift that could yield irreparable consequences for the super hero community. You can choose to support the pro-registration side and defend national security, or throw your support behind the anti-registration cause and fight for personal liberties.
  • Fight Fear with Fusion - Combine super hero powers for devastating results. Team up with Human Torch and Thor to create a spectacular fiery tornado. Over 250 unique fusions arm you with an unimaginable arsenal for unprecended battles.
  • Wield Next-Gen Superpower in Fully Destructible Environments - Demolish and interact with everything in your path. Pummel your enemies by launching crushed cars, lamp posts, machinery and anything else that you can pick up in your way.
  • Online Support - Enjoy multiplayer, voice and voice messaging support via PlayStation Network.



  • Customer Reviews

    On the fence with this one3
    I typically am a FPS guy, but I LOVE MARVEL. One of my favorite games of this generation is MUA. I've played through it about 6 times and unlocked and collected every possible item. MUA had tremendous variety as it followed a story created specifically for the game that allowed to introduce a hodge podge of characters in different locals.I had super high expectations for MUA2. I can't say that I'm dissapointed, but I don't think it's as good as it's predecessor.

    I'll start with the presentation. The characters look great. The specialty "fusion" moves also look awesome and allow for some moments that will remind you of battles straight out of the comics. The environments on the other hand are really bland. The nature of the game, a level grinder, means you have to see a lot of the same enemies. MUA had you traversing all over the Marvel universe, so each level had a fresh look. You can't really plan on battles in space when most of the story takes place in an urban environment. The cut scenes are okay. Some are terrible, some are pretty cool, nothing on par with Square Enix to drop your jaw.

    The gameplay is similar to MUA with the exception of the commands and fusion moves. You can no longer direct your heroes into battle, which means they do a lot of following you around. I can't remember a teamate disabling a shield or taking the initiative to attack enemies that were surrounding me. At times they were practically useless. I played through twice, once on casual (easy) with my yongest son and once on difficult. On the higher difficulty level, there were times I wanted to chuck my controller because the teamates stood around and watched me die. Another new touch that I like is being able to swap squadmembers on the fly. As long as they are not dead, you can switch out, so if you really want Storm and Iceman's fusion for a paticular level, put them in. If heavy hitters are working, grab Luke Cage and Thing. Several characters are locked throughout depending on wich side you choose, so playing through twice is a must. That really adds to the replay value because you do get some differnt boss battle and looks at the levels.

    I didn't play online, but I did play with 3 players at home. Although it was easier having human teamates, there are times where it is nearly impossible to tell where your character is. Perhaps the game deserves credit for truly epic battles, but some of the boss battles are very dissorienting. The camera also doesn't pan far enough back and will warp you, a la Nightcrawler, to your squad. Unfortunately it will leave you open to attack or move you away from a supervillian you may have been attacking. Very frustrating.

    I was also dissapointed in the unlockables. The number of characters is smaller. The are fewer costumes to unlock and they are purely cosmetic this time around. I've read the articles on IGN regarding the mountains of NPC's in the game (Non Playable Characters). In MUA, if you ran into someone, chances were pretty good that you were going not just going to play them, but unlock and upgrading two or more costumes with differnt abilities. Not so this time around. Obviously there are plans for downloadable content. The great thing about MUA2 is that it is REALLY fun. If Activision decides to release episodic DLC, MUA2 could have a long life span. Who wouldn't want to play Secret Invasion or World War Hulk? The game engine is there to make it happen. If it ends up being ten or fifteen dollars for a costume pack or three bucks for a new character, MUA2 will find its way to the shelf.

    Ultimately, MUA2 is missing the variety, upgrading and customization of MUA. It feels like it took a step back away from RPG territory and more into brawler territory. It is a lot of fun to play, if not more stripped down. The DLC will end up being the key to how good MUA2 ends up being.

    Two big stars docked for some utterly unforgivable problems.2
    The Ultimate Alliance games are basically extensions of X-Men Legends, with a four-character team going through an action-RPG hybrid.

    I had been ambivalent about the first X-Men Legends, but I also thought that X-Men Legends II all but perfected the formula. So it was with high hopes that I put the Ultimate Alliance 2 game disc into my PS3.

