วันอาทิตย์ที่ 17 สิงหาคม พ.ศ. 2551

Onimusha 2: Samurai's Destiny

Onimusha 2: Samurai's Destiny

Yagyuu Juyuubei, a sword of travel is back in his hometown to discover that under the seat. The aggressor is none other than Nobunaga Oda, the hero himself warlord undead who struck the first match. Based on his sword and fight against the building of the Supreme, vows to defeat Nobunaga Yagyuu and free the country from terrorism.

Product Details

  • Amazon Sales Rank: #7192 in Video Games
  • Brand: Capcom
  • Model: 26009
  • Released on: 2002-11-14
  • ESRB Rating: Mature
  • Platform: PlayStation2
  • Dimensions: .25 pounds


  • Features

  • Set 10 years after the first Onimusha
  • Highly detailed environments
  • Tons of characters to make allies of



  • Editorial Reviews

    Amazon.com Review
    Consistent, fully realized game design elevates Onimusha 2: Samurai's Destiny into an elite category. Where other games are weak in one or more key areas, this game provides ample plot, character, action, and visual fodder in equal amounts. Unlike so many other titles--where preview and promotion photos feature quick cinematics and the rest of the game seems made in the early 1990s--Onimushadoesn't disappoint and stays consistently rich throughout.

    Right away, players will notice the fine details this game offers. Any character you approach, even an inconspicuous mine worker, will stop to chat with you. But your comrades in arms won't accept just any offering in exchange for assisting you: in a nod to the Japanese tradition of thoughtful gift-giving, you must find and offer items that fit their interests. Don't go offering an antique brooch to someone looking for imported "spirits." Unless you have vodka or wine to offer him, he will get downright sullen.

    As for the gore rating for Onimusha, it depends on your previous game-playing history. It will be considered mild by FPS fans, since the enemies and their flying body parts emit "only" a small amount of blood before disappearing in a puff of dust. For those same serious gamers, the controls will be a nuisance--for instance, you use the direction buttons instead of the left analog for running around. Another drawback: as with most highly controlled game environments, the forced perspective can cause columns and building sections to get in your way during crucial fight scenes. But those comfortable with these minor faults will be amply rewarded by movie-style quick scene edits, inventive ideas from the last edition (in particular, chests guarded by puzzles), and that addictive "fight, collect things, fight, upgrade to really cool things" dynamic that makes so many games great. --Jennifer Hauseman

    Pros:

  • Superior cinematic imagery
  • Compelling characters
  • Understated, clever dialogue
  • Special attacks like ogre mode

    Cons:

  • Difficult controls
  • Too little character info in the interface

    Amazon.com Product Description
    Onimusha 2: Samurai's Destiny expands on the original title with larger environments to explore, new character interactions, enhanced swordplay, and more than twice the volume of animated movies. The game tells an epic story that blends magical realism with accurate historical accounts of 16th-century feudal Japan. It begins 10 years later than the events in Onimusha: Warlords, after Nobunaga, an infamous Japanese warlord, has brutalized a village. Players take the role of the hero, a young warrior and master of the Yagyu Shinkage sword-fighting style who seeks revenge against Nobunaga. In the process, he will uncover his destiny.


  • Customer Reviews

    Too much talking4
    Great game for people who would like to see Onimusha1 and Final Fantasy combined.

    Improvements were definately intended on character interaction. The games story line is greatly based on how you trade special items with the other four characters in the game. I've finished the game twice but I've yet to unlock all of the side stories with the other characters. Personally I think this detracts from the game but my wife, who loves the long Final Fantasy stories, loved trying to figure out how to open all the side stories. Some of the side stories do add a lot to the game, I just didn't like spending so much time trying to unlock them all.(I usually hand the controller to my wife whenever the game switches from action to game plot ;-)

    If you don't mind talking to all the characters in the game two or three times, then you'll probably love this game. The action and graphics are much better than the first Onimusha. There's also a couple new weapons that add significantly. (The War Hammer kicks @$$) Although the game is still too short, if you liked Onimusha 1 like I did then you'll probably love this game.
    Disclaimer: I bought and played the Japanese version of Onimusha2 which may be different than the American release.

