Imagine the experience of being a racing driver. The adrenaline of driving at breakneck speed, the pressure of fierce competition, fear of losing control, intense concentration and athleticism necessary to harness the power of the acceleration of chrome and steel. This experience is the controller of True Need for Speed Shift ™. The combination of perception based on the G-forces, to first-person cockpit ultra-realistic, accurate and accessible model of the physics and fall-new, brutally disorienting dynamics will be stuck in the seat the driver in the middle of chaotic noise, the intensity and the physical and emotional needs of the race.
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Amazon.com Product Description
Get ready to Shift your game into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed: Shift is built by racers for racers. Need for Speed: Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.
In Need for Speed: Shift, EA has brought together some of the world's best racing game talent and real race drivers. Developed in a unique collaboration between Slightly Mad Studios--developers and designers of the critically acclaimed GT Legends and GTR2 games--Michael Mann (executive producer at Black Box) and Patrick Soderlund, senior Vice President of EA Games and part of a racing team that recently competed in the fourth edition of the TOYO Tires 24H Dubai 2009, the result is an authentic driving experience unmatched on any game system. |
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Customer Reviews
Did not like this game
Ok where should I begin? This game fancies itself as some kind of a perfect cross between a sim and an arcade racer, but the truth is that it totally fails to accomplish this goal. It seems that being stuck in the middle ground isn't doing this new NFS installment any favors and let me explain why. Individuals who like arcadish racing games will find this title a bit too difficult for their taste, since some sort of driving physics, albeit exaggerated and inaccurate, still exists and the car is not exactly easy to control. Hardcore sim fans will be thoroughly disappointed as this game is just really not much of a driving simulator at all; physics does not feel realistic, speed feels artificially exaggerated to" enhance the action experience", finally, besides top speed and acceleration, cars do not feel all that much different from one another. Overall, the physics of this game does not even come close in comparison to something like GT5 prologue.
If all this wasn't enough, there is the graphics, which really does not seem all that sharp, as it appears to have been tuned down to prevent frame rate issues. Furthermore, the gameplay was not very impressive at all, as it is an extremely linear progression, which does not allow much freedom whatsoever. Last, but certainly not least, there are compatibility problems with Logitech G25 steering wheel. The wheel feels off-center with a huge center deadzone (I tried playing with the options and didn't help) and finally the force feedback is all messed up - all this adding up to a pretty terrible driving experience with otherwise the best steering wheel on the market.
Overall, this game is stuck in a non-sim/non-arcade land, which really makes it hard to be appealing for fans of either genre. In certain ways it is similar to GRID, but does not have the same impressive graphics, innovative features and crash sequences and so in other words, it brings nothing new to the table. The final nail in the coffin is delivered through its sloppy integration with the Logitech G25 steering wheel, which turns a pretty crappy racing experience into a truly horrid one.
Some problems, but fun so far.
I purchased the game after going off the IGN review (9.0 out of 10). I would not rate it that high personally. The game takes getting used to. I admit to liking the NFSU games, but knew this one was different and closer to a GT racing sim than the earlier titles. Anyway, I think that the game performs well in some areas, not so in others. The load times are ridiculous. The same questions come up on each time you start the game. With the HD in place there should not be such long load times between races and saving. There is no menu option that I see to quit mid-race. Hopefully the cars will be more stable and easier to control at high speeds as you advance through the tiers. The BMW M3 on tier 2 is way too loose even after all upgrades. I probably need to do more tuning but it's hard to keep on the courses. I suppose this is to lend to the more realistic simulation but it's frustrating at times. Drift mode is an adventure; I've never been great at drift racing but the initial impression here is that it's almost prohibitive in it's difficulty. I haven't found the right balance of throttle and brake yet. It seems overly sensitive compared to the previous titles. While it shouldn't be totally easy, it takes a lot of getting used to and I find it annoying at times.
The courses are pretty awesome although many have already been done in the GT series. The graphics are very good. I have not noticed the high speed blurring as mentioned in other reviews, maybe because my car tops out at 150 or so. We'll see when we get into the high end cars if it is noticable.
I typically don't do the online racing because of the issues with rewarding aggressive/dirty tactics in all online play so I can't speak to that experience yet.
I think it is a disservice to gamers that EA did not make it compatible with the racing wheels out there. How does anybody make a driving sim that doesn't work with a wheel controller?
In spite of it's flaws (maybe they are my flaws, not the game?), I am enjoying the game so far. I am giving it a 7.5 after limited game play. Maybe when my skills improve I will look at it differently. Not a bad effort.
Full of bugs and not fun to play
Hello, I havent played Need for Speed in years and finally broke down and bought NFS Shift (as they call it) and a PS3. Let me first say that I didnt feel comfortable at all paying $[...] for a game in the first place. I played the game for about an hour and it seemed to be quite repetitive. I found myself getting bored quickly.. probably half of that hour was spent watching the little saving icon and the loading screens. I thought this new generation of games was supposed to be faster? The nail in the coffin for me and this game was when I unlocked the International Challenge (Ford GT v Dodge Viper). The Ford GT worked fine...but then I tried the Viper. It just sat there on the starting line reving the engine. I tried it about 6 times and still nothing. I couldnt figure it out. I visited the EA Games website and discovered that the game is full of these "launching issues". The Corvette, Viper and several others cannot be driven in certain events. The PC version has apparently been patched already but PS3 and X-Box still all have these same issues.
All in All .... Im extremely dissapointed. As expensive as these games are compared to when I used to play I would think there would be a little more Engineering go into them.
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