    At first, I was quite disappointed. The learning curve seemed unusually steep for me, even though I had played through X-Men Legends II about a hundred times. Gradually, over two days, the game started to feel more fun and I completed the Advanced (normal) difficulty.

    And then the stink bomb dropped.

    The worst part is, just like X-Men Legends II, this game actually has ample charms. Too bad it takes away most of the enjoyment with the major problems it lobs at you.

    Pros:
    - Terrific character diversity. Characters' attacks are varied and have great personality.
    - The Navigation button, which you can use at most points in the game to point you to the right direction on where you're supposed to go next, and what the next objective is. Every game should have one.
    - The story is actually pretty interesting, though the overlong and unskippable movie files are irritating.
    - The two alternate storylines are a good idea.
    - Some innovative touches -- such as "Attitude" in conversations, the "Audio" files that you can activate in a map -- add to the vibe.
    - Having different "Fusion" attacks (co-operative super moves among characters) is great. If only they weren't so underpowered. See below.

    Cons:
    - Extraordinarily dumb game interfaces. For example, the X-Men Legends games wisely arranged your characters in a cross pattern, because it matches your D-pad shape. Now, they arrange your characters in a straight row, and in a bizarre order (Up, Right, Left, Down) so that every time you switch characters, you're confused to no end. Or, take the Team Selection menu. It's not alphabetical, it's not by category (eg. X-Men together, Avengers together), it's not by anything, so that you have to look extra hard to find the character you actually want. Who the hell decided on this? The screen for choosing your boosts is also nonsensical; you could spend five full minutes looking for the boost you just picked up, and you won't find it.
    - Many unskippable "cut scenes". More and more games do this, and it's annoying as all out, especially when replaying harder missions. You have to wait a full minute for endless dialogue yapping just to get to your actual game. Video games aren't to be *watched*. They're to be *played*.
    - Horrible save system. When you hit "Save", it doesn't actually save your game -- it saves up until your last checkpoint, which could have been 15 minutes ago. Don't tell me it's saving when it's not! Also, before extremely hard boss fights like Tinkerer in the Repeater Tower, it doesn't give you the option to save. So if you lose that fight, you have to go through the 25 minutes of arduous plowing through endless enemies. A great way to make the player give up the game rather than play on...off I go to the second-hand bin.
    - The "Legendary" (hard) difficulty level is inhuman. Consider this: Even mid-bosses (of which there can be 40 in one map) can take 45 per cent of your life bar with one hit. X-Men Legends II also had very high-damaged enemies, but X-Men Legends II had a healing system with Scarlet Witch's party-healing boost, plus 40 healing tokens you can store. Guess how many healing items you can store in Ultimate Alliance 2? TWO. That's right, you could use a healing icon, get hit by a mid-boss, and it'd be like you never used it at all. This game's alternate healing method is retch-inducingly useless. You're supposed to be able to collect "red orbs" which heal you, but the problem is, you get them by breaking environment objects -- and in boss battles, there usually are none. This means in a boss battle, you can only afford to get hit only about eight times with your four characters. Two hits will kill a character, and there's no way to heal them back up. The "superheroes" in you team should be renamed "superwimps". Hell, three hits from an ordinary soldier enemy will kill you, yet you have to spend your superpowers a few thousand times in every map.
    - The enemies' AI is supra-genius, while your teammates act like kindergarten children. Another reviewer said it well, "Your teammates just sit and watch you die." Even worse, more often they crowd around a super-powered boss, gleefully eating all of the boss' most powerful attacks. While computer-controlled teammates don't take as much damage, this means that if your character is dying and you have to switch, you'll find yourself immediately next to the boss and it's most likely you'll lose 85 per cent of your life bar before you can even get away. And this game fills the screen with so much garbage that you can't tell where you are most of the time. Once again, Ultimate Alliance 2 breaks a feature that had been nearly perfect in X-Men Legends II -- the ability to assign AI combat tactics (such as aggressive vs. conservative, close combat vs. long-range combat, using beam weapons rather than fists) to computer-controlled allies, which had prevented Cyclops from trying to feebly kick his enemies rather than use his optic blasts. In this game, a computer-controlled Jean Grey will just go toe-to-toe in melee combat against a boss character, when she should be throwing firestorms that do 12 times the damage. This is just an insult to the player. Shame on you, Activision.
    - The camera sweeps from angle to angle, ignoring your frantic efforts to control it with the right stick. And when an enemy is to the bottom of the screen, your visibility is about one step ahead of you. I can't tell you how many times I'm fighting a boss, playing the run-and-gun game, only to have the camera zoom into a useless extreme close-up of my character, so that when I do the evade move, I roll right on top of the boss who is waiting offscreen. Two hits, boom, you're dead! Just why Ultimate Alliance 2 decided to break this feature so badly is incomprehensible to me, because X-Men Legends II had a fluid camera that you can control, so that you never lose track of where you are. Killing a player by mucking with the camera is utterly unacceptable, in any circumstance. What's next, making all enemies invisible? Making the entire game screen black for the entire game? Think how challenging that would be!
    - This one infuriates me the most, because X-Men Legends II did it so right, but Ultimate Alliance 2 completely ruins it. After completing the normal difficulty, and training up your characters, the game informs you that you have to play the Legendary difficulty from the beginning -- otherwise all your unlocked features, character building and abilities, boosts etc. are all flushed down the toilet. And I've already mentioned, the Legendary difficulty turns all your "superheroes" into "superinsects", with enemies that can kill you with three hits, ignore your attacks while rushing at you *and* firing projectiles, and can take about 100 hits of your powers before they die. And don't forget, you have to fight the camera -- if you evade a lot, you could end up in a camera angle where you have maybe an inch of visibility all around you, so you can't aim at the boss, but s/he can rush right in your face and mash you to a pulp in two seconds flat. In Legendary difficulty, my Level 60 character actually feels worse than my Level 1 characters when playing in the Advanced (normal) difficulty. Which obliterates the enjoyment of levelling up your characters -- if the only way to level up your characters is by fighting enemies 100 times more powerful than you, then what's the point of levelling them up?
    - And the ghost of X-Men Legends past continues to haunt the player. Players of the X-Men Legends games will remember that those two games had this bad bug where if you advance in the games far enough, sooner or later you hit upon these irrecoverable game freezes that nothing short of a hard reset will cure. Half a decade after the first X-Men Legends, it absolutely boggles the mind to see that Activision *still* hasn't fixed this issue. And it's not caused by the same thing as X-Men Legends 2, since Ultimate Alliance 2 doesn't have random item drops. I've spent over 30 hours building up the "Heroic Deeds" and unlockables of Ultimate Alliance 2, and now the game freezes at least once per play. It is further evidence that Activision is more concerned about appearances than quality control.

