Fallout 3 PS3 Goths
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Fallout 3 + Every Expansion = Sheer Bliss
I pre-ordered this game from Amazon and it arrived right on the release date! I was very happy with that.
Now, I had already been an owner of the base Fallout 3 game, and when I found out the GOTY edition was going to be released, which included all five "expansions" (Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, Mothership Zeta), I knew I had to have it! This is especially considering PS3 owners had to sit back and wait while XBOX360 owners had them available months and months ago. Each of these expansions were selling for $10 for 360 owners, but now we can have the original game ($35) plus the DLC ($50 total) for $60 (total savings of $25). Not too shabby.
People have a few concerns with loading time, crashing, and save files not carrying over. I haven't experienced any issues with crashing (my original Fallout 3 crashed once in my 30+ hours of gameplay), but perhaps I can help shed light on the other two concerns.
1.) Long load times - When I first exited my house in Megaton, the game took about 2-3 minutes to load. This is *much* longer than usual. However, this is because the new content is initializing. Instantly, Point Lookout and The Pitt showed up in my quests. Next, I fast-traveled somewhere and again the load time was 2-3 minutes. Upon arriving at my destination, the remaining three quests (Broken Steel, Point Lookout, Mothership Zeta) became available. After this, load times were back to normal. Also, there were some frame rate issues at first coupled with the game freezing for one or two seconds periodically, but this ceased after about an hour or two of playing. I attribute these issues to the new quests being available and the game syncing up with your particular save game.
2.) Save files not carrying over - This is a regional issue. In the U.S., most players are not having difficulties. However, in Canada, I'm hearing a lot about how they only have an option to start a new game in the GOTY edition. This is because they played the Canadian version of the original Fallout 3 and it appears that saves generated by certain Canadian editions of the game aren't being recognized by the GOTY Edition. This is obviously a glaring problem for Canadian players, so we can only hope that Bethesda releases a patch to address this issue.
All in all, each DLC quest will add anywhere between 3-4 hours of additional gameplay (so about 15-20 more hours total). There are also new enemies and weapons introduced. The most significant DLC is Broken Steel, which adds an additional 10 levels to achieve, 14 new perks, and 6 new achievements to unlock, and probably the largest addition to gameplay time. As for sheer enjoyment, Point Lookout and The Pitt offer great excitement due to their intricate story lines and engaging environments.
If you are a PS3 owner and Fallout 3 fan, this is the compilation that you've been waiting for! More missions, more guns, more enemies, more perks, more hours of fun! Even if you own the original copy, I would advise you to re-sell it and pick up a copy of the GOTY edition. Also, keep in mind that the issues people are having are only a patch fix away. I feel these are rare (or just misunderstood), and your gameplay experience will not suffer in the least. The 2008 game of the year just got better in 2009!
Wait until a patch comes...That is, if one ever does.
To start off, I loved the base game of Fallout 3, I got it when it first came out, and sure it had its fair share of problems, but it was still great.
And so the story continues with 5 new DLC's, which add new items and locations to your already large choosings.
But alas, this game feels as though little to no testing was done in the game. It is plagued with glitches, frame rate issues, lag issues, freezing issues, amongst other annoying problems I hadn't experienced in my initial Fallout 3 experience. I believe that the game froze my PS3 at least 15 times across all 5 DLC's, this also included exploring some areas from the the original copy. These problems occur often, inspiring a new found hatred for the game. To be short, the problems are terrible, annoying, and large in number.
But despite its problems, the game does manage to do a lot of things right:
1) You can use you saves from the original copy if you still have them!
2) New weapons and items are (mostly) very useful and powerful
3) Point Lookup continues the game's-experience with many side-quests and sandbox gameplay
4) The level cap is raised to level 30.
5) The game can now continue after the main-quests are over!
6) You can find a lot more ammo for the Alien Blaster!
7) The quests from the DLC (while they are nothing special) add a few more hours of gameplay
8) $110 worth of games for $60 is a great deal!
The DLC's are solid, but are not great. They feel like the main game's side quests to me, as they feel unimportant, but the rewards are worth playing for. My favorite weapons and apparel are from the DLC including: Winterized Power Armor, Tesla Cannon, Gauss Rifle, Samurai Armor, Samurai sword, Auto-axe/ Manopener, infiltrator/perforator, tribeam laser rifle, double barreled shotgun, level-action rifle, Alien Disintegrator I would have like to have seen more length and depth to each DLC, as no single DLC took more than 3 hours to complete (with the exception of Point Lookout's side quests and exploration)
I'd be hesitant to recommend this to anyone but hardcore Bethsda and Fallout fans, until a patch comes out that if not eliminates the problems, at least minimizes them.
