วันศุกร์ที่ 27 มิถุนายน พ.ศ. 2551

Street Fighter III Double Impact

Street Fighter III Double Impact

We have been fighting games before Street Fighter (remember Karate Champ?), But not in our thinking today. In reality, few remember Street Fighter had it not been for the technological improvements of Street Fighter 2, graphics and packaging affected combatants projectors is to build muscle mass, and the forces of nature in a battle for supremacy hand in hand. The series owes its success not only for the fact that the results of each bout in the rest of the growing ability of the players, but also because it breaks the stereotype of game that normally connects the size of the force - I do not see a nice little character that Chun We take great that OFA Blanka? In addition, this benefit to veterans of the series of infusions of fresh blood, with a circulation of more and more characters, each with different backgrounds, different fighting styles, strengths and weaknesses.

With Street Fighter 3: Double Impact, you get two full games Coin-Op embedded in a disk Dreamcast Fighter 3 Street: New Generation and Street Fighter 3: Second Impact. New generation of war veterans and Ken and Ryu introduces a new group that includes a tough New Yorker avenge his defeat martial arts teacher, twin Chinese Kung Fu Master a sophisticated Afro-British boxer, a young ninja in Japan, the daughter of a tribal chief in Africa, cyberpunk Sian Rus a Brazilian student, and gold, 140 years hermit who fight with one arm. Second Impact is a priori and up to three additional characters. Games allow players to deflect incoming attacks with a technique called stop, players can also customize your characters with one of three different movements Super Arts before each battle begins .

Product Details

  • Amazon Sales Rank: #16711 in Video Games
  • Brand: Capcom
  • Released on: 2000-06-21
  • ESRB Rating: Teen
  • Platform: Sega Dreamcast



  • Customer Reviews

    What took so long?5
    Street Fighter III and its sequel, Second Impact, were the last Capcom fighters I genuinely got hooked onto, before the hyperactive, button-mashing "Vs." series took over and I lost interest (moving on to Tekken and Soul Calibur). But this was way back around 1997, and I'd been waiting for SFIII to get a proper home-console release ever since.

    Suffice to say this was, aesthetically and mechanically, a very well-designed game. Moving away from the Alpha and Vs. series, air blocking has been eliminated, replaced with a much more skill-oriented option, the parry, which requires very good timing and reflexes to pull off. The parry option makes the battles much more uncertain -- in one tournament one player has been known to turn the tide by parrying 14 hits of the opponent's super art move, and then retaliating. The new style of drawing, which is more like U.S. comic books (contrasty, shadowy, distinct lines) than manga (the animation style of the Alpha series), is very nice to look at, and controls were some of the tightest in Street Fighter history. And the game is well balanced -- there's no overpowered character like Wolverine or Ryu in Marvel Super Heroes, or Adon in Alpha 3, which means that skill counts for more than button-mashing or endless air combos. I once lost a game using Ken against a master at Hugo, one of the "alternative" characters, but I also routinely beat Ryu fanatics with Sean (weaker version of Ryu and Ken), so there aren't any novelty characters like Dan or Juni (Alpha 3) here. Every character is equipped with strengths and weaknesses that don't tip the handicap drastically. So even after three years, I still love this short-lived but well-designed series, and its appearance on a home console was long overdue.

    Old-School 2D Fighting at its Finest!4
    Forget the fact that this game doesn't contain a wealth of different play modes to choose from, hundreds of unlockable characters or life-like 3D graphics. What it does have is a fighting engine that has been refined over the years, and the result is perhaps one of the best ever. If you're the sort of player who likes to simply mash buttons and watch the results, stay away. This is the sort of game that rewards skill, and defeating a veteran player takes more than dumb luck. An arcade stick will complete the experience (and is highly recommended, as the standard Dreamcast controller isn't the best match for this game.) Yes, it would be nice if there were some extras included (ala Street Fighter Alpha III), but this arcade-perfect port can stand on its own quite well.

    Awesome Fighter5
    [This review is from an adult gamer's perspective] Whereas Street Fighter Alpha 3 is like a fully-optioned, competent sedan, Street Fighter III:Double Impact (SFIII:DI) is like a manual-shift sports car. SFIII:DI does not have a world tour or survival, or three-player modes like Alpha 3. What it does have is surprisingly tight gameplay and graphical sophistication.

    You'll have to know how to handle these beautifully animated characters without falling back on excessive "safety" moves and "super" moves as in the Alpha series. And the new characters are fun to play as well, from the one-armed 140-year old Oro to the US brawler Alex (my favorite, he's fast AND very powerful). Ryu and Ken are here again but they're mostly the same old with new animations. Alex is the new focal point of the series, but the storyline also continues to emphasize Ryu as the one with most skill.

    Another note to make is that the 2 games on the disc here are actually somewhat different. The first SFIII has ten characters and weaker music, and it has less moves to perform. BUT, it has awesome animated backgrounds! There are actually three different backgrounds for some characters, one for each round of a normal 3-round fight! The newer SFIII variant has superior gameplay and sound (and four more characters) but the backgrounds were toned down--too much--in animation and variety. The two SFIII's together make for an awesome 2D fighting package.

    DTWhite


    Price: $117.99

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