    I can't imagine what had possessed Activision to break this game so horribly. Even more saddening is that, given the number of good points that *do* exist in the game, this could have been an enjoyable game. Instead, chuck another game into the "too hard to play, blood-pressure-increasing" pile.

    Marvel: Disappointment2
    Marvel: Ultimate Alliance was a fantastic game. It managed to pull characters from the breadth of the Marvel (and technically the Ultimate Marvel) universe together for an epic adventure which took place in its own history and world. You didn't have to be a comic fan to appreciate the game, but it helped, and the controls were simple. The worst part of the game, arguably, was that specific costumes you might want your characters to wear gave bonuses you didn't want, or that the power sets were too broad.

    I was excited for M:UA2, despite the fact that it takes one of the hands-down worst storylines of Marvel as its template for action, despite having an epic lead-in to a cosmic mash-up following the previous game. So, instead of having a potentially cosmic and epic issue, instead you have a game predicated entirely around the "reality" of superheroics and almost nonsensical choices given the history of a comic-book universe.

    In almost every way, I found this game to be inferior to the previous one, though there are areas which would arguably be easier for players to handle. Let me go through the points quickly.

    1) Storyline is hit-or-miss depending on your preferences. After the epic scale of the previous game, this one was at least a little disappointing. In the previous game, you went across the Universe and into Asgard, home of the Gods. In this one, you get to go to New York and ... um ... a Prison which could've actually been anywhere aside from the Negative Zone (where it's located) because you don't see anything but a boring prison interior.

