แสดงบทความที่มีป้ายกำกับ Bethesda แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Bethesda แสดงบทความทั้งหมด

วันพฤหัสบดีที่ 11 ธันวาคม พ.ศ. 2551

Malice

Malice

Product InformationFunky fallen demigod Malice is to their abilities and skills, and the universe, while Saveth demand vengeance on the head of the dog eats God will not be easy as it seems. Crow Dog's armies of God are constantlytrying to go see death. In addition, we must go beyond lieutenant hisseven before arriving to face the terrible monster himself. Works very hard and do a big hammer that is so bad. Product Features fantastic place. Explore 29 levels full of challenges, including bizarre Hellfire full of toxic strength Gunge Gloop River Glowurm powerful weapons and impenetrable States. Sign Quake weapons of increasing power and use 8 powerful magics to improve their combat skills and survival. Opponents fear. It's a dangerous world: the strange mutant spiders poisonous mushrooms talking rats and cockroaches diggers all need a good shot.

Product Details

  • Amazon Sales Rank: #24758 in Video Games
  • Brand: Bethesda
  • Model: 093155124301
  • Released on: 2007-05-18
  • ESRB Rating: Teen
  • Platform: PlayStation2
  • Dimensions: .50 pounds


  • Features

  • Rated T
  • 1 Player
  • RPG
  • Vibration Function
  • Powerful Weapons



  • Customer Reviews

    Graphics aside... good game5
    While the graphics aren't anything to drool over, the actual gameplay makes up for it.

    People might hate the storyline but come on, this is a platform game here. Who CARES about the story?

    Progressing through the levels is simply a joy. I really can't believe more people haven't bought this game... oh wait, people hate platform games now. I forgot. I can't really blame them, though. After all, game makers haven't had any creative ideas in years.

    The boss fights (the few that are here, rather) are usually pretty fun. It's time to look into this wonderful platform game.

    My opinion...1
    My dad bought this for me last summer to keep me busy while my parent are away in the summer. I did not really liked it. As soon as I start this game.. I had hard time fighting off the enemy with the weapons. It was frustrating for me. I gave up and gave it back to my dad to sell it off. So I had to rate it 1 star for this game. And I was not very impressed with graphics at all..


    Price: $8.86 & eligible for FREE Super Saver Shipping on orders over $25. Details

    Related Links : Product by Amazon or shopping-lifestyle-20 Store

    วันอังคารที่ 9 กันยายน พ.ศ. 2551

    Fallout 3

    Fallout 3

    Fallout 3 for PS3

    Product Details

  • Amazon Sales Rank: #127 in Video Games
  • Brand: Bethesda
  • Model: 12670
  • Published on: 2008-10
  • Released on: 2008-10-28
  • ESRB Rating: Mature
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .58" h x 5.24" w x 6.72" l, .30 pounds


  • Features

  • Fight for survival against terrors of the outside world, radiation, and mutants after nuclear fallout
  • Latest in human ability simulation affords unlimited customization of characters
  • Expansive world in modern super-deluxe HD graphics
  • Features ability to pause time in combat, target specific body parts, and queue up attacks
  • 1st- or 3rd-person perspective



  • Editorial Reviews

    Amazon.com
    The third game in the Fallout series, Fallout 3 is a singleplayer action role-playing game (RPG) set in a post-apocalyptic Washington DC. Combining the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong, with the kitschy naivety of American 1950s nuclear propaganda, Fallout 3 will satisfy both players familiar with the popular first two games in its series as well as those coming to the franchise for the first time.

    'Fallout 3' game logo
    The Cold War goes Next-Gen
    The Capital Wasteland
    Welcome to the nation's capital.
    View larger.
    Brotherhood of Steel member
    The Brotherhood of Steel is a powerful ally.
    View larger.
    The Pip-Boy Model 3000
    Customize characters with your Pip-Boy.
    View larger.
    The Story: Vault 101 – Jewel of the Wastes
    For 200 years, Vault 101 , a fallout shelter, has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

    Key Features:

  • Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
  • Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
  • Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
  • The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
  • Blast 'Em Away With V.A.T.S.! –Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation featuring gory dismemberments and spectacular explosions.
  • Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
  • Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.


  • Customer Reviews

    Excellent game, comprehensive review.5
    I recently bought 3 new games for PS3; Little Big Planet, Resistance 2, and Fallout 3. Fallout 3 is by far the winner for me. Little Big Planet is incredible in its own right, but Fallout 3 deserves 10 stars. Resistance 2, has great graphics, but the single player really lacks something that it had in the first game. I understand that the online play is now amazing, but I'm a story guy so that's what I'm playing for.

    Food analogy for these three games;
    Resistance 2; A nice brunch, but some of the guests are irritating.
    Little Big Planet; Awesome snack party! Lets play again!
    Fallout 3; A 10 course meal of the best of all kinds of food. WOW!

    This review for Fallout 3 has minor spoilers.

    All three games are great, but so far I've had the most fun playing Fallout 3. The scope of the game is huge, it feels huge, it looks huge, it sucks you in. The plot seamlessly welds together, and the detail is incredible.

    My wife, who is an amazing artist, took a look at this game while I was playing and commented the following; "Whomever designed this game really knew what they were doing. The color pallets are very well chosen so that everything in the scene has the correct lighting feeling for the time of day."

    I especially *love* the little details that make this game. First amazing detail; Hacking the terminals is *very* close to the way you would break into a real OpenVMS machine if you had console access. The terminals themselves look like old VT100 terminals. You can break into a VMS machine from the console (physical terminal) and the commands are not exactly the same, but when I saw my character typing them in, I was so happy. I think the authors of this game should be commended for their accuracy, and for their design choice. The OpenVMS system is very old, very useful, very strong, and very stable. The similar commands fit in *perfectly* with the look and feel of the terminals the robot company makes in the game.

    Next up, the super mutants totally take lines from the villain "Humungous" in Mad Max: Road warrior 2. "No more games!" with the same delivery. This little detail is so perfect. There are little nods like this to the Sci Fi genre throughout this game.

    Even the starting sequence of this game, and the load "slides" which are modeled after 50's micro fiche are so perfectly in character for the rest of the game that you find yourself wishing the load times when they show were longer so you could pore over the details revealed.

    This game is so huge, and incredibly wide reaching. This is demonstrated by the example of a side quest/area that is introduced through deft foreshadowing into the game when your character inquires about the local area at one of the towns in the game. The person you're talking to refers to this nearby place to stay away from. "Its bad mojo!" So of course you think "Well I have to go there next!" Next stop, terror! And 3/4 of the way through the side quest you're asking yourself "Maybe I really should have listened to this guy" as you're dying and irradiated in a terrifying area of doom! This minor side quest is so big, and perfectly executed within the game that you really feel like you're paid your money's worth.

    I think one of the things that some other reviewers mentioned is how cool it is that you can treat the game like a real time game, or as a more turn based game by using the V.A.T.S system. This lends flexibility to the game allowing you to play it either as the biggest open ended fps you've ever played or as a giant post apocolyptic RPG.

    Game strategy is introduced subtly by the npcs, making you feel like you are there. An example of this is a side conversation you have with a kid who tells you about the calamity that happened to his town. He describes how his father would rant about the invaders and how to defeat them, but the kid doesn't understand what his father meant. You end up using the strategy to avoid death it a wonderful high quality Sci Fi B movie plot line yourself later.

    Each storyline in this excellent game is peeled back like layers of an onion, that you slowly uncover. The graphics are eyepopping sure, but I must give the writers for this game the highest praise. This is something that the author Neal Stephenson writes about in his book Diamond Age. The idea that you can have incredible immersion games that have a completely realistic physical environment a la the matrix concept, but without a gripping storyline you've got nothing. Well Fallout3 has the story lines, and it has them in spades. It has the eye popping graphics, and the incredible detail. This game has it all.

    There is never a time in this game where the game mechanics themselves get in the way of the play. You can save whenever you want, and the completely transparent mechanics submerge you into the game environment.

    In conclusion, if you like adventures, and you like Sci Fi, get this incredible Game.

    Fallout 3 = video game crack.5
    For those of us who have played Oblivion the obvious will be when you first start to assume that this game is a lot like that game. To some extent there are certain elements to that assumption that do hold true. However as the game really starts to unfold and you realize the world you're in that Bethesda has created that this is not Oblivion with guns. This is an epic post war nightmare that is both beautiful and haunting.

