วันเสาร์ที่ 20 กันยายน พ.ศ. 2551

Enemy Territory: Quake Wars

Enemy Territory: Quake Wars

Quake Wars Enemy Territory PS3

Product Details

  • Amazon Sales Rank: #3064 in Video Games
  • Brand: ACTIVISION
  • Model: 81971
  • Published on: 2008-05
  • Released on: 2008-05-27
  • ESRB Rating: Teen
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .58" h x 5.41" w x 6.74" l, .42 pounds


  • Features

  • Quake Wars PS3



  • Editorial Reviews

    Amazon.com

    This is an online strategic first person shooter set in the Quake Universe. Join the battle as one of five character classes fighting with Earth's Global Defense Force or the alien Strogg invaders. Gain promotion and advance abilities through personal missions. Fight as a team around the world to complete large-scale military operations. Construct bridges and slipgates, defend cities, capture research facilities, and destroy key objectives in a war-of-worlds struggle for domination.

    Key Features

  • Two playable armies, each delivering distinct technology, abilities, weapons, vehicles and structures
  • Combat focuses on capture, construct and destroy objectives, but remains open-ended to allow strategy and improvisation during missions
  • Many land, sea and air vehicles, with multiple combat positions including driver, gunner, passenger and commander
  • Strategic options with deployable radar, fire support and defense turrets


  • Synopsis

    The Strogg, a set of evil extraterrestrial entities, have descended on Earth, and now it's your duty to defeat these menacing forces before they capture your planet for keeps. On land, sea and air, they seek to fight and establish defense structures and systems that will render you and your teammates hopelessly hapless. You will have to think quickly and develop tactics and strategies to stop them dead in their tracks or face the possibility of an all-out overtaking.

    QUAKE Wars combines the fast-paced action of a shooter with the skill of a strategy game to provide an amazing online gaming experience. Choose to play as two distinct armies, the Strogg or the Global Defense Forces, and use their specific abilities to your advantage. Gameplay contains a wide array of vehicles, weapons and fighter classes that allow you to assail opposing forces, and you can build experience and earn promotions to gain new capabilities that will ensure your team's victory. The open-ended format of the game allows for improvised battle sequences with over a square mile of tough terrain, all rendered with realistic graphics thanks to MegaTexture technology.

    Enemy Territory: Quake Wars
    Two Playable Armies
    Two Playable Armies
    View Image
    Many Vehicles to Choose From
    Many Vehicles to Choose From
    View Image


    Customer Reviews

    Team Fortress Comes To Quake4
    I am an old gamer, Doom, Heretic, Quake (in MS-DOS!) etc.. were among my favorites at one time. My favorite games now are COD4, COD3, NCAA Football 08 and Madden 08. I have The Orange Box, but don't play it alot, I bought Orange Box mostly for the Team Fortress aspect. Team Fortress is a modification of the computer version of the first Quake game. At the time, it was my favorite video game.

    I picked up Quake Wars yesterday, being bored of what I have and waiting for the new football and Socom offerings. I had downloaded some of the preview videos, which are pretty funny, from the Playstation Store and it looked fun. I have spent about 3 hours playing on and offline. Since there is not a review here I thought I would put up my first impressions.

    This game basically is like Team Fortress, you have 4 different classes you can choose from. Its claim to fame is that you have missions, 2-3 in a game, and only 1 class, usually, can do the task to complete the mission and the other classes support them. For example, only 1 class carries explosives needed to destroy an objective or only engineers can repair a laser. There is a main mission and depending on your class secondary missions like if you are a medic, revive a player. The list of missions is on a pull down list where you can see who on your team is working on that mission with you.

    Offline play is just like online play. First you set it up like setting up an online game, choosing map, time limit, etc.. Once you do that you start the offline and you are on a team doing a mission along with computer generated players that have unique names and act like real players. At first, you may think you are playing online. It is kind of like the demo of the online mode for GTAIV.

    PROS

    -Pretty fast startup time, most likely due to the first run setup which takes 8-10 minutes! I haven't check to see how much HD that took up.
    -Lots of action
    -Your soldier runs forever and never tires
    -Great graphics
    -Easy to practice offline since its identical to online play
    -Ability to kick troublemakers (but when there is a kick vote, the person being voted on can also vote, strange)
    -Pretty cool artillery you can build and control
    -Play as a human or as a Strogg
    -End of game shows a grid of who did the best in about 20 categories

    Cons

    -I played in 2 different rooms and on the same map and at one point in the game the fps drops to almost stop motion. I don't think it was lag. Strange.
    -Vehicles are hard to turn
    -The classes that can create sentry guns can NOT place them anywhere there is space on the map. You have to "own" the territory, i.e. it has to be on your team's part of the map and even then you may have a hard time finding an area where they are allowed. This is the biggest blunder and most frustrating aspect I have seen so far. Imagine playing Team Fortress and your engineer can't build past 1/2 way to the enemy's base.
    -Comms. You have several simple (yes, no, etc) preset comms when you push R3 that print what you choose along with saying it in your charactor's voice, but many aren't using headsets. I have yet to see an in game communication system better then Socom's
    -Controls are not as intuitive as COD4, perhaps the best 1st person shooter control setup I have seen on Playstation.
    -While certain classes can dispense health kits or ammo boxes, you can't pick up weapons laying around
    -Hand to Hand as a Strogg is pretty ineffective


    Overall, its an OK game. I don't know if its worth $50-60. Put it this way, I got COD4 and played the offline game to completion (6 hours) at one sitting. Perhaps a software fix will allow sentries to be put anywhere on the map, that would help. It would also be nice to allow players to assign buttons rather then offer a couple of choices on settings.

    UPDATE

    After playing online a few more hours I realized that many of my teammates names were really familiar. How many Gingers can there be on PS3 and why is she always killing me? LOL Then it dawned on me that the rooms are always full so the online games are a mixture of bots/AI soldiers and real people. This explains the lack of people talking on headsets, they aren't real! Anyway, after getting more familiar with the game its pretty fun. I am liking it more then The Orange Box or Warhawk. BTW its real easy to hook up online with your friends.

    Great game; online play is poor compared to Warhawk3
    I played a demo of this game several times and then immediately bought a copy when the price dropped. The concept is a lot of fun, but the online play lags big-time and there aren't nearly as many people playing as Warhawk. For the money, Warhawk is a much better (and faster-paced) game for mass online battles.

    Average FPS--Obvious port3
    This game is an obvious port and I would consider it an average first person shooter compared to the likes of COD4, Haze, UT3, Rainbow six.

    The pros:
    -It has a good array of vehicles to hop into, drive around, and kill people.
    -The use of different classes is very innovative and makes for a unique play style for each class.


    The cons:
    -The game is very sluggish and slow.
    -No control customization. In every FPS on the PS3, (COD4, Haze, UT3, Rainbow Six), R1 is the trigger button. In this game, the trigger button is R2 and there is absolutely no way to change it. This, to me, is reason enough not to buy the game had I know about it beforehand. The people who made this port obviously should have recognized that there are control differences between Xbox and PS3.
    -No tutorial system to tell you what everything means and represents. I dunno why they stripped it out from the PC version, which had an excellent tutorial system complete with voice dialogue.
    -The graphics are not that great and look rather outdated, like the game was made for the PS2, no joke. You dont realize how good the graphics are on games like MGS4 until you play a game like this.


    Overall, I would say that it is not worth 60 bucks but may be worth 30. It has some worthwhile features and I would recommend playing the original PC version, which is much better than this port.




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