    2) Hero selection is generally common-fare. You get most people's favorites, and some key storyline characters (arguably) like Penance and Songbird. Frankly, for all the storyline good they did me, I would've rather had Hawkeye, Cyclops, Magneto, Ghost Rider, Doctor Strange, or Moon Knight ... and if you're looking for the awesome costume array from the first one, too bad, each character only gets one, and arguably, not a single alternate favorite in the bunch (i.e. no Black-Suit Spidey, no Grey Hulk, no War Machine or Ultimate Iron Man - not even the Silver IM Movie suit, but a clunky-looking version of his classic armor.) Also, unlike M:UA, it doesn't matter who you pick, you don't get to select and customize your teams like in the previous version (spending experience to improve their teamwork and collective bonuses), but rather get "medals" which can be next-to-useless (Ooh, +10% fire damage ... that's great for the Torch and ... ummm ... why am I spending one slot for that?)

    3) Power selection is simplified. I actually applaud this somewhat, as it puts some basic powers in easy reach at the start, something that M:UA didn't always do. However, each character only gets 4 powers, meaning that you have much less customization ability. This isn't a bad thing for most players, but it makes managing your own powers relatively pointless. Since you get XP so easily in this game, and only 4 powers, just let the computer level you and worry about hitting the "X" button 1000 times.

    4) AI. The Boss Fights in M:UA and M:UA2 are both pretty rough, considering some of the second-stringers you're dealing with. I don't care how powerful you claim Electro's become, when faced with Spider-Man, Iron Man, Cap and Wolverine, he's got about as much lifespan as a candle in a monsoon. But that's par for the course in these games. What makes it worse is that the dumbed-down AI of M:UA (from X-Men legends where you can actually make people hang back) where you need to direct your forces with general commands is turned utterly stupid. You no longer have control of your allies, but rather they run straight into high-damage boss attacks or groups of foes where they get torn apart. While a greater abundance of healing in this over the previous game mitigates that somewhat, it's still frustrating to find your allies unconscious simply because you didn't stupidly charge with the rest of them.

    5) Cutscenes. In M:UA you were treated to epic cutscenes like an over-powered Doom defeating heroes and reshaping the world, Loki attacking Asgard with mutated berserkers, and Nightcrawler's heroic fight in Castle Doom. In M:UA2 you get to watch high-contrast static images as if you were watching a cheaply-done news report and heroes picking up trash after a battle. Wow.

    In all, M:UA2 is probably better to get if it's your first time playing an Ultimate Alliance game. It does all the basics and has slightly more interactivity, but the world seems smaller, gritter and less heroic. If you've already played M:UA, you're not missing anything by skipping this except the chance for plaing a few new faces (like Gambit and Juggernaut.) If you want a real epic hero experience, get M:UA and let M:UA2 pass you by.


    Price: $29.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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    วันศุกร์ที่ 24 ตุลาคม พ.ศ. 2551

    DJ Hero 2 Pack

    DJ Hero 2 Pack

    Now it's your turn, and not just spin - play alone or go head to head against your friends on DJ Hero DJ Hero Pack 2 2 Decks DJ Hero! Scratch, mix and sample of 102 individual songs in two person multiplayer, competing in 93 exclusive blends that combine the genres of music, including hip-hop, dance, pop and rock. Scratch plate, the play button to start your mix plate earn points. Use the custom control to add sound effects and euphoria button to double the multiplier and raise your score. Who will be the perfect DJ for your party?

    Product Details

  • Amazon Sales Rank: #4124 in Video Games
  • Brand: Activision Publishing
  • Model: 96134
  • Published on: 2010-03
  • Released on: 2010-03-16
  • ESRB Rating: Teen
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: 8.75 pounds


  • Features

  • Scratch the platter back and forth to creat dj sound effects
  • Crossfade between the left track and right track
  • Tap the highway's corresponding buttons on the platter to play the notes
  • Use the cross fader, euphoria button and effects dial to customize your mix, double your multiplyer and earn more points
  • Includes 2 wireless DJ Hero Turntable Controllers and 1 copy of DJ Hero software



  • Price: $119.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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    วันพุธที่ 22 ตุลาคม พ.ศ. 2551

    DJ Hero Stand-Alone Turntable

    DJ Hero Stand-Alone Turntable

    Add a second drive with this dish independent DJ Hero! Would you go head to head against your friends in DJ Hero? Now you can! Scratch, mix and sample of 102 individual songs in two person multiplayer, competing in 93 exclusive blends that combine the genres of music, including hip-hop, dance, pop and rock. Scrape the plate, the plate play button, and cast their mixtures to earn points. Use the custom control to add sound effects and euphoria button to double the multiplier and raise your score. Who will be the perfect DJ for your party?