Falling for it all over again - all is (almost) forgiven
Having owned and enjoyed the original Fallout 3, the best course of action was to avoid buying the 5 DLCs and order the GOTY instead after selling the original. This way I didn't reward Bethesda for its literally dissing the PS3 community as a second class group for so long when it came to Fallout 3.
After becoming an instant Bethesda fan due to their fantastic Oblivion, I fell out of love because of their most unfair treatment of the PS3 community. Even before the initial release, an announcement was made that the Xbox was going to get a number of downloadable expansions which the PS3 would never get. Many months later, when Bethesda had a change of mind and announced that the DLCs were going to be finally available for the PS3, the release dates came and went as Bethesda needed a few extra months to fix bugs.
When the DLCs finally started to appear at the PSN store, right before the GOTY release, I decided that it made no sense to spend on 5 DLCs about the same amount it would take to purchase of a brand-new GOTY copy so I sold my used but well-cared-for Fallout 3 copy for about half the original price and I pre-ordered the GOTY - I am happy now because I got a great expanded and cleaned up game.
THE GOTY CONTENTS
There's nothing too fancy about the GOTY other than it comes with the 5 expansions not available for the PS3 gamers for about one year.
- Broken Steel
- Operation: Anchorage
- The Pitt
- Point Lookout
- Mothership Zeta
In addition, the GOTY fixes some bugs, adds some code optimization and it expands trophy support to the expansions - the original PS3 version lacked trophy support altogether but it was added later via an online upgrade.
I am happy to report that the GOTY fully recognizes the games saved with the original Fallout 3. I am also happy to report that, after about 10 hours of GOTY play, I've encountered no bugs and haven't noticed any problems - I am playing it on an old school (PS2 compatible) 60GB PS3, upgraded to 320GB.
THE EXPANSIONS
I just got the game so I'm currently happy playing Broken Steel, picking up the story from where I left it many months ago - since the original story was about to end prematurely with the heoric death of the main character, I had no choice but revert to a previously saved game and go on side quests, some quite quite interesting, leveling up, getting to know the landscape and waiting for Bethesda's much delayed additions.
Broken Steel, besides changing the plot in a way that keeps the main character alive - doesn't make much sense but let's not talk about it much - it increases the level max from 20 to 30, adds new perks and adds some some REAL big, kick a__ weapons - ever dreamed about shooting down those menacing vertibirds? Think Tesla Cannon?
This is where I am now, on Broken Steel, for the a few hours already, helping to make the world a better place and happy I went with the GOTY.
THE GAME OVERALL
I'd rather not repeat what has been said so many times already about the PS3 version. Great reviews can be found at Fallout 3
OVERALL IMPRESSION AND RATING
For anyone new to Fallout 3, buying the GOTY is a no-brainer because you are guaranteed to pay more if you buy the regular edition, even used and then spend some more on the DLCs. For those who bought the DLCs, there's probably nothing in the GOTY worth buying it.
I am giving Fallout 3 GOTY a 4-star rating and I would recommend it as a 'buy' for giving us a good story told with humor but not fully taking advantage of PS3's superior capabilities. I give Bethesda some credit for releasing the GOTY on schedule, simultaneously with the Xbox and the PC versions. I don't know about anyone else but I'm in a forgiving mood today, after a few hours of expanded Fallout 3 play.
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P.S. - I understand that Fallout 3 is supposed to be a superior RPG but, if I had to have ONE and only one RPG for my PS3, it would be Bethesda's Oblivion in a heartbeat, without hesitation. Fallout 3 would be my second choice.
NOTES AFTER THE FIRST COUPLE OF WEEKS OF GAMEPLAY
There are major problems with Broken Steel. Toward the end of its last quest, it's impossible to engage the enemy in combat without the PS3 crashing. Mine crashed every time I tried that.
Without going into details, I will say this: get your self as many Stealth Boys as you can possibly get BEFORE starting and be prepared to tiptoe around enemies carrying flame throwers or, if your console behaves like mine, you won't be able to complete this quest.
I haven't encountered any other stability issues yet but I will write about them if I do. There was a little bit of a slowdown in the beginning, probably attributed to the game updating itself from the 'regular' edition to the GOTY. It's hard to tell whether those who begin with GOTY are experiencing the same. After maybe 30 minutes of play, there were no more slowdowns beyond Fallout's typical slow saves and loading of save points.
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