    This the type of RPG that every gamer dreams of. A rich story in the main quest and an amazing amount of detail at every turn. The real meat of this game though is the side questing and the exploring of the landscape. You will literally spend HOURS checking out every nook in this game and not knowing what awaits you at the next turn. This is the type of game that will both make you use your head, and get your blood pumping at the same time. It's called balance and it's done to perfection in Fallout 3.

    If you are not a fan of games where you have to take your time and you are looking for something to pick up and shoot things Fallout 3 is not your game. If you love games that require you to conserve your inventory and make crucial choices that will affect your outcome one way or another Fallout 3 is your game. If you are looking for something that is quick and easy, Fallout 3 is not your game. If you are looking for something that takes time, patience and you enjoy exploring Fallout 3 is your game.

    The point is that you really need to know the genre of RPG to enjoy a game like this. That's not to say that if you have never played one that you won't enjoy it just expect to be a bit overwhelmed at first and allow the game to unfold which is where the patience aspect comes into play, because once it does you will be sucked into it's world and have a very very hard time putting it down if you do connect with it. These are the types of games that RPG gamers long for and this one hits it out of the park.

    As far as the combat system it's both a mixture of action RPG and somewhat of a turn based element with what is called the VATS system. More or less this allows you to make a choice of which body part you want to target and will show you a percentage of if that part will be hit. Then you go to a cut scene which shows your results. You will find this element very fulfilling when you see an enemy taken by surprise and watch in glory as body parts explode on the screen when it works right.

    This is a game that has endless amounts of game play value. There are so many choices and out comes you will be able to explore every part of the game. Finish every quest and still be able to replay it totally different if you chose to do so with a completely different outcome. That is rare to find a game like that with so much quality.

    The version I own is the PS3 version so let me say first the game looks amazing. I am playing it on a 47 inch 1080 LCD TV with a 7.1 surround sound system and it just crushes on every single level. Are there glitches? So few you won't even care when you see them. The rumors that the PS3 version is somehow less a game from certain reviews is a lie. It's amazing and worth every single penny and your time.

    Video game crack at it's finest and certainly game of the year for me.

    Thanks again Bethesda for creating an epic world for me roam in.

    Simply Incredible5
    This is an absolutely top notch game. I've been an avid gamer for around 20 years now. I've played countless games and this is one of my all-time favorites.

    I'm a big fan of both Role Playing Games and First Person Shooters. Fallout 3 is both, although probably more of an RPG. For me it's quite hard to kill normal opponents without using the targeting system, which pauses the game. But this didn't bother me at all or lessen the experience in any way. The only thing that I would change would be to give the player the ability to control the camera during the slow motion combat shots. The camera angle can be poor at times.

    The graphics are great, the atmosphere is very convincing and it's just good fun. It's also a somewhat odd mix of being very serious and yet very silly at times. I guess I would describe it as quirky, but in a good way.

    The game is definitely not for younger people. The games is very gory, the language is about as bad as it gets, and there are quite a few references to prostitution and drugs.

    I'm about 15-20 hours into the game and I've barely scratched the surface. I've read that the game can be completed in 20 hours. But that seems crazy to me. I put 90 hours into Oblivion before I even took the main quest seriously. Fallout 3 looks like it's going to have that kind of playability for me, and then some. I didn't really enjoy the combat in Oblivion nearly as much as I enjoyed just exploring the world. With Fallout 3, I enjoy both.

    This is a must buy.


    Price: $17.74 & eligible for FREE Super Saver Shipping on orders over $25. Details

    Related Links : Product by Amazon or shopping-lifestyle-20 Store

    Fallout 3 Collector's Edition

    Fallout 3 Collector's Edition

    Fallout 3 by the award-winning creators of Oblivion, which offers one of the game worlds are the most ever. Create any type of character you want to explore the open wastes of post-apocalyptic Washington, DC Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders and other dangers of the contaminated area. Preparing for the future.

    Product Details

  • Amazon Sales Rank: #11348 in Video Games
  • Brand: Bethesda
  • Model: 12840
  • Published on: 2008-10
  • Released on: 2008-10-28
  • ESRB Rating: Mature
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: 4.00" h x 8.25" w x 6.25" l, .30 pounds


  • Features

  • Enjoy your very own Vault Boy collectors item direct from Vault-Tec
  • Includes The Art of Fallout 3 hardcover book of exclusive concept art and commentary
  • Special DVD The Making of Fallout 3 included for a behind the scenes look at the creative team
  • Includes fully customized metal Vault-Tec lunch box
  • Receive these collector edition items with the game Fallout 3



  • Editorial Reviews

    Amazon.com
    The third game in the Fallout series, Fallout 3 is a singleplayer action role-playing game (RPG) set in a post-apocalyptic Washington DC. Combining the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong, with the kitschy naivety of American 1950s nuclear propaganda, Fallout 3 will satisfy both players familiar with the popular first two games in its series as well as those coming to the franchise for the first time.

    'Fallout 3' game logo
    The Cold War goes Next-Gen
    The Capital Wasteland
    Welcome to the nation's capital.
    View larger.
    Brotherhood of Steel member
    The Brotherhood of Steel is a powerful ally.
    View larger.
    The Pip-Boy Model 3000
    Customize characters with your Pip-Boy.
    View larger.
    The optional turn-based VATS mode
    The optional turn-based VATS mode.
    View larger.
    The Story: Vault 101 – Jewel of the Wastes
    For 200 years, Vault 101 , a fallout shelter, has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

    Key Features:

  • Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
  • Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
  • Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
  • The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
  • Blast 'Em Away With V.A.T.S.! –Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation featuring gory dismemberments and spectacular explosions.
  • Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
  • Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.

    The Fallout 3 Collector's Edition includes:
  • Fallout 3: From the creators of the award-winning Oblivion comes Fallout 3, featuring one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington, D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland. Prepare for the future.
  • Vault Boy Bobblehead: Enjoy your very own Vault Boy with this collector’s item direct from Vault-Tec.
  • The Art of Fallout 3: This hardcover book features nearly 100 pages of never-before seen concept art and commentary from Bethesda Game Studios artists.
  • The Making of Fallout 3: Get an exclusive, inside look at Bethesda Game Studios and the team behind the game with this special DVD.
  • Vault-Tec Lunch Box: The entire package comes in a fully customized metal lunch box.


  • Customer Reviews

    A Big Bunch o' Extras for your Fallout 3 needs!4
    This review is solely on the extra items included in the Fallout 3 Collector's Edition.

    In addition to the Fallout 3 game, this box set includes the following:

    (1) The Art of Fallout 3: Conceptual Imagery, Volumes iii-xiii
    (2) Vault-Tec Lunchbox
    (3) Vault-Tec Bobblehead
    (4) VDSG Holotape: Making of Fallout 3, Historical Series (Volume I)

    Let's go into each of these items in more detail.

    The Art of Fallout 3 - This is a 95-page hardcover booklet with conceptual drawings and artwork that cover several aspects of the game, with artist's notes included.

    Pages 4-12: Pre-Production - Includes sketches of cities such as D.C., Rivet City, Project Purity, Wasteland, and Paradise Falls.
    Pages 14-16: Pip-Boy - This section shows several concept sketches of the Pip-Boy device.
    Pages 17-32: Costume Design - Here we see designs for wastelanders, raiders, slavers, merchants, Vault suits, and more - see how 50's brand clothing gets a post-holocaust treatment.
    Pages 33-44: Creatures - Brahmin cows? Bloat flies? Deathclaws? They're all here, in their irradiated glory.
    Pages 45-52: Robots - From the Protectron to Liberty Prime, every robot and their arsenal make an appearance.
    Pages 53-60: Weapons - This section shows the more exotic and homemade weaponry of Fallout 3 with intricate detail.
    Pages 61-70: Hardware - Everything from fission-powered automobiles to stainless steel bomb-protected buildings gets a sketch in this section.
    Pages 71-90: The World - Several of the key locations, environments and structures are reviewed here.
    Pages 91-95: Storyboards - Here, we see the storyboard sequence for the intro movie and a small battle segment.

    The Vault-Tec Lunchbox - There's no shortage of artwork here. The top has the Vault-Tec mascot leading an exodus into a mountainside vault, the sides have S.P.E.C.I.A.L. attribute pictures, and the bottom shows an idyllic family picnic with the mascot reminding everyone to "Prepare for the Future".

    The Vault-Tec Bobblehead - I must confess; I was a little disappointed at first. While the bobblehead was cute, the base had come off during delivery, but it was nothing a little super-glue couldn't fix.

    Finally, the Making of Fallout 3 video.