    Product Details

  • Amazon Sales Rank: #15248 in Video Games
  • Brand: Activision Publishing
  • Model: 96125
  • Released on: 2010-03-16
  • Platforms: PlayStation2, PLAYSTATION 3
  • Dimensions: 5.00 pounds


  • Features

  • Includes wireless DJ Hero Turntable controller, 2 batteries and hardware guide - turntable is compatible with both PS2 and PS3 DJ Hero software (sold separately).
  • Scratch the platter back and forth to creat dj sound effects
  • Crossfade between the left track and right track
  • Tap the highway's corresponding buttons on the platter to play the notes
  • Use the cross fader, euphoria button and effects dial to customize your mix, double your multiplyer and earn more points



  • Price: $59.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

    Related Links : Product by Amazon or shopping-lifestyle-20 Store

    วันศุกร์ที่ 27 มิถุนายน พ.ศ. 2551

    PS3 Tony Hawk: Ride Skateboard Bundle

    PS3 Tony Hawk: Ride Skateboard Bundle

    Tony Hawk: RIDE Bundle PS3 Skateboard

    Product Details

  • Amazon Sales Rank: #1970 in Video Games
  • Brand: Activision Publishing
  • Model: 83783
  • Published on: 2009-10-31
  • Released on: 2009-11-17
  • ESRB Rating: Everyone 10+
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: 3.50" h x 9.25" w x 29.00" l, 6.00 pounds


  • Features

  • Four different modes built into the game include: Challenge, Speed, Trick, and Free Skate ¿ in epic locations across the globe.
  • Includes the Innovative 'Ride' board controller featuring motion sensing technology, smart sensors, a contoured base and a gritty surface to ensure a good grip.
  • With no complicated control schemes to master, the game is designed to allow players to get on the board and start mastering the 100+ built in moves from the beginning.
  • Eight player multiplayer and online play support lets you and your friends feel the thrill of skateboarding together.
  • Multiple difficulty levels make the game a fun and challenging experience for people of all skill levels.



  • Editorial Reviews

    Amazon.com Product Description

    Experience the true thrill of skateboarding as never before through the revolutionary new skateboard controller in Tony Hawk: Ride. Bundled with the Ride game, the unique motion-sensitive board controller redefines the action-sports genre by translating your body motions into the game. No buttons, no thumbs, no analog sticks—just you on the board. For the first time in video game history, anyone can jump on a skateboard and feel the freedom, creativity, and accomplishment of skateboarding.

    'Tony Hawk: Ride' game logo
    Catching some air in a storm drain in 'Tony Hawk: Ride'
    Pick up and shred action.
    View larger.
    The inovative board controller bundled with 'Tony Hawk: Ride'
    Innovative board controller.
    View larger.
    Street skating example from 'Tony Hawk: Ride'
    Mini-challenges and events.
    View larger.
    Fans of board sports will love the authentic experience of the board controller, while the intuitive nature of the board and multiple difficulty settings make it a fun and exciting experience for people of all ages and skill levels. The ease with which anyone can pick up and play this game and each player's unique playing style make this a fun social game for friends and family to play together. So, are you ready to Ride?

    All About the Board
    Using full motion sensing technology, the intuitive skateboard controller allows players to physically control the action by performing various movements and gestures on the board that directly translate into amazing tricks seen in the game. Closely resembling a "deck"--a board without wheels or trucks, which allow actual skateboards to maneuver their boards--the Ride controller is built around a combination of flat and rounded surfaces. Along the majority of the boards upper surface, as well as the middle center portion of its bottom, players will find flat, level surfaces that provide for players' balance. This is countered by the rounded edges along the top at either ends, as well as the bottom outer edges. These allow for true to life trick performance mechanics which allows gamers can experience a full range of movement as they rotate, tilt and lift the board in a variety of ways to discover every trick in the game.

    In addition, the Ride board comes with features designed to maximize ease and continuity of play. These include an upper surface texture similar to the grip tape used on real boards to help maintain player contact with and control of the board, and a full set of traditional navigational buttons that allow the player to interact with the game between levels and online when it is more convenient to do so.

