วันอังคารที่ 15 กรกฎาคม พ.ศ. 2551

Splinter Cell Double Agent

Splinter Cell Double Agent

Sam Fisher is back. But I had never faced an enemy like this. To stop a devastating attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time, the experience of tension brutal and agonizing dilemmas of life as a double agent.

Product Details

  • Amazon Sales Rank: #3676 in Video Games
  • Brand: UBI Soft
  • Model: 8888322948
  • Released on: 2008-05-30
  • ESRB Rating: Mature
  • Platform: PlayStation2
  • Number of items: 1
  • Dimensions: .50" h x 5.50" w x 7.75" l, .25 pounds


  • Features

  • Double agent gameplay and branching storyline - Play both sides and decide between opposing NSA and terrorists objectives. You choose who's priorities to support, and who's to undermine. Your actions affect the story and gameplay, leading to shockingly different endings
  • Upgradeable weapons and gadgets - As you progress get access to upgraded prototype gadgets and weapons, like improved night vision, based on your choices and covert skills
  • Authentic double agent tactics - