Senior gothic themes this mysterious strategy RPG for PS2 is full of interesting characters, places size and research on five fantastic episodes long. With tremendous production values, given the quality of cut scenes and the width of the film's voice-GC and a mechanic tried and true strategy RPG novelty has been added to show the collection to mix tradition and innovation to provide Eternal Poison Players surprisingly familiar yet equally new experience.
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To help you decide whether or not to get this game...
In response the lack of reviews and product feedback, I believe some form of awareness must be addressed with regards to Eternal Poison.
First off, this game... is beautiful! And I mean is it! If you know the degree of art in Odin Sphere and how it became a "Greatest hits" without ever acquiring the "real" customer reception in America for it to become one, this is how this game compares. Now Disgaea had the same problem: Lack of consumer base in America but a high-quality title that was granted an additional print-run. This is how you would perceive Eternal Poison: Under a great deal of scrutiny by the gaming demographic, reliant to another consumer with a first-hand experience. And if you miss getting a hold of this game, you WILL be punished on your efforts to acquire it, just like Persona 3 originally was.
Like I said, this game is gorgeous! The music synchronizes very well with every scene. There is great character art and an in-game gallery that you will fill as you progress throughout the story. The cinematics are masterful rendering of a 3D perspective onto the characters. There is great deal of personalities between the characters and a lot of interaction. You choose which scenario you what to play through.
Eternal Poison's gameplay mimics that of a solid tactics-rpg. A character's turn will come up, you select whatever, then you wait. You can wait a turn out to perform combos, or cue in a later attack if you were planning to lure an enemy. The demons(majin) can be captured and used as party members in later fights and grow in strength with battle exposure. You can also choose to absorb the strengths and abilities of the said creatures for your current party instead. So far, I find that this game is on a low-medium difficulty(compared to FFT, which I scale as high difficulty), and has an easily understood tutorial.
For your enjoyment, there are a number of outside missions as you progress, like recover band members for a bar in a town, recruit temporary team members for requests, side story type things that help develop your teams strength and such. In closing, If you don't get Eternal Poison because you don't like tactical-rpgs, that's too bad because this is a high quality example of the genre. If you do like these types of games, you better get it before you have to wait for a reprint(Big IF) when everyone else realizes how good this is. Good luck on Ebay, when that happens.
First thoughts on Eternal Poison
I'm sure everyone here can relate to the feeling of following a game, anticipating it's release, and then peeling back the plastic wrap to pop in a new game? Yeah? Well I pre ordered this game months ago, because I had been completely wrapped up in the art style and dark and twisted story line. Now, I'd also like to say that the whole strategy role playing game or tactical rpg or whatever aspects intimidated me. Because this is my first venture into this genre. So I was very weary, and overwhelmed with the notion and premise of the game play...
I'm kinda slow in the intelligents department, and organizing huge stratagies and attacks, well.. It's not really my thing, or so I thought. Eternal Poison is surprisingly user friendly, and the tutorial was much needed, and very helpful, so those who are a little turned off by the srpg genre, I say if you can find a copy of this game take a chance, it's worth it. The one complaint I have so far would have to be the battle animations, which if any of you have been following this game, know you can simply turn them off, and the battles are quick and engaging. And exploiting weaknesses is loads of fun, and combination attacks are so satisfactory when pulled off successfully.
What I know of the story so far is from Thage and Raki's pov, and it's the most appealing to me at this point. I'm sure once completing their tale I'll jump right back in with the other stories and find out all the ins and outs of Eternal Poison.
Last thoughts, I just wanted to give some praise to this game, and as the first review stated above, it's a gem, and worthy in any rpg collection, I for one do not regret in anyway picking this game up.
Dal.
Beautiful graphics, somewhat clumbersome mechanics
Others have already gushed about the graphics, so I'll skip to the gameplay. Compared to many other RPGs, this one can feel very limited in what you can do. There's basically no actual exploration, you basically go through a series of dungeons and try to kill all the monsters present. There's a few branches where you can choose which dungeon to advance to next, but that's about it. While this basically means there isn't a "grind" per se, it does mean you might have trouble dealing with later enemies if you didn't level sufficiently in previous dungeons. There also isn't the usual menu most people expect in RPGs that let them set equipment and such. You also can't save in the middle of a dungeon. This and a few other small details can make the entire thing feel rather cumbersome, so it definitely isn't for everyone. However, that doesn't mean the game can't be fun. The battles do force you to be rather creative/conservative, especially after getting mobbed the third time and having your entire party slaughtered.
This game can be fun, just know what you're getting into.
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