    The main video is 39 minutes long, made up of 4 sections:

    (1) Fallout 101
    (2) Retro-Futurism
    (3) Duck & Cover
    (4) The Art of Noise

    Throughout the video, we get to hear from the following people, who offer a deeper and richer understanding of the time and effort that went into making Fallout 3:

    Todd Howard - Game Director
    Emil Pagliarulo - Lead Tester & Writer
    Gavin Carter - Lead Producer
    Steve Meister - Lead Programmer
    Joel Burgess - Lead Level Designer
    Istvan Pely - Lead Artist
    Adam Adamowicz - Concept Artist
    Pete Hines - Project Manager
    Ashley Cheng - Production Designer
    Grant Struthers - Special Effects & Gore (oh yes, that's his official department!)
    Mark E. Lampert - Audio Director
    Liam Neeson - "Dad"
    Malcom McDowell - "President Eden"

    The Special Features Menu offers the following choices:

    (1) Official Fallout 3 Trailer
    (2) Teaser Trailer for Fallout 3
    (3) Poster Art - includes 8 pictures
    (4) Concept Art - includes 35 pictures from the Art of Fallout 3.

    For the hearing impaired, there are 5 language choices for the subtitles.

    And what's the icing on the cake? When you use the Pop-Up Menu option on your Blu-Ray player, it opens in a Pip-Boy window!

    There's a lot to love with this edition. If you like the game and want to know as much as you can about the creation, development and production process, you'll be in hog heaven with the Making of Fallout 3 DVD. For the aspiring artist, the Art of Fallout 3 is simply amazing to look at and offers a unique glimpse into the process of taking retro-50's concepts and projecting them 200 years into the future. The other extras are purely for the collectors - but if you'd like to be the envy of your classmates with a Vault-Tec lunchbox, or decorate your cubicle with a Vault-Tec bobblehead, go for it!

    Now, the only difference between this edition and the Fallout 3: Amazon.com Exclusive Survival Edition is the Pip-Boy clock. I would NOT recommend buying that package because there are numerous reports of the Pip-Boy clock malfunctioning. I personally haven't had any trouble, but several people have noted the low battery life.

    Dial 888-4VAULT-TEC to reserve a spot for your family: operators are standing by!

    Fun and Gory4
    I just beat Fallout 3 (PS3) in around 20 hours. I did not mean to.

    With Oblivion, I could give a damn less about the story. The game was decent enough, but the story was blah blah blah to my ears.

    Fallout 3, the story is actually engaging enough that I ended up only wanting to complete the story missions. And in the end, I think I only completed maybe 3 side quests. And as I said, I beat it in roughly 20 hours. Too short, in my humble opinion.

    But, that's just the main quest. And I was an evil bastard the entire way. It was fun, but now I'm going to go through and be different, and once I'm out of the vault, I'm putting the main quest on the backburner and doing nothing but side quests. Looking at the strategy guide (after I beat the game), there seem to be just as many if not twice as many side quests as there are main quests.

    I finished the game the first time halfway through level 15. I didn't even have all the perks unlocked, and never did find any ammo for a Fat Man, or fight a Super Mutant Behemoth after that initial encounter with the Lyon's.

    I don't know why they offer 3rd person perspective: It sucks. The animation is horrible and the over the shoulder type view just did not work for me. Luckily, 1st person view works just fine.

    The felt very immersed in the world of post-nuclear war Washington DC.

    The graphics, the gore, the sound effects, the story, the gameplay, were all done very well. Though nothing is perfect: there were occasionally NPCs sinking through floors and as I said, the animation is sometimes just stupid and stiff.

    Plenty of guns, not a ton of but a good amount of various enemy types, a myriad of quests and character builds will have me playing for months to come.

    It's just fun.

    Bleak and expansive5
    Enjoyed it from beginning to end, and beyond. I didn't realize the main storyline was as short as it was, so I was surprised when I finished the game (high karma ending). I've since gone back to an old save and am taking my time exploring the world. I've easily doubled, maybe tripled my play-time by doing more of the side-quests and uncovering new bits of the map.

    The environments are bleak, sometimes oppressively so. The world is designed to be a nuclear wasteland, after all. Traversing the landscape feels lonely and dangerous. The world feels huge and it's amazing to see something off in the distance and just be able to walk to it.

    This isn't going to be fun for people expecting a precision FPS, but it does scratch some of the shooter itch. Feels a lot like Mass Effect to me, in that regard.


    Price: $75.03 & eligible for FREE Super Saver Shipping on orders over $25. Details

    Related Links : Product by Amazon or shopping-lifestyle-20 Store

    วันจันทร์ที่ 8 กันยายน พ.ศ. 2551

    Fallout 3: Game of The Year Edition

    Fallout 3: Game of The Year Edition

    Fallout 3 PS3 Goths

    Product Details

  • Amazon Sales Rank: #982 in Video Games
  • Brand: Bethesda
  • Model: 12968
  • Published on: 2009-10
  • Released on: 2009-10-13
  • ESRB Rating: Mature
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .71" h x 5.37" w x 6.74" l, 1.00 pounds


  • Features

  • Fallout 3 Game of the Year Edition PS3
  • console-video-games



  • Customer Reviews

    Fallout 3 + Every Expansion = Sheer Bliss5
    I pre-ordered this game from Amazon and it arrived right on the release date! I was very happy with that.

    Now, I had already been an owner of the base Fallout 3 game, and when I found out the GOTY edition was going to be released, which included all five "expansions" (Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, Mothership Zeta), I knew I had to have it! This is especially considering PS3 owners had to sit back and wait while XBOX360 owners had them available months and months ago. Each of these expansions were selling for $10 for 360 owners, but now we can have the original game ($35) plus the DLC ($50 total) for $60 (total savings of $25). Not too shabby.

    People have a few concerns with loading time, crashing, and save files not carrying over. I haven't experienced any issues with crashing (my original Fallout 3 crashed once in my 30+ hours of gameplay), but perhaps I can help shed light on the other two concerns.

    1.) Long load times - When I first exited my house in Megaton, the game took about 2-3 minutes to load. This is *much* longer than usual. However, this is because the new content is initializing. Instantly, Point Lookout and The Pitt showed up in my quests. Next, I fast-traveled somewhere and again the load time was 2-3 minutes. Upon arriving at my destination, the remaining three quests (Broken Steel, Point Lookout, Mothership Zeta) became available. After this, load times were back to normal. Also, there were some frame rate issues at first coupled with the game freezing for one or two seconds periodically, but this ceased after about an hour or two of playing. I attribute these issues to the new quests being available and the game syncing up with your particular save game.

    2.) Save files not carrying over - This is a regional issue. In the U.S., most players are not having difficulties. However, in Canada, I'm hearing a lot about how they only have an option to start a new game in the GOTY edition. This is because they played the Canadian version of the original Fallout 3 and it appears that saves generated by certain Canadian editions of the game aren't being recognized by the GOTY Edition. This is obviously a glaring problem for Canadian players, so we can only hope that Bethesda releases a patch to address this issue.

    All in all, each DLC quest will add anywhere between 3-4 hours of additional gameplay (so about 15-20 more hours total). There are also new enemies and weapons introduced. The most significant DLC is Broken Steel, which adds an additional 10 levels to achieve, 14 new perks, and 6 new achievements to unlock, and probably the largest addition to gameplay time. As for sheer enjoyment, Point Lookout and The Pitt offer great excitement due to their intricate story lines and engaging environments.

    If you are a PS3 owner and Fallout 3 fan, this is the compilation that you've been waiting for! More missions, more guns, more enemies, more perks, more hours of fun! Even if you own the original copy, I would advise you to re-sell it and pick up a copy of the GOTY edition. Also, keep in mind that the issues people are having are only a patch fix away. I feel these are rare (or just misunderstood), and your gameplay experience will not suffer in the least. The 2008 game of the year just got better in 2009!

    Wait until a patch comes...That is, if one ever does.3
    To start off, I loved the base game of Fallout 3, I got it when it first came out, and sure it had its fair share of problems, but it was still great.

    And so the story continues with 5 new DLC's, which add new items and locations to your already large choosings.

    But alas, this game feels as though little to no testing was done in the game. It is plagued with glitches, frame rate issues, lag issues, freezing issues, amongst other annoying problems I hadn't experienced in my initial Fallout 3 experience. I believe that the game froze my PS3 at least 15 times across all 5 DLC's, this also included exploring some areas from the the original copy. These problems occur often, inspiring a new found hatred for the game. To be short, the problems are terrible, annoying, and large in number.

