The year is 2008. Citywide failures ..stock exchange sabotage ..electronic hijacking of national defense systems ..This information warfare. To prevent these attacks, operators must infiltrate deep into enemy territory and gather critical intelligence critical than ever to enemy soldiers. You are Sam Fisher, the agent most gifted of the NSA-ops. To achieve your mission you will kill from close range, attack with your combat knife, shoot with the prototype Land Warrior rifle and use radical suppression techniques like the inverted neck break. Also perform undercover missions, where teamwork is the ultimate weapon. As the enemy evolves, it should be.
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Sam Fisher is back for more espionage and intrigue in Splinter Cell: Chaos Theory. All the nail biting about whether to go in "hot" with guns blazing, or to use stealth is back in this new version, plus some amazing improvements. Chaos Theory ups the ante with vastly improved graphics, totally open level design, and coop gameplay.
Fresh from the East Timor operations, Fisher is now put on the front lines of information warfare. The year is 2008 and the world is suffering from citywide blackouts, stock exchange sabotage, and electronic hijacking of national defense systems. The stakes are high and Fisher, as the NSA's most elite black-ops agent, is inserted in operations to aggressively gather intelligence. A wide range of missions call on a lethal mixture of weapons and close range combat. While Chaos Theory demands the same agility and athleticism required in previous Splinter Cell incarnations, some new weapons, gadgets and moves are available, such as the prototype Land Warrior rifle, and the stealthy, but oh-so-deadly inverted neck break.
In addition to an improved graphics engine, physics are enhanced, too. Enhancements like rag doll physics, particle effects, and realistic interaction with the environment make the Splinter Cell experience more immersive than ever. Just as judging your environment was crucial in past Splinter Cell games, Chaos Theory demands that you understand the delicate balance between light and shadow to stay alive.
Chaos Theory offers great replayability in single player mode, thanks to its vast, open level design. There's always more than one way to achieve your objectives. At the beginning of each mission you are given your objectives, but you must choose how to go about completing them. Decisions about stealth versus conflict are yours to make, too. Should you enter a mission with non-lethal weaponry, a host of guns and ammo, or a little bit of both? You decide.
The Splinter Cell franchise is known for its tense, stealth-driven multi-player modes, and Chaos Theory is no exception. This version adds unique cooperative modes where you and your teammates must complete infiltration missions. Try to keep each other alive. Try to thrive in the dark and strike when the moment is right.
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The year is 2008.
Citywide blackouts... stock exchange sabotage... electronic hijacking of national defense systems... this is information warfare.
To prevent these attacks, operatives must infiltrate deep into hostile territory and aggressively collect critical intelligence, closer than ever to enemy soldiers.
You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will kill from close range, attack with your combat knife, shoot with the prototype Land Warrior rifle, and use radical suppression techniques such as the inverted neckbreak. Also take on cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.
As the enemy evolves, so must you.
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Weak mission design takes away from a perfect game
First off, I must say that Splinter Cell is the leader of stealth action games. It's fun, thoughtful, and intuitive. This game took many of the flaws of it's predecessors - "Pandora Tomorrow" and improved upon it. The three main improvements are the ability to save at any time, co-op, and a slightly better close up killing method.
All in all, if you played the other Splinter Cell's, it's pretty much the same. Which is good. You still can shoot lights, you still need to stick to the shadows, walk softly, kill quietly, and hack your way in. It continues the most thought provoking action series around, even though the latter levels are pretty annoying. The game mechanics have yet to be matched by any other game around.
The level designs are fun, unique, and varied. There 10 levels, with levels 3 to 8 being equally the best.
Unfortunately, this is not a perfect game. While there have been improvements from the previous game, there have been some drawbacks. In my opinion, some strategy and thinking have been removed from this game. Pandora Tomorrow (at least the first half), was really a thinking man's game. This chapter in the series sort of eliminates it. It's more of, "how many guys are there I need to kill". I found less reliance on shooting lights, taking out cameras, sneaking around and avoiding enemies, and more concentration on just plain shooting. Kind of dull and annoying (especially the last two horrid levels). Also, hand to hand combat is still not good enough. The newly added knife is excellent, but it still attracts attention, and grabbing guards is still to finicky. With more enemies in smaller spaces in this game, this flaw really stands out.
