"Jump" into an infinite world where there is no limit. You are Griffin, a young anti-hero who can teleport through a gap between the time / space continuum. Skip planet hunting packages Paladini, an evil group of super-humans responsible for the death of Griffin ¿s family - and change their world forever. Combat and teleport your way through visually stimulating levels of time and space to conquer Griffin ¿s enemies in this action-packed crusade.
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Editorial Reviews
Amazon.com
The major motion picture release of 2008 is now a video game.
Customer Reviews
No Jumping for joy with this one.
Okay folks - This has to be one of the worst Playstation 2 games I have ever played. I'll take the Amazon description and offer my rebuttal on each point.
(#1) Jump Ability - Use your teleportation skills to "Jump" within hand-to-hand combat range of an enemy to start dishing out devastating blows.
(#1 Counterpoint) - This is a fancy way of saying you can either walk up to an enemy or Jump to them and start button-mashing.
(#2) Combos - Exciting and intense layered combo fighting system.
(#2 Counterpoint) - WHAT? This is a button-mashing game if I ever played one. You attack one of a billion enemy clones, mash the attack button a bunch of times, rinse, and repeat. I don't see what's so exciting or intensely layered about that.
(#3) Finishing Moves - Instantly teleport enemies to exotic perilous locations to finish them.
(#3 Counterpoint) - Yes, this feature is available. The problem is, it gets boring after watching it for the 35th time. There's no rhyme or reason to this 'finishing move' cutscene, sometimes it happens, most of the time it doesn't.
(#4) Enemy classes - Deeply ranked hierarchy of Paladin enemy types.
(#4 Counterpoint) - Again, WHAT? As far as I can tell, there's one group who fire nets, one group who fire stun guns, one of those groups in black suits and another one of those groups in brown suits. That doesn't sound so 'deeply ranked' to me.
(#5) Exotic Locales - 5 combat arenas set all around the world - Colosseum, Griffin's Desert Lair, Nepal, Tokyo Streets and an Experimental Lab Facility.
(#5 Counterpoint) - Yes, these areas are all present. However, it's all pretty much the same gameplay in each 'arena'....Jump from place to place, fight over 100 enemies per level who all look the same, go from one place in the level to another which you can only access by Jumping, and then fight a level boss with less AI than a cabbage leaf.
(#6) Unlockable abilities - Unlockable skills and combos through gameplay.
(#6 Counterpoint) - Yes, this is true, you can get more proficient with weaponry as you use it more and more often. You can also collect special items throughout the stages. However, when you play through the same levels again and again and again and again and again, it gets so repetitive it's not even worth upgrading Griffin to peak proficiency.
One of the worst failings of Jumper is the control configuration, which operates on a hair trigger. There are a few levels with obstacles that kill you if you can't maneuver yourself across with pinpoint accuracy - and that's hard to do when the character of Griffin is constantly twitching as if he's coming off a sugar rush!
Starting off killing Paladins? Okay, they're the bad guys, I can handle that. Cops show up? Oh, I shouldn't kill them, they haven't hurt me, so I'll avoid them. Wait, I can't avoid them? I have to kill cops to ADVANCE? All right, any respect I had for Griffin is now gone. And this is on level ONE.
Save your money, this one will make you wish you could Jump back to the store you bought it from after the first 10 minutes of playing it.
ANOTHER MASTERPIECE FROM BRASH... 3.5 OUT OF 10
I will admit this game had some cool ideas, and there was a lot of potential in this title to be something great. The problem is, the developer; Collision Studios and publisher; Brash Entertainment didn't really even bother to try to make something good. This game is nothing more than a miserable, lazy, mish-mash of bad design choices. The game is repetitive, boring, and uninteresting.
WHAT THE GAME IS: The story is about a teenager named Griffin, a "jumper" (People who have the ability to teleport) whose parents were murdered and now he's seeking revenge against the "paladins" (People who hunt jumpers) who killed his parents. The game is a third-person action/adventure title. Unfortunately, despite the cool comic-style presentation in the cutscenes, the storyline never gets used to any of its potential, and ends up being a retread you've seen before in far better games.
GRAPHICS: Not too bad, not too good. The game is a cel-shaded title, and I really like how the characters looked in cel-shading (Even if the enemies were repetitive in designs). However, the environments are boring, drab, and uninspired. These are the kind of level designs you would normally see in a game made a decade or more ago. The environments are never interesting to look at, even when they throw you in places like China or Japan, it still looks boring.
MUSIC: Sounds sort of like something you'd here in a super hero film, but it's not that good. The musical score is boring and never entices any excitement, as a super hero game should.
SOUND: The actors themselves weren't bad, but the dialogue is. Most of the sound effects consist of you killing enemies with your weapons or even guns from enemies. This area isn't too bad, but it could have been done better.
GAMEPLAY: This is where the experience falls apart. The combat is a chaotic mess, because during combat, Griffin will randomly teleport all over the place as you press the X or Square button to attack, while occasionally using a more powerful attack with the circle button. The game has a poor difficulty level. You know you've got design flaws when enemies with shock prods are tougher to kill than the bosses themselves. Most of the game has you killing random thugs... ENDLESSLY through six levels and then fight a boss. By the time I finished the game, I had killed more than 500 enemies, and the levels aren't very long, they just make you kill lots and lots of enemies. There's little in the way of puzzle-solving, outside of using your teleporting move. To do this; use the right analog stick and aim, then press R1 to make him move there. You can only move there if it's highlighted in white. The teleporting technique is amusing and cool for a few minutes, before the novelty wears off and you realize it actually sucks.
OVERALL: Don't buy this game. It's not the worst game I've ever played. Hell, it's not even awful enough to be put on my ten worst games list. But it still sucks and is a perfect example of how a cool idea (When improperly used) can go so wrong. Want a cool cel-shaded title? Go play XIII (Xbox, PS2, GC, PC) or Killer 7 (PS2, GC).
THE GOOD: The cel-shaded characters, comic book-style cutscenes, some moment when the gameplay seems cool.
THE BAD: Boring and repetitive gameplay, ugly environments, bad difficulty balance, uninteresting music, and a poorly written storyline.
Worst Video Game Ever
In The Words Of Comic Book Guy From The Simpsons WORST VIDEO GAME EVER IT SUCKED MORE THE Suck Can Suck It Super Sucked Dont even rent it from blockbuster to even try it save your money i could make a better game than this and im 12.
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