    But despite its problems, the game does manage to do a lot of things right:

    1) You can use you saves from the original copy if you still have them!
    2) New weapons and items are (mostly) very useful and powerful
    3) Point Lookup continues the game's-experience with many side-quests and sandbox gameplay
    4) The level cap is raised to level 30.
    5) The game can now continue after the main-quests are over!
    6) You can find a lot more ammo for the Alien Blaster!
    7) The quests from the DLC (while they are nothing special) add a few more hours of gameplay
    8) $110 worth of games for $60 is a great deal!

    The DLC's are solid, but are not great. They feel like the main game's side quests to me, as they feel unimportant, but the rewards are worth playing for. My favorite weapons and apparel are from the DLC including: Winterized Power Armor, Tesla Cannon, Gauss Rifle, Samurai Armor, Samurai sword, Auto-axe/ Manopener, infiltrator/perforator, tribeam laser rifle, double barreled shotgun, level-action rifle, Alien Disintegrator I would have like to have seen more length and depth to each DLC, as no single DLC took more than 3 hours to complete (with the exception of Point Lookout's side quests and exploration)

    I'd be hesitant to recommend this to anyone but hardcore Bethsda and Fallout fans, until a patch comes out that if not eliminates the problems, at least minimizes them.





    Falling for it all over again - all is (almost) forgiven4
    Having owned and enjoyed the original Fallout 3, the best course of action was to avoid buying the 5 DLCs and order the GOTY instead after selling the original. This way I didn't reward Bethesda for its literally dissing the PS3 community as a second class group for so long when it came to Fallout 3.

    After becoming an instant Bethesda fan due to their fantastic Oblivion, I fell out of love because of their most unfair treatment of the PS3 community. Even before the initial release, an announcement was made that the Xbox was going to get a number of downloadable expansions which the PS3 would never get. Many months later, when Bethesda had a change of mind and announced that the DLCs were going to be finally available for the PS3, the release dates came and went as Bethesda needed a few extra months to fix bugs.

    When the DLCs finally started to appear at the PSN store, right before the GOTY release, I decided that it made no sense to spend on 5 DLCs about the same amount it would take to purchase of a brand-new GOTY copy so I sold my used but well-cared-for Fallout 3 copy for about half the original price and I pre-ordered the GOTY - I am happy now because I got a great expanded and cleaned up game.


    THE GOTY CONTENTS

    There's nothing too fancy about the GOTY other than it comes with the 5 expansions not available for the PS3 gamers for about one year.

    - Broken Steel
    - Operation: Anchorage
    - The Pitt
    - Point Lookout
    - Mothership Zeta

    In addition, the GOTY fixes some bugs, adds some code optimization and it expands trophy support to the expansions - the original PS3 version lacked trophy support altogether but it was added later via an online upgrade.

    I am happy to report that the GOTY fully recognizes the games saved with the original Fallout 3. I am also happy to report that, after about 10 hours of GOTY play, I've encountered no bugs and haven't noticed any problems - I am playing it on an old school (PS2 compatible) 60GB PS3, upgraded to 320GB.


    THE EXPANSIONS

    I just got the game so I'm currently happy playing Broken Steel, picking up the story from where I left it many months ago - since the original story was about to end prematurely with the heoric death of the main character, I had no choice but revert to a previously saved game and go on side quests, some quite quite interesting, leveling up, getting to know the landscape and waiting for Bethesda's much delayed additions.

    Broken Steel, besides changing the plot in a way that keeps the main character alive - doesn't make much sense but let's not talk about it much - it increases the level max from 20 to 30, adds new perks and adds some some REAL big, kick a__ weapons - ever dreamed about shooting down those menacing vertibirds? Think Tesla Cannon?

    This is where I am now, on Broken Steel, for the a few hours already, helping to make the world a better place and happy I went with the GOTY.


    THE GAME OVERALL

    I'd rather not repeat what has been said so many times already about the PS3 version. Great reviews can be found at Fallout 3


    OVERALL IMPRESSION AND RATING

    For anyone new to Fallout 3, buying the GOTY is a no-brainer because you are guaranteed to pay more if you buy the regular edition, even used and then spend some more on the DLCs. For those who bought the DLCs, there's probably nothing in the GOTY worth buying it.

    I am giving Fallout 3 GOTY a 4-star rating and I would recommend it as a 'buy' for giving us a good story told with humor but not fully taking advantage of PS3's superior capabilities. I give Bethesda some credit for releasing the GOTY on schedule, simultaneously with the Xbox and the PC versions. I don't know about anyone else but I'm in a forgiving mood today, after a few hours of expanded Fallout 3 play.
    _________________________________________________

    P.S. - I understand that Fallout 3 is supposed to be a superior RPG but, if I had to have ONE and only one RPG for my PS3, it would be Bethesda's Oblivion in a heartbeat, without hesitation. Fallout 3 would be my second choice.



    NOTES AFTER THE FIRST COUPLE OF WEEKS OF GAMEPLAY

    There are major problems with Broken Steel. Toward the end of its last quest, it's impossible to engage the enemy in combat without the PS3 crashing. Mine crashed every time I tried that.

    Without going into details, I will say this: get your self as many Stealth Boys as you can possibly get BEFORE starting and be prepared to tiptoe around enemies carrying flame throwers or, if your console behaves like mine, you won't be able to complete this quest.

    I haven't encountered any other stability issues yet but I will write about them if I do. There was a little bit of a slowdown in the beginning, probably attributed to the game updating itself from the 'regular' edition to the GOTY. It's hard to tell whether those who begin with GOTY are experiencing the same. After maybe 30 minutes of play, there were no more slowdowns beyond Fallout's typical slow saves and loading of save points.


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    วันอาทิตย์ที่ 7 กันยายน พ.ศ. 2551

    Fallout New Vegas

    Fallout New Vegas

    Experience all the sights and sounds of the fabulous Las Vegas New, presented from Vault-Tec, America's First Choice Post Nuclear Simulation. Explore the treacherous wastes of south-west of safety and comfort of the Grand their time meeting new people, face terrifying creatures, and the arm with the latest high-tech weapons to make a name for yourself on a journey through exciting new Mojave Desert. A word of warning, though - while the Vault-Tec engineers have prepared for any emergency, Las Vegas, luck can change in an instant. Enjoy your stay.

    Product Details

  • Amazon Sales Rank: #1631 in Video Games
  • Brand: Bethesda
  • Model: 12903
  • Published on: 2010-09
  • Released on: 2010-11-16
  • ESRB Rating: Mature
  • Number of discs: 1
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: 1.00 pounds


  • Features

  • Fallout New Vegas PS3



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    วันศุกร์ที่ 23 พฤษภาคม พ.ศ. 2551

    The Elder Scrolls IV: Oblivion

    The Elder Scrolls IV: Oblivion

    The Elder Scrolls IV: Oblivion Oblivion is a single-player game that takes place in the provincial capital of Tamriel, Cyrodiil. You are given the task of finding the hidden heir to the throne is empty, the previous emperor was killed by an unknown killer. Without true Emperor, the gates of Oblivion (the equivalent of hell in the world of Tamriel) open, and demons begin to invade Cyrodiil and attack its people and towns. You have to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. According to the Elder Scrolls tradition, players will have the opportunity to experience the main quest at their own pace, and there will be many opportunities to explore the vast world and make their own way. Numerous factions can be joined, as the thieves or mages guilds, and each contains a complete history and his ability to live up to the head of the faction and get more rewards. Oblivion features a revolutionary new system of artificial intelligence, called Radiant AI, which gives non-player characters (NPCs) the ability to make decisions based on the world around them. They'll decide where to eat or talk to and what to say. They'll sleep, go to church, and even steal items, all according to their individual characteristics. full facial animation and lip-sync with full speech for all dialog, allows NPCs to come to life like never before .

    Product Details

  • Amazon Sales Rank: #1019 in Video Games
  • Brand: Bethesda
  • Model: 12060
  • Published on: 2007-03
  • Released on: 2007-03-20
  • ESRB Rating: Mature
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .57" h x 6.72" w x 5.74" l, .40 pounds


  • Features

  • Live another life in a whole new world -- gamers can create and play any Character they can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer
  • First-person melee and magic systems bring first person role-playing to a new level of intensity
  • The groundbreaking new Radiant AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them
  • Features over 1,000 non-player characters who come to life like never before -- facial animations, lip-synching, full speech, even unscripted conversations with each other
  • The enormous world of Oblivion is open, giving you short challenges and open-ended gameplay -- everything from fighting bandits to mixing potions



  • Customer Reviews

    Grand Theft Auto meets Lord of the Rings5
    The title for my review seems to be about the best way to describe this game. It's considered an RPG, but it's more of a sandbox game in my opinion. That being said, it was the first and only RPG I have played and I absolutely loved it. If you haven't played Oblivion and you're thinking about buying it for PS3, wait a month or two. Bethseda is releasing a "Game of the Year" edition that will contain all of the expansion packs for Oblivion (Knights of the Nine, which is included in this reviewed PS3 version, Shivering Isles (not included in current PS3 version), and I believe there's more). Positive and Negative breakdown, shall we?