The co-op is interesting. Not as great as I'd hoped, but still not too shabby. It's definitely better than nothing, so I will give them credit for that. Since there are two people, it would have been interesting if there were more enemies, as both can handle the enemies simultaneously, but alas, the majority of the co-op is running really fast to avoid autoguns or figuring out where I can use the special co-op moves. The whole team aspect isn't really utilized in a manner befitting this series. It sort of feels tacked on. They have unique co-op missions that are really short, and the whole co-op only lasts a few hours, but there is no mid mission save for some reason. Oh well.
There is online as well. I can't comment on it because I would just be fodder for Splinter Cell nerds living in their mom's basement, so I didn't try.
Pros:
Co-op exists
Still the same great Splinter Cell gameplay
Knife kills are quick and fun
Can save anytime
Cons:
Co-op short
Too much action, not enough stealth
Close combat still not perfect
Time to Complete (on normal): 15 hours
Difficulty (on normal): Medium
Frustration Level (on normal): Medium
Splinter Cell Does it Again
I've been playing the Splinter Cell series from the begininng, and have always been impressed with the games. Chaos Theory is the latest game and builds well upon the sucess of the previous games, while adding enough new moves and changing several controls around to make the game more playable and enjoyable. The only part of the game that I was not impressed with was the mapping -- I found the 3D map to be both difficult to see and manipulate. There's nothing wrong with floor plan map views; and the lack of a "you are here" marker made it difficult to get my bearings at times.
That said, the basic gameplay and combat system are excellent. My favorite weapon is the sticky shocker, a non-lethal attachment to your main weapon that shoots like a bullet but shocks the daylights out of your victim instead. The storyline is pure Clancy -- believable enough to happen tomorrow. This game earns it's M rating and should not be played young children.
death from above
the first thing that i wanted to do when i loaded this game up, was to hang from a pipe, upside down, and strangle somebody to death. but, as my luck would have it, i could not do so on the first level. but oh well, my time will come.....it better anyway.
so, i wanted to get this for my pc, because it's really fast and i know it could handle the spiffy graphics and stuff, but alas, my EB Games did not have it for PC, so i got the limited edition ps2 version. now, i remember way back when, when the first Splinter Cell game was ported to the old Playstation 2, and when i fired that sucker up, i was appalled by the terrible graphics. terrible, not just compared to the XBOX version, but just terrible in general. but, i thought to myself, i can't get screwed twice! and, luckily enough, i didn't get screwed over again, not entirely. for those of you who do not own an XBOX or a high speed PC, do not feel frightened to purchase this game for the PS2. the graphics, while not super-realistic like the other two higher end installments, are still good none the less. they are some of the best graphics on the ps2. the water looks mighty neat, and most walls and floors have their own different surfaces and shine. now, of course, the little black, flat rectangle that is the playstation 2 cannot handle things such as rain dripping off Sam (who you play as, just in case you're new to the series) as he ducks into a cove, into the shadows. or when he steps in a deep puddle and gets wet, he is supposed to be soggy and dripping and all that kind of cool stuff. but not so much in the ps2 version. but, eh, i don't really care. the gameplay is where it's at, so i can take a few graphical downhauls as a sacrifice to play the game on my ps2.
and the gameplay is indeed where this baby shines. like the new game, God of War, Splinter Cell: Chaos Theory is all about the cool moves (and gagdets). for vets of the series, you will notice that all of your favorite split-jumps and pipe hanging are back, as well as a few new tricks. one, and the coolest by far, is where you climb across a pole over an enemy, then either: a) hang down and snap his head for a quick kill, or b) grap him around the neck and lift him off the ground, thus strangling him to death while he kicks and gasps. you can also hang upside down and shoot and all that good stuff, but that's nothing new, though it is still fun. like a lot of reviews have been stating, while he has these few cool new moves, he doens't really get that many chances to put them to use. sure, it would have been a wee bit silly to put a pipe over every enemy in the game...but just imagine....i'd be in neck snapping/strangulation heaven....
anyway, all the wonderful shadows are back for you to hide in. in fact, most of the game is basked in darkness, requiring you to wear your nightvision for most of the game. which isn't a bad thing, but even on the ps2, the levels still look pretty nice and i would have liked to see more of what they looked like without ink-black spilled all over them.