    Anyone Can Ride
    Tony Hawk: Ride is designed to be fully accessible to everyone – from hardcore fans to players with no prior skateboarding experience. Moving away from the open-world game environment that recent releases in the franchise have embraced, Ride is instead built around a wide range of mini-challenges and events more concerned with riding than exploration. These cover every genre in modern skateboarding and aim to focus the player's attention on developing their skills with the board. And this is easy to do with addictive and engrossing gameplay without complex button combinations or analog sticks that allow gamers to literally step on the board and play.

    Exciting, Immersive and Social Game Play
    Tony Hawk: Ride features a diverse set of trick, vert, and speed challenges that allow players at all levels to take on their friends and family as they compete with each other via "Hot Seat" game play. In addition, with robust multiplayer, online and create-a-skater modes, players can jump into a personalized and extremely social gaming experience.


    Customer Reviews

    Try it before you buy it.3
    I am not impressed with this game at all and isn't what I expected. I have owned every single Tony Hawk game and have loved each and every one of them, with this one being the exception. The board/controller that comes with the game is too sensitive in some aspects and not sensitive enough in others. There's no way to adjust it, for example: You use the board to navigate through the menus and I found this frustrating because the ever so slight lean towards any dirrection will cause the curser to scroll through menu after menu and select something I wasn't even trying to pick. Durning game play it seems like no matter how hard you lean to the right, left, up, or down the game is slow to register your motion. The motions you do make on the board/controller do not mimic anything of a real skateboard maneuver. Growing up on a skateboard, I expected this to be somewhat of a simulation of real skating... it is not! The most disappointing part of this game is the "levels." No more free roaming around skate spots, your character follows a predetermined path as you can't not steer in the game. Each level is a challenge of race to the finsh line, high score of tricks, and "do this _____ (ollie, grind, fliptrick)here." The Best thing I can compare this game to is the video arcade game 'Top Skater' that really sucks. I wish I hadn't wasted my time with this one... Thanks THPS for letting me down.

    Controller no workie....1
    Bought the game... Got it home... unboxed it, and the controller failed to sync up.

    Tried all kinds of different ways to get it to sync and it never would.

    Tried calling the support line, and after only 2 or 3 selections, was told by the ever helpful automated system we'd have to RMA the board and do it only on the internet. I kinda wanted to talk to a real person but this was NOT an option.

    Went onto their primary support web site, into their knowledge-base, and, after following THEIR directions, was told it needed to be RMA'd (again). Tried to follow the link on their web page to RMA, and it pulled up an error (a PHP error it looked like).

    I sent an e-mail to their support, and they e-mailed me the link to the bad RMA page. I mailed them back saying that I couldn't even GET to the RMA page on the web, and they said they would look into it.

    Mind you, over 48 hours had elapsed by this time. My flavor for the game, controller, and manufacturer had soured and I was done. I returned the game to the original vendor and wash my hands of anything from Tony Hawk again. Looks like Skate from here on out.

    Neat idea... poor execution.2
    I bought this game for my son for Christmas. Despite the bad word of mouth... I mean.. my kid wanted it for Christmas... how do you say "no" to that?

    I brought the game home and wouldn't sync up with the dongl... a bit of a buzzkill on Christmas morning. So, I exchanged it and the second board fired right up and we started playing.

    After calibrating the board and trying a few challenges.. here's what we decided:

    Pros: Um... the board looks cool. It seems well constructed.

    Cons: There seems to be a tiny lag in what you're doing on the board to what you're doing on the screen. For example, when you lean slightly to turn, your character doesn't turn right away... so, you instinctively lean a little harder and suddenly your character is turning too much and going in circles! My son quickly became frustrated at this. Also.. I may not be the most graceful guy... but I know how to ride a skateboard. I find it difficult at times to balance on the thing. I played on a well worn area rug... but I think it would work best on heavy carpet. I can't imagine playing on a hard surface (they give you sticky fabric pads to stick to the bottom for this). I'm surprised I didn't see a hundred disclaimers saying that Tony Hawk isn't responsible if you fall and crack your head on a coffee table.

    I wouldn't recommend this to anyone... not unless there's some sort of update pushed out by Activision to correct the board's sensitivity issues.




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