    Positives:
    - Fantastic graphics
    - large world to roam about, lots to explore and discover
    - Story lines are immersive
    - No lack of tasks to complete (game guide is some 400 pages)
    - character leveling provides incentive to practice skills, you also find better weapons, armor and magical abilities the higher your character levels.
    - ability to craft your own magic spells, enchanted weapons and armor, make potions

    Negatives:
    - Some of the dungeon and cave crawling gets repetitive, especially the Gates of Oblivion
    - Enemies level with your character. While it keeps the game challenging, part of the joy of levelling is becoming more powerful. With enemies that level with your character, you never really become "God-like" as the enemies become more powerful as you do.

    Really, there isn't a lot not to like. the game is at least 200 hours long, with all of the side quests and such outside the main story line. The Dark brotherhood quests, especially, are very fun quests. I highly recommend this game, but like I said earlier, wait for the Game of the Year edition if you plan to buy.

    Excellent5
    I've never been much for the medieval adventure genre of video games but this game is really quite amazing. The world is so rich and detailed. It doesn't have the scripted feel that many games do. You can explore just about anything anywhere and it seems like there are nearly countless little discoveries that you wouldn't know existed if you didn't decide to just wander off the path.

    Excellent Game!

    Hmm5
    Well, I have owned Oblivion since it came out for the Xbox 360. For any RPG fan, this game cannot be beat. The depth of game play, the level of detail, and of course the fun factor. The proof is in the pricing. It has been one year and most still sell Oblivion for the 360 at close to the same price as when it was released. Very few games can accomplish that.

    I am a long-time Microsoft fan. I find most PS3 games ok, but nothing spectacular nor any better than any comparable game on the 360. Graphically though for Oblivion on the PS3, I must honestly admit it looks a lot more crisp, clearer, and brighter. I am still using the same TV and using component cables for both systems. On the 360 with my TV, I found myself needing to increase the brightness all the time just to see certain areas well enough even with a torch lit. It is perfect on the PS3 without any adjustments.

    Load times are faster overall. You still wait here and there, but not nearly as long as on the 360. It is missing many of the downloads you could get on the 360 for a small fee. A couple of those I really miss. I still think the Xbox 360 controllers are much better to use than the Sony ones, so that is one flaw I do not like dealing with.

    So yes, same game on a different system and I bought it again. This game has entertained me for hundreds of hours and hopefully even hundreds more. If you have not played it, there are many characters to choose from and during the game, you can of course choose a heroic path to an insanely evil path. You just have to be good enough not to get caught when being evil.

    Now maybe if they did it on the Wii with that remote, that would be interesting.


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    The Elder Scrolls IV: Oblivion: Game of the Year Edition

    The Elder Scrolls IV: Oblivion: Game of the Year Edition

    Oblivion Game of the Year edition presents one of the best RPGs of all time like never before. Revenue as gaming richly detailed and vibrant world ever created. With a powerful combination of free play and unprecedented graphics, you can break the main quest at their own pace or explore the vast world and find your own challenges. Also included in the game of this year's edition are Knights of the Nine and Shivering Isles expansion, adding new missions and unique content and the already massive world of Oblivion.

    Product Details

  • Amazon Sales Rank: #294 in Video Games
  • Brand: Bethesda
  • Model: 12610
  • Published on: 2007-10
  • Released on: 2007-10-16
  • ESRB Rating: Mature
  • Platform: PLAYSTATION 3
  • Original language: English
  • Number of items: 1
  • Dimensions: .75" h x 5.50" w x 6.75" l, .30 pounds


  • Features

  • Live another life in another world, create and play any character you can imagine
  • An all-new combat and magic system brings first person role-playing to a new level of intensity
  • Groundbreaking AI system gives characters full 24/7 schedules
  • New lands to explore in the Shivering Isles expansion
  • Challenging new foes, hideous insects, Flesh Atronachs, skeletal Shambles, amphibeous Grummites and more



  • Customer Reviews

    Is Too Much Ever Enough?5
    Oblivion is EXACTLY how I imagined an RPG should be like back in the 80's, while playing Ultimas on Commodore 64s and Atari STs.

    Oblivion has weather. While there is no wind other than a constant, gentle breeze, you do get rain/thunderstorms, fog, snow (no blizzards though, because there's not much wind). You don't slip and fall on ice but the sound of your steps is different whether you walk on the road, on grass, on snow or on ice.

    The world of Cyrodill is not exactly continent-size, maybe some 20-30 miles in any direction from downtown Imperial City but... what a world this is. Cities, settlements, camps, estates, roadside inns, ruins, caves, dungeons, mines, shrines. The landscape is made up of plains, hard-to-climb mountains, rivers, swamps, waterfalls, seas. You can travel on foot or you can ride a horse. You can fight your way into fame and fortune while doing good or you can sneak into other people's houses or pickpocket the unsuspecting. The guards will chase you and throw you in jail if you do illegal things but, if they like you enough, maybe they will look the other way sometimes. Powerful gods or humble people will ask you do 'little things' for them and, if you can make them happy, they will reward you according to their abilities. You can raise to the top of your profession, as a fighter, as a mage, as a thief or as an assassin or you can assemble your own little gang of dreamy crusaders so that you can fight evil and recover the relics of a legendary knight. Or you can do them all and become all, in sequence or make progress in all paths more or less simultaneously while moonlighting as a gladiator as well and, if still bored, how about helping a lady take care of the rats in her basement (that's NOT what you think) or some drunk guy at the inn get rid of the Trolls that took over his daddy's country estate? Oh and, I forgot, there's a world to save or... wait... there's TWO worlds, thanks to the Shivering Isles extension.

    This game is so huge, I can't see how you could really 'finish' it. After more than 2 months of almost daily playing, I am maybe 75-80% into the main quest, half a way through the Knights of the Nine, only started the Shivering Isles adventures. I did become the realm's Chief Mage (and the titles earns me no respect from the scholar mages) and the grand master at the Fighters league, got myself 350,000 gold coins in my pocket, 2 comfortable houses and 2 nice offices, completed close to 100 quests, slaughtered 2000 creatures and hundreds of humans, murdered 4 or 5 and all but one by mistake (friendly fire), didn't even come close to the Thieves guild and, foolishly, made it impossible for me to ever join the Dark Brotherhood (these are the assassins). Also, I've never been a vampire and didn't yet start my career as a professional gladiator. I did massacre the peaceful dwellers of a small village but I did that under the influence of some drugs that made them look to me like bloody Orcs - that was the price to pay for infiltrating and destroying the source of that scourge. Oh, and while briefly in the land of Dementia - or was it Mania? - I did, willingly, push buttons that caused a few careless adventurers to go insane and I watched as they were becoming so. I humiliated a lovely princess - or was it a duchess? - and I killed so many fearsome monsters, I lost count myself but the game does keep a count so it's easy to know. In fact, the game keeps track of so many things... I could easily find out how many jokes I told, how many potions I made, how many horses I've stolen (one), how many hours I slept or how many books I read.

    Well...? What do you think?

    On the 'not so good' side, the game does slow down when you are fighting 4-5 monsters at the same time or when there are other things that keep the PS3 busy while you are fighting the baddies - like a fire burning. Loading/saving times are a bit too long but, while this is happening, you do get to read some randomly selected good advice on the screen.

    The other thing that saddens me is that I don't believe the good people at Bethesda are working on the next chapter yet. I do hope that, as soon as they are done with Fallout-3, they are going to get busy with another adventure in Cyrodill or thereabouts.

    My other problem is that I am now fighting with my kids over time on the PS3. We have a bunch of other games but, since Oblivion came into our house, I would say that 95%+ of our PS3 time was on Oblivion.

    Sets the bar too high, ruins all other games5
    OK, I've been ruined so badly that all other games seem less appealing now. Guess I'll have to wait for Elder Scrolls V now :)

    This is the best game I've ever played, period.