the difficulty in Chaos Theory isn't nearly as frustrating as Pandora Tomorrow, the second installment in the Splinter Cell series. this time around, if you set off an alarm, or too many alarms, you aren't done with the mission and have to start over. you just can't complete that one certain mission this time round, and you just go on with your other missions. sure, there are some missions that require NO KILLING, but that isn't too hard to avoid while your kneeing people in the face or giving them the old one-two to the skull with your meat-hooks (fists, i'm talking about fists). there are numerous ways to complete each level, and five minutes into the very first level, you'll already be saying, "man, i can't wait to do this mission again and do it different next time." or something along those lines. if you want to be Rambo and shoot from the hip through the levels, go ahead...it will just be much more difficult, mainly because the enemies are a hell of a lot smarter this time, and they will flank you, call for help, team up, track you down, all that good stuff. and they are really good shots this time, too...which pissed me off a few times, but it was my fault for stepping into the daylight like a suicidal vampire. the freedom of the missions is refreshing, and opens up all sorts of doors to you, the player.
the story is your usual terrorist/political fair. it's very similar to what is going on in the world today, as was the developers intent, and it suits the game well. Sam is the same old rugged over the hill rogue that he has always been, though in this game he looks a bit younger for some reason...oh well, he still has that gravelly old voice. you travel through a variety of mission locations, from an island in the sea (with a light house and a torture room! hooray!), to the back alleys of Manhatten, from an Oriental mansion/base, to a sea fairing vessel packed with terrorists and other unmentionables that you must do away with. and these levels are no walk in the part. the first level alone took me almost 45 minutes to complete on the easiest difficulty (yes, you may laugh. but i should point out that i'm a die-hard Metal Gear Solid/Solid Snake fan, and i would prefer a cardboard box to hiding in the shadows any old day! that, and this is the first time i've played a Splinter Cell game since the original, so i was just getting back into my groove....it's not an excuse! shut up!
okay, well...graphics, story (kinda...it deals with terrorists and the government, use your imagination), levels, moves, oh, the controls are very good. i never got used to the XBOX controller for the original game (mainly cause i only played it for ten minutes), but the ps2 controller is good for this game, all of your cool moves and sneakiness flow like water from your hands with this game. the voice acting is good. Sam doesn't use crappy one-liners, i won't name names (ratchet & clank series, Jak and Daxter series, Robots (it's for my little cousin, honest!), Prince of Persia, the list goes on...). so, i guess, to end my review, i would just like to say again, that i believe that the Playstation 2 version of Splinter Cell: Chaos Theory, while not super-freakin'-tastic looking like the XBOX and PC versions, still fairs well with the rest of the ps2 games out now. so, pick up a copy, a limited edition copy, if you can, cause the extra dvd is pretty funny and interesting, though not that long, like the Halo 2 Limited Edition DVD, but anyway...like Sam Fisher, i will now lurk about in the shadows, until i am spotted, then i will just click my red shoes together and wish i was home.....ugh...i'm lonely. so, i hope this review helped you with your decision on whether or not to buy this game. if not, sorry. um, so, if you want a cool, stealth filled game, buy this. if not, and you don't want to sit around in the darkness and wait for a gaurd to walk by so you can stab him in the stomach BEFORE asking the questions (mwahahahahahahaha!), then fine, be a jerk and go play with your...your Pong, and your Hungry Hungry Hippos...or go buy a God of War or something. but seriously, this game takes patience, but you will never be frustrated, unless you are missing fingers or something (no offense to any fingerless people out there), the you might have a problem. but other than that, just sit in the shadows and strike your firey vengeance upon thine unsuspecting gaurd.
oh crap, i suppose i could talk about the multi-player. well, i don't have the internet, but i'm sure you've all heard super great things about all that online mercs vs. spies stuff anyway, so i won't talk about that. but this time around, you can play with a friend in a new co-op mode, where you can help each other up ledges and into windows and stuff. you can even play on the same system if you have two controllers, it's just split-screen then. i think that if you have four controllers, you can do the spies versus the mercs on one system, like a fps set-up, but i could be wrong. okay, now that that's done, make your choice, and do it quick, before you feel an icey blade stuck in your get and see three glowing green circles hovering in the shadows of nightfall...
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