    Samurai Legendry4
    If you follow my game reviews you know by know that I prefer the long drawn out, story oriented RPG's to those that take less than twenty hours and have a huge kill to puzzle ration. But when the price drops low enough I find it can be worthwhile to play through the more notable games in this genre. Onimusha 2 is certainly one of these.

    Being a fan of all things Japanese I find the samurai based plot, which sends Jubei Yagyu, young chief of a clan destroyed by Oda Nobunaga, on a journey of revenge and redemption. Nobunaga is one of the largest figures in Japanese history - a warlord who wielded immense power in the 16th Century. The premise of Onimusha is that Nobunaga died in 1560 and was resurrected as a demon (the historical Nobunage lived until 1580). Jubei's quest exposes him to both human and demonic opponents, one after another, and each more colorful.

    Besides the puzzle solving and, often, wholesale slaughter, Samurai's Destiny has you use the Japanese custom of gift giving to cement relationships with five possible companions. The most important of these is Oyu, a mysterious woman who appears dressed as a samurai and quickly wins Jubei's heart. How you trade gifts and fulfill you're your obligations to these characters determines what your experience of the game is, and can provide considerable interest.

    The game is beautiful to look at, and generally well animated. My only real irritation it with its insistence on using the direction buttons for character movement. This reduces an otherwise gracefully game to one where poor Jubei often has to bounce of a wall to get to a treasure. Otherwise Samurai's Destiny is a very pleasant diversion.

    Worth the buy, but suffers from bad sequel syndrome4
    Onimusha 2 is without a doubt a thrilling game, which I greatly enjoyed.

    But fans of the original game may suffer a little disappointment storywise, as this game suffers from "bad sequel syndrome", failing to match the original's epic feel, while providing a rather chaotic and foolish plot, and spoiling the game's environment with out of place futuristic anachronisms.

    On the good side, graphics are improved substantially. They are one of the best that I've seen in a PS2 game. The FMV's are breathtaking and thrilling, although not numerous. The pre-rendered backgrounds are beautiful and captivating. Kudos for the sea, especially! Fighting is a blast, as in the first game or better. Unfortunately, the same Resident-Evil style control scheme remains, but it should not be a problem if you played the first Onimusha.

    There are added gameplay elements, like interactivity with NPC's, and items that you can collect and trade. By doing this, you can befriend NPC's which can help you along the way, and change the events in the game a little bit. There are more side quests, and more goodies added after finishing the game, giving it a higher replay value than the original. While many people say this game is longer, I found it to be only marginally so; taking about 12 hours to beat the first time, with no cheating and plenty of wandering around.

    I found this game to be moderately easier than the first one. Perhaps some of this is the added practice. Fortunately, this game lacks a frustratingly insane puzzle like the infamous water puzzle from the first game.

    And most importantly, Jubei is just as cool as Samanosuke, which I thought it would be very hard to accomplish in the sequel. And if you are Onimusha I nostalgic, you will get a chance to re-visit some of the original game's locations.

    Plotwise, there is little of a plot. You have a very simple objective, but what happens in between is a chaotic mess. It reminded me a lot of Devil May Cry; a thrill ride without much substance. The plot holes can make you wander aimlessly having no clue what to do next or what is going on. While the first game was no literary masterpiece either, at least it had more of a senseful and epic plot. And to make it worse, the game incorporates some futuristic elements that are out of place and ruin the Japanese medieval feel from the first game. At some point I felt that I was watching the movie "Flash Gordon".

    But despite the shortcomings, this game is great and enjoyable. It is a sequel after all, and sequels are usually not as good as the original ones.

    One last word of advice: remember to stay put through the credits after finishing the game!


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