    It was hard to stop. The flexiblity of gameplay it provides is phenomenal. Great graphics, non-repetitive actions, non-linear flow, awesome soundtrack, numerous challenges...I can keep going. I spent 5 months playing this game at least 2-3 days out of a week, lasting about 2 hours at least. It is so vast, engaging and challenging enough to keep it interesting. No wonder it's the game of the year.

    Terrific game for old-school role players5
    First, let me be up front and say I'm not a video game expert. Rather, I'm a paper-and-dice RPG player since the 1970s, and until Oblivion hadn't touched a video game since Wolfenstein. My wife and I bought our PS3 for its Blu-Ray player and DVD upconvert, not for gaming...that is, that's what we thought. Then we bought Oblivion on a lark, and became gaming addicts. Since we're a middle-aged couple with no kids, that in itself says quite a lot about the game.

    We started out with me playing and my wife watching and helping with treasure-spotting and puzzle solving. Eventually she was reluctantly persuaded to give the console a try herself. She's now played two characters to high levels and is working on her third new character.

    While not a video game expert, I do happen to be a computer engineer by trade, so I can talk a bit about the technical aspects of the game mechanics.

    Enough background...Here are the pluses and minuses I've observed, again based on my own point of view:

    * Story line

    The story lines are relatively rich and detailed. I say "lines" because there are multiple significant quest lines, not just the main quest. You can, in fact, utterly ignore the main quest after the tutorial, because the game operates in "sandbox mode". In other words, you emerge from the tutorial into the world, and you can do as you wish. The Shivering Isles and Knights of the Nine add-ons are built into the GOTY edition, each adding an additional primary quest. SI adds numerous side-quests as well. The base game also has at least four long-running quest lines (based on guilds) plus many smaller side-quests. I've heard it said that the game offers about 60 hours of playing time, but if you really explore all that the world has to offer it is in my experience much, much more than that.

    Most of the quests are well-thought-out and well written. The AIs and their dialogs can be a little simplistic at times, as with many games. There's no way to ask open-ended questions, for example -- you choose from preset lists of things for your character to say. That said, however, there are *choices*, and you can play your character as anything from goody-two-shoes to a little surly to outright nasty and slimy. The main quest is basically good-aligned, but from a roleplay standpoint you can justify it even for a somewhat evil character as "enlightened self-interest." There are two of the four guild quests that are definitely not good-aligned, however (one being more-or-less neutral and the other outright evil). All quests in the game are optional after the tutorial, so your alignment is not arbitrarily constrained.

    The Knights of the Nine quest is very much good-aligned, while the Shivering Isles main quest is neither particularly good nor evil.

    Most of the quests have dialog that urges you on, suggesting that something Very Bad will happen if you don't finish that quest Right Now -- but in fact, the game will "park" almost all of the quests for you, indefinitely, at any sensible stopping point. You can intermix multiple quests at the same time, jumping from one to another. The dialogs are just to instill a sense of dramatic tension in the game. Most of the time (though there are exceptions) nothing bad happens if you delay the next quest step for game-days or even game-months. This is true even of the main quest.

    * Game mechanics, general

    Oblivion is a single-player game, though there is enough puzzle solving that two people can play cooperatively in the same room -- just one at the controls, though.

    Oblivion works in first-person or third-person mode, and both are well implemented. Third-person does have some limitations with regard to ranged attacks -- it's pretty hard to aim spells or arrows from that mode. Melee combat works well in both modes, however, as do general movement and acrobatics.

    Oblivion makes good use of the Sony SixAxis controller, with buttons being allocated in ways that will quickly become intuitive. I've found that the right joystick (camera movement) horizontal is a little "sticky" at the zero point. That is, it's hard to turn the camera just slightly left or right. I've replicated the problem across multiple SixAxis controllers and with different sensitivity settings. It's a "minor annoyance" rather than a serious problem, but it is there. The workaround for ranged attacks is to use the left joystick to step slightly right or left, which has the effect of a very fine-grained aiming control.

    The DualShock controllers work fine with Oblivion, but the tactile feedback is not used.

    The game options give you control over sensitivity of the joysticks, volume, picture brightness, and game difficulty. Unlike many games, Oblivion does not limit you to just a few preset difficulty levels, but rather provides a fine-grained "slider" control to set the difficulty as you prefer. At the easiest level, even a novice will almost never die. I recently tried the hardest setting briefly, after almost a year of experience in the game, and found that two sewer rats kicked my butt easily in the tutorial. So there appears to be plenty of range in the difficulty levels!

    * Game mechanics, graphics and sound

    Oblivion's graphics range from "decent but a little cartoonish" (the people) to "absolutely stunning" (some of the landscapes and lighting effects). The designers did an amazing job with sunlight and with vegetation. There are times when you want to climb up a mountain just to watch a sunset or sunrise -- seriously!

    Dungeon, fort, and castle rendering are good but not eye-popping, though to be fair this game is several years old. The game supports 720p and not 1080p (though it works just fine on 1080p displays, just not using full capabilities).

    There are a few interesting artifacts in the graphics from time to time, but nothing serious. Occasionally you'll see a clipping error in which two solid objects are allowed to intersect, and occasionally the activation pointer (your "mouse cursor" from PC parlance) doesn't quite line up exactly with the object you are going to activate. Very minor issues, barely noticeable in normal game play.

    The sound is quite good and voices very comprehensible, especially if you have an optical cable linked to a multi-channel home theatre system. The quality of the actor voices is excellent, but as others have pointed out there are too few actors for too many characters, and the voice tones get repetitive. On rare occasions you can lose the dialog sound from scripted scenes, such as when a leader is addressing his or her troops. The game does a good job of fading out sounds over distance and of making sounds carry further in echoing environments. If you listen carefully, you can often get a hint of nearby enemies. Incidentally, the game allows optional captioned dialogs and would therefore be quite accessible to someone with a hearing impairment.

    * Game mechanics, world model

    Oblivion provides a geographically small but extremely detailed world model. You are in the province of Cyrodiil, a part of the empire of Tamriel. In physical terms, Cyrodiil is just a few square miles in area, but the game designers make it "feel" much larger by the way they scale time and terrain. Towns that are really just a couple of miles apart seem more distant than that. Each of the towns in the game has its own unique architecture, culture, and layout. The countryside between towns is fully explorable, with every boulder, hill, valley, and stream being defined and modeled. If you like the pretty waterfall, you can climb up on the rocks to get a better look at it. The "edge of the world" is implemented mostly by steep impassable terrain, rather than an arbitrary hard boundary in software, though you *can* get to the boundary if you really work at it.

    The world model is very detailed, especially with regard to vegetation. Bethesda licensed a third-party plant rendering database that has very realistic 3D models of plants that in many cases change with the seasons. In addition, many of the plants are harvestable for alchemy ingredients, and your rate of success at this depends on the season for each plant species.

    Many aspects of the game are governed by the underlying physics model licensed from Havock. Trajectories of arrows, for example, are very realistic (I do some archery in the real world and was pretty impressed with this game implementation!). There are very few places where the game designers put artificial limits on what you can try. If you have the agility or strength to make your character do a particular climb or jump or throw, the game will let you do it in most cases. This can get you into trouble occasionally -- for example, it's quite possible to jump down a chasm and get wedged between boulders in a way that you can't jump out, just as you could in mountainous country in the real world. Interestingly, the physics model is realistic enough that you can sometimes climb out of such predicaments by dropping carried objects and then standing on them as they fill the space below you.

    Throughout the game are many hundreds (thousands?) of container objects such as chests, barrels, crates, sacks, bags, dressers, desks, and cabinets. These are (mostly) fixed in location, and the game lets you store an unlimited amount of objects in them. Bodies of slain creatures also act like containers in terms of game mechanics, though they usually disappear when the game resets the local "cell". In fact, almost all containers reset after approximately 73 hours of elapsed in-game time, when the "cell" resets. Their contents go back to defaults or to a random mix of clutter or food, depending on the situation. Thus, it is *not* safe to use just any container to store your character's loot -- as I learned the hard way the first time I played, storing some valuable loot in what I thought was a safe location.

    There are exceptions, though: Any container in a house that you own is safe to use and will not reset (with one exception, a particular container in a particular house that has a documented software bug). Also, there are various "torn grain sacks" scattered around the game that are specifically immune to the cell reset and are therefore safe to use until you can afford a house. Most of the guild halls have at least one of these safe containers -- but when your character has lived for a while in the basement of the Mage's Guild, you will have a strong incentive to acquire enough gold to buy a house!

