Crash Severity combines an old-school arcade game with next-generation graphics, and offers a simple but addictive experience. Players can also create your own levels to share. You need talent and a steady hand and precise to survive the effect of gravity crash, coming exclusively to PlayStation 3 and PSP via the PlayStation Network. Download the game today. Key Features: • Classic arcade style visual brand new generation • Master 30 challenging levels, each with its own objectives and constraints friends • Blast with game modes for 4 players split screen • Use the level editor to create your custom own levels and share with others
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Gravity Crash PS3 Retro Arcade Shooter
A classic take on a retro theme. Its like having your own personal arcade with funky disco lights flashing accompanied by a very funky sound track. Kudos to the developers "Just Add Water". Its a cracker.
The aim of the game is to achieve an objective and then make your way to a wormhole which takes you onto yet another objective. To ensure your interest, the levels contain lots of lovely graphics and things shooting at you - how nice. Each level requires you to collect or destroy some specific objects, for instance you have the ability to land your craft at carefully identified aspects of the level to pick up stranded spacemen.
As your ship travels from around the level, its fuel cells will be depleted and require you to refuel by shooting then collecting the shards of energy floating in space. This can be quite tricky at first, but is an essential element of the game and one you will need to master as the levels become more difficult. Once your objective is completed a worm hole will appear and you are able to progress to the next level. Of course there is also the now traditional big boss to entertain you after progressing into the game. These beasts do not and provide a suitable challenge, occupying the majority of the screeen and ensuring your reflexes are fully tested during an onslaught of biblical proportions - well maybe the King James version anyway. The screen also contains a handy radar to allow you navigate tricky terrain and see the layout of the level, very useful in a meteor shower! For those of you who are , how can I put it, er not very good at this type of game, there is also a training mode before dropping you into the main game (and even then you get a shield, as Bugsy Malones Dandy Dan character put it "too kind guys, too kind").
Scores are stored on a central server so bragging rights can be yours, no cheating allowed, so continues reset your score. The addition of the level editor should ensure you have an appropriate amount of fun and is brilliant entertainment for the kids who will be able to quickly get into the simplistic game play and controls. Constructing a level is very quick and simple and can be shared with the community if you so wish. It also makes for some interesting ideas in terms of what shapes can be recreated via the editor. The developers make a point of indicating all the levels within the game where constructed using the editor, so clearly if they can do it, you should be able to! Overall this is a welcome addition to the PS3 gaming library, I also look forward to the planned PSP version - although wit0h the the right analogue stick I am not sure how well this will work. A very good game and one the retro gamer will definately appreciate.
A bargain at this price, I look forward to the PSP version slated for release in 2010.
Agile Monkey UK Games Review G00001
Uplifting gravity game
When PSN had a half-price sale on a few games a while back, I downloaded the demos and tried them out before buying. The one that really surprised me was Gravity Crash - I really enjoyed the demo levels and immediately went to the PSN store to buy it. I played a couple of gravity games in my younger days (Gravitar, Thrust) and Gravity Crash is a very nice, modern update to this genre. For those who don't know these games, you control a spaceship that is constantly under the pull of gravity and you have to negotiate rocky caverns, shooting enemies and collecting items. The controls in Gravity Crash are very responsive, making it a pleasure to fly around, carefully applying little bursts of thrust to get you round a tricky bends and stalactites.
The main challenge of the game is to clear the campaign mode whereby you go through each planet one-by-one, achieving the main objective which usually involves shooting a particular set of buildings. Once a planet has been cleared, then you can go to the planet mode and try doing the secondary objectives such as activating nodes and searching for artifacts. The biggest challenge is to try and finish the level in the "recommended time" which usually involves steering your craft at crazy speeds, in stark contrast to the slow, careful approach normally used for the game. These extra challenges add variety to the game and, for example, when you're tackling the hard levels at the end of the game in campaign mode it's nice to take a break and go back to the easy levels and do the secondary objectives.
One flaw to the campaign mode is that there is no real penalty for losing your lives - you simply get asked if you want to continue and then you restart from where you last died (although with your score reset). Thus when you're fighting a tricky boss you can keep losing life-and-life until you finally win out. Perhaps instead of resetting the player's score a points deduction could have been applied so that the final score at the end of the campaign mode would be affected by the total number of continues used.
The graphics initially look very simple, imitating the old vector graphic style of Gravitar, but they're very smooth and colorful and I found them very effective. Sound effects are very meaty and well done but I found the soundtrack a bit mixed.
Gravity Crash comes with a level editor which I haven't tried yet, but I have played a couple of the user-created levels which were good fun. I think it would be good to download these user levels and save them so that they can be tried several times (like the levels in the planet mode section), but this is not possible.
To summarize, if you have any interest in the game I strongly recommend you download the demo and try it out. If you like it then I'm pretty sure you'll get good value out of the game. I must have spent 20-30 hours already and I haven't finished the campaign mode or even tried out the level editor. My rating is based on comparing it with other video games I've played. If I also take account of the fact that I only payed $5 for the game, then I would give it five stars.
Price: $9.99
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