Designed for the legions of fans of Dynasty Warriors, Dynasty Warriors 6: Empires is a game that combines the best elements of action and strategy genres. In this latest edition, players can experience the great and glorious war of the oldest man in China as a power or as an officer. As a man, players must think strategically. In deciding when to attack, when to resist the invasion, or when to initiate policies, a man can extend his power and influence. An easy to learn "trading card" system allows players to adopt policies that increase the breadth of his empire, to improve the capabilities of their forces, and more. Cards a player receives depends on the characteristics of agents and his army. Players can also offer their allegiance to a kingdom to become official. As an officer, players can suggest policies of the Council of the realm of war, complete missions for prizes, or even turn against their sovereign has sour relations. More fans is expected for a game mode that allows players to create their own warriors. Dynasty Warriors 6: Empires has a large print edition with options to customize the type of a warrior, build, skin tone, face, voice, clothing, weapons and more. Those who choose to be players who can now use the tablets from the mountain and water to infiltrate enemy bases and launch surprise attacks to provide deposits to alter the flow of battle .
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Customer Reviews
It's Dynasty Warriors. That is all.
Gameplay - 4/5
As any DW fan will notice, dw6 replaced the old combo system with the new Renbu system. You can essentially mash square and attack forever. They changed it a little from DW6, since now Renbu doesn;'t decrease overtime, and is dependant on weapon level. Also, the numerous Imbueings and Special Attacks you can stick onto a weapon add another level of depth entirely, and I perfer this to random drops any day. The combat styles range from narrow, low-body count motions to wide area base-clearing sweeps, allowing custom officers to be made as anything from a duelist to a master of one against many.
Graphics - 3/5
I noticed right off that the quality of peons had decreased from DW6. The officer quality remains the same. I noticed later that this was to cram more characters into every level. For instance, I struggled to get 500KO in DW5E before any battle ended, but here I average 1200 or so.
Sound - 3/5
I enjoy the empires feature to select your own BGM from almost any song from a previous DW game. However, the horrible Enlgish voices return yet again, making you wish for the Japanese voice option, or making you glad to set voice volume to 0.
Replayability - 3/5
Replayability is the highest of any DW to date for me. Largely due to the initially frustrating fact that officer stats do NOT carry over from one play through to the next. Instead, you get clear points, which can be used to allow carry over of weapons, horses, and starting off with bonus gold or items. Once I played through twice, I found this enhances the raplayability for me. Also, there are numerous pieces of edit officer clothes to unlock by completing missions and playthroughs.
Overall - 4/5
My favorite DW title to date. Best edit officer feature in my opinion. Love it!
Some things about this are great, and some not-so-great...
All in all, I am pleased with the latest installment of DW:Empires. In fact, I enjoy playing it more than the original DW6. I would like to see some more innovation, but all in all, it's a fun title that should have had better bells and whistles.
The Good:
- The combat system. I love the renbu system. I can't imagine why someone wouldn't like it. I still can pull off the combos from previous games, but now I can continually attack. What's not to like?
Some of the power attacks are positively hilarious as well. I really like Meng Huo pulling up trees and giant mushrooms(???) to attack his enemies with.I'm also happy that Liu Bei has finally become such a power house.
- The music is awesome. Not only are you treated to the tracks from DW6, but you get a HUGE selection of tracks from the previous games. All of them have the chinese ancient wailing guitars you have become familiar with, and I love it. Moreover, you can choose to listen to any piece of music at any time. Great nostalgia, and fun grooves as well.
- This game fixes many of the problems from previous "Empires" games. One of the biggest problems with the previous games was that it was too easy to form alliances. Strategies are now based solely on the officers you currently have, and if you lose the officer, you lose the strategy. More could (and should) have been done here, but overall, the game is more fun to play, with both an "officer" and a "ruler" mode.
The Bad:
- Unfortunately, "Empires" fixes NONE of the problems from "DW6". The graphics are still lame, the map is way too small to explain some of the intricate passageways and whatnot, and Jiang Wei, Pang De, Zhu Rong, Da Qiao and Zuo Ci are still missing (among others, possibly). I hate KOEI's insistence of cutting things back in titles (look at the "evolution" of the RTK series). But the worst offender has to be the camera. It is just awful in this one, which is a shame, since the game itself moves at an incredible pace. It's a shame to lose sight of an enemy because the camera suddenly gives you a sky view, for whatever reason.
- Moreover, while this rendition of "Empires" fixes some of the previous problems, it introduces a lot of new ones as well. Some strategies are grossly overpowered (Sun Quan can play a strategy which insures that he is never, ever attacked).
The uninspired:
- The trophies are a joke. You can get all of them in a matter of hours. I don't care much trophies, but you should have to work for something.
New Dynasty Warriors
The game is fun for Dynasty Warriors fans, but something about the smooth feel of the graphics and the changing of many of the characters makes it feel unfamiliar and loses it its fifth star, mostly because I was so used to old Dynasty Warriors.
P.S. Worst change: what is up with Lu Bu's strange fan weapon? Bring back the halberd.
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