    One notable annoyance with respect to containers is the handling of bookshelves in the game. It is dreadful, in my opinion the very worst complaint I have about the game. The designers used the physics model to make the shelves behave realistically, but in the virtual world -- when you have only a "grab" button and an object handle and not real hands -- "realistic" is emphatically NOT what you want from shelves. Placing a stack of books on a shelf in your house can be an exercise in patience that would test a monk. It would have been better if the shelves were just ordinary containers, and when you put objects into them the game should simply arrange them into some reasonable visual representation, perhaps ordering books by title or ordering objects by size or by insertion order. (In fairness, use of shelves is entirely optional -- as far as I know, you never *have* to put anything on a shelf. But it would be nice to be able to do so in your house without having to do a game save first in case you accidentally knock off everything else from the shelf! Game saves are for just before epic battles, not before you put a book on a shelf.)

    * Game mechanics, character stats

    RPG players will be quite comfortable with the stats system in Oblivion. You have your basic attributes (strength, agility, speed, intelligence, and so on) and your skills (blade, sneak, marksman, alchemy, conjuration, and so on) that are initially determined by your choice of race (species), class, specialization (combat, magic, or stealth), and birth sign (zodiac sign). Thereafter, you level up your attributes by practicing up the skills that influence each attribute. For example, fighting a lot with blade weapons will increase your blade skill and will give you the opportunity to add points to strength next time you level up. You have seven major skills (which depend on your class) and many minor skills; level-up occurs when you increase your major skills in any combination a total of ten points. You can advance your skills not only by adventuring but also by practicing in-game just as you could in the real world. For example, have your character stand and cast illusion spells again and again, and you will get better at illusion skill. This gives you a lot of control over your character's advancement and stats development, though the game manual doesn't document this in detail. The online wiki provides very detailed information on leveling and game stats.

    Available races include several kinds of humans and elves, a catlike race called kajhiit, orcs, and a semi-acquatic reptilian race called argonians. The orcs are not evil as they are in Tolkein -- rather, they are just a very warrior-based culture akin to Klingons, with a somewhat taciturn manner. Surprisingly (to me, at least) there are no dwarves in Oblivion, though they are mentioned in the lore you find throughout the game.

    There are about two dozen predefined character classes, with the usual mage, thief, ranger, healer, and so on plus numerous variations on the above. If you want full control, however, you can actually custom-design your own class, picking your list of major skills and your area of specialization (combat, stealth, or magic). It is sometimes best to pick major skills that are *not* the things you intend to do most, to keep your character from leveling up too fast. Leveling fast means that the monsters and quests get harder at a more rapid rate than your character attributes and skills are improving. The online (unofficial) wiki provides some valuable advice on managing your leveling process.

    The game is mostly gender-neutral with regard to statistics, and where they differ, the difference is usually balanced (that is, each gender gets bonuses and penalties, just in different areas). In at least one race, the female is the larger and stronger gender, so here again the game designers broke with stereotypes. Unfortunately, some of the clothing and armor is not so egalitarian. For some of the "adventuring clothing", for example, the male version looks like a practical shirt-and-pants outfit, but the female version has a skirt or corset or other design that would be less practical for combat. Some of the female armor leaves more skin exposed than what a smart warrior would prefer, whereas the male version covers the areas that need to be covered. As someone who does reenactment armoured combat as a hobby, I found the armor particularly disappointing in this regard, even though I myself happen to be male. My wife agreed, and searched long and hard to find a set of adventuring clothing for her female mage that looks like adventuring garb. (It does exist, but you may have to hunt around for it.) To the game's credit, not all of the armor is gender-biased -- as you outgrow the crappy novice stuff, the better armor is mostly gender-neutral, with differing shape where it needs to have differing shape but with the same level of coverage and protection. I should also note that the scantier female armor is just a role-playing annoyance, not a game statistics penalty, as both men and women have equal protection in terms of game stats.

    * Game mechanics, travel

    You can walk or run anywhere in the game world freely, and are not limited to a fixed path following the current quest. You can also "fast travel" from most outdoors locations to any city, or to any significant location whose map marker you have "discovered" by having been there previously. In a few cases, quest-giving NPCs in the game give you a free map marker by "showing you the location on your map" in dialog, which allows you to fast-travel there right away if you wish.

    From the player's standpoint, fast travel feels like teleportation, but it isn't. Rather, it is just assumed that your character walked there at his/her normal movement rate. Game time is assessed, with all attendant effects such as spell and potion expiration, change of weather and sunlight, etc. The fast travel routes are not always perfectly optimized -- for example, they will go a long way around a small body of water to avoid a short swim -- so if you really need to be somewhere fast in game time, you may want to do the travel in-character rather than by fast travel so you can pick the best route. On the other hand, the game designers realized that walking the same roads again and again can get tedious, so they gave you the fast travel option as a way to avoid this. Fast travel is risk-free -- you will never get ambushed by bandits or monsters -- but also accrues no experience points to your athletics or other skills. Walking from town to town is also a good time to do in-game spell practice to advance your magical skills, or to jump and run and swim to practice physical skills. But...it's your choice as a player.

    For faster travel, horses can be purchased, stolen, or (in a couple of specific quest points) acquired for free. Horses significantly improve the speed of travel, and the riding animation is realistic enough to be fun in its own right! There are some game mechanics annoyances with horses, however. First, any time you fast travel, a horse that you own will automatically go with you -- and you have no choice in this. That means fast-traveling to a dangerous area leaves you stuck with a vulnerable and expensive animal you now have to protect. It would have been nice if the designers had made it so that fast travel to any town or other safe zone automatically fetched your horse, but travel elsewhere should have prompted you with a yes/no popup rather than just assuming you would want the horse.

    There are some game mechanics tricks (not really cheats, just clever control manipulation) that allow you to carry a lot of weight while on horseback, but there are no such things as pack animals or saddlebags per se. Also, you cannot cast spells or fight while on horseback. On the plus side, though horses are somewhat vulnerable they are not defenseless, and they will fight back if attacked.

    * Game mechanics, combat

    You can do combat in first- or third-person mode, though I prefer first person. The weapon behavior feels realistic (I do some sword work as a hobby), albeit rather simplistic. You basically just swing your weapon, without a lot of specific moves and tactics. The good news about this, though, is that it allows weapon to be just one button, leaving other controls free for things like magic even during combat. Would I like to see a more detailed combat model? Perhaps, but what's there is still fun and challenging.

    Weapons come in blade, blunt, and archery varieties, and all three can be poisoned and/or enchanted, including custom-designed poisons and enchantments (if your character has the skills). Armor comes in "light" and "heavy" categories, with cuirass, greaves, helm, gauntlets (or bracers), boots, and shield making up the harness kit. You can mix and match heavy and light, and different quality levels, to make the kit you prefer, trading off weight for protection. Enchanted armor can be acquired as loot, bought from certain merchants, or manufactured by the character.

    The archery aspect of the game is interesting. When you first start, archery is very weak, and my first time through the game I abandoned it in disgust. Then I realized that it becomes much more deadly when you practice up the skill. As your character advances, you can enchant the bow and/or the arrows, or poison the arrows, or combine all of the above. Given that, and a good marksman skill level, and your character can put down some serious hurt with a bow! Regrettably, there are no crossbows in the game, though there are bows of differing quality levels.

    You can use both weapons and magic interchangeably in combat, and can rapidly interlace them against the same foe, and you can fight alongside your conjured creature or (in certain situations) allied NPCs. The friendly NPCs are often more in the way than helpful, though -- the AIs lack the good sense to get out of the way when you are trying to cast a spell or swing your sword. They will often run directly into your line of fire or your weapon arc, and when you hit them they may turn against you. If you accidentally kill a friendly, even in the heat of melee, the game makes no accommodation of the accidental nature of the death, and you are charged with murder. This can get you imprisoned, fined, killed by the guards or other normally friendly NPCs, or it can get you invited into the assassin guild even if you were playing a good character. The lesson here is that if you are entering combat with friendly NPCs nearby, you should save the game first and be prepared to reload and start over if you accidentally kill a friendly. In fact, my wife and I find that during most of the quests where allies are involved, it's easier to use stealth to sneak away from them, go kill all the hostiles, then come back and lead your allies through the now-empty dungeon. It's kind of comical to hear them remark things like, "So far, so good!" as you lead them safely past the bodies of the monsters you already slew for them!

    * Game mechanics, magic

    Magic in Oblivion falls into the categories of Alchemy, Alteration, Conjuration, Destruction, Illusion, Mysticism, and Restoration. Most of these are self-explanatory. Mysticism has to do with detecting life (a way to "see" invisible enemies) and trapping the spirit energy of a dying enemy to power magic items. Each of the magic schools is independently skilled and advanced, and they are governed by different attributes (intelligence, willpower, or personality).

    All characters, regardless of class, can cast at least some basic magic spells, and all characters can use magic items and create alchemical potions and poisons. Custom spells can be created only by characters who gain admission to the Arcane University, which requires advancing about halfway along the Mage Guild quest line (but you can do this as any character class). Enchanted items (weapons, armor, and clothing) can be created using Soul Gems (a large jewel, filled with an enemy's spirit energy using a mysticism spell) by students at the Arcane University, or by using Sigil Stones that are obtained during the main quest line (and nowhere else....which is the strongest argument for doing the main quest at least part way through).

    Spellcasting is a manna-based system (Oblivion calls it "Magicka"), with your energy regenerating slowly but continuously during the game (for most characters, except those with one particular birth sign). Potions and some touchable objects in the game can also recharge your magicka.

    Custom magic is a powerful feature of the game. You can make spells that combine a more-or-less arbitrary number and strength of offensive and defensive capabilities, up to the limit of your character's skill and magicka. This is an opportunity to be very creative, such as making spells that "stack" on one another to deliver a deadly pile-up of offensive effects onto an enemy, or making a spell that harms an enemy then makes you temporarily invisible to avoid their return attack.

    Alchemy is, in the game as in real life, somewhat pedestrian in nature. You go out in the woods or to farms to gather flowers and vegetables and food items for ingredients (or buy them in stores). You obtain the best-quality lab gear you can afford or locate. Then you make potions. It sounds dull, and it can get a bit repetitive -- but it's worth it! A character with moderate to advanced alchemy skills can make a large amount of money selling potions, and you can make customized beneficial or harmful potions to aid in combat. Potions can heal, restore magicka, repair damaged attributes, confer temporary "buffs" to stats, hide you, shield you, or reflect attacks back at your enemies. Poisons can inflict damage, paralyze, silence, illuminate, or otherwise harm and/or annoy your foe.

    Weapons, armor, clothing, and jewelry can be custom-enchanted by characters with access to the appropriate in-game resources. Offensive enchantments can be multi-effect (up to the limits of the Soul Gem you use to make them), but defensive enchantments are one-per-item only. Enchantment is only allowed once per item (that is, if you want to multi-effect enchant a weapon, you have to do it all at once). This is an annoying limitation to the player, but was probably intentional to provide game balance. You still have a great deal of latitude in making custom items, however. Only one weapon at a time can be used, but the defensive items can be mixed and matched. You basically have nine defensive "slots" to fill: feet, legs, torso, hands, head, left ring, right ring, amulet, and shield. (You are allowed one ring on each hand, plus gauntlets or bracers that apply to both hands.) The shield only helps your armor rating if you bear it opposite a one-handed weapon, but its enchantment remains active as long as it is in your "equipped inventory" even if not currently in use. Feet can wear shoes or boots, and the head can wear a helmet or a mage hood.

    The defensive "slots" can make you choose between role-play and game-stats optimization. For example, if you wear mage robes they take the place of both pants and shirt, so one item occupies two of your potential enchantment slots. Also, there is no non-armor equivalent to a shield, so if you are a mage you have to choose between carrying a shield just to get the enchantment, or giving up an enchantment slot. For the hands, there are no such things as light gloves, but if you are playing a non-fighter you can wear lightweight bracers or the wrist manacles that you acquire in the tutorial, which the game treats as weightless but enchantable.

    Conjuration magic is a powerful tool in combat. You can summon any one (at a time) of numerous monsters or undead to fight alongside your character. Their strength and attack capabilities vary widely, and you can "know" multiple conjuration spells so you can choose the best ally for the situation. At higher Conjuration skill levels, some of the summoned creatures are formidable allies that can make a huge difference in battles. Among other things, even a weak conjured creature is likely to distract your enemies, so you have time to heal up, switch weapons, recharge your magicka, use ranged attacks, cast defensive or buffing spells, grab loot, hide, or flee.

    * Role playing

    Oblivion lends itself very well to those who want more than just a hack-and-slash dungeon crawl. There are plenty of opportunities for the latter -- bandit camps, marauder and necromancer lairs, caves, mines, ancient ruins, and the Oblivion gates that are the centerpiece of the main quest -- but there are also ways to make your character much more than just a pile of stats and equipment.

    There are four guilds (Fighter, Mage, Thief, and Dark Brotherhood [assassin]) that you can optionally join, and in which you can advance. There are also other factions, such as knightly orders, which you may be invited to join depending on your character's actions. Joining a faction gains you allies and enemies and sometimes access to equipment, shelter, or training.

    Your character's appearance is customized at the start of the game and can't be changed later, but you have a fairly wide latitude in clothing, weapons, and armor. The armor varies not only in quality but also -- dramatically -- in appearance, from fairly realistic renditions of Roman and European plate armor, to chain, and several fantasy armors that look more magical or other-worldly. Shivering Isles adds two more unique armor types. Clothing varies from ragged to courtly and can be looted, purchased, stolen, or sometimes picked up for free from guilds or cities. Because clothing can be enchanted just like armor, a non-fighter character can actually have a maxed-out armor rating through sufficiently enchanted traveling clothes and jewelry.

    Characters with sufficient wealth and fame can purchase a house in any of the major towns in the game. Ironically, the available house in the capital is literally just a shack by the waterfront -- but it's cozy and safe, and has an incredible sunset view! There are several middle-tier houses in other towns, and in one town there is a three-story mansion you can buy, and you can even hire a housekeeper to maintain it and to cook for you. The houses vary widely in price and features, but all provide a safe place to sleep and to store possessions.

    Culture varies from town to town, and the game designers borrowed heavily from Roman, Norse, and other real-world architectural and cultural motifs to flavor the various regions.

    One interesting aspect of roleplay is the blurring of character classes. In Oblivion, the fantasy world is one in which everyone uses magic to some degree, and everyone uses weapons to some degree. Your "pure" mage will still need to learn to fight, and your "pure" barbarian will still need to know some basic spellcraft. Get over it. There is still a huge amount of room to maneuver in terms of roleplay. For example, say you are playing a fighter. Perhaps you only use magic for healing and for carrying loot, not for combat. Or perhaps you are a mage: Do you charge in and obliterate the enemy with massive destruction, or do you use illusion to acquire tons of loot without ever entering into a battle? Or perhaps your wizard has used arcane skills to enchant a powerful magic sword, or a deadly bow and arrows, or perhaps you attack with a formidable staff of shock, frost, or fire. If you are a thief or assassin, do you use illusion to conceal yourself, or perhaps to charm or lull or demoralize your enemies, or do you use alchemy to poison your knife and then use alteration to "feather" yourself to carry away the huge pile of loot?

    In other words, the world of Oblivion is a dangerous place where everyone from merchant to barbarian needs to be able to handle basic weaponry, and where magic is a part of the fabric of life, so even shopkeepers know how to heal themselves with potions or spells.

    Houses provide a great roleplay opportunity. The furnishings come in predefined room groupings, and for the most part you can't move them around. But which house (or houses) you buy offers a very different atmosphere for your living quarters, and you can arrange your trophies -- such as unique weapons and armor or unusual magic items -- on shelves and tables and (if you bought the Skingrad mansion) in display cases. Is your character a light-traveling adventurer who buys the modest shack in Imperial City or Bravil and prefers to sell off unneeded items and live simply? Or are you a great warlord, or a wizard of great renown, whose Skingrad mansion is a personal museum and alchemy lab? Or are you a middle-class merchant or journeyman mage who likes the comfort and convenience of the house in Chorrol? Or perhaps your orcish barbarian craves the rugged Nordic look of the lodge in mountain-circled Bruma.

    Interpersonal roleplay in Oblivion is limited. The AIs aren't bad, as game AIs go, but they're not real people like you would get in an online MMORPG or at a real tabletop RPG session. You do end up caring about some of the NPCs' fate, and you feel bad when they die in the game, but you don't have a real emotional connection. That being said, however, if you can get used to being a mostly solitary hero, the opportunities for character depth and interesting roleplay bits are plentiful.

    * Overall impressions

    I've said for many years that my ultimate gaming dream is to be able to play AD&D on a holodeck, with the computer taking care of all the messy bookkeeping. Oblivion doesn't realize that dream -- we need a few more decades of technology to get to that level -- but it's a pretty darned good attempt at bringing the fun of a tabletop RPG to real-time gaming on a video console. My wife and I have enjoyed a couple hundred hours of fun from this game, and we're not tired of it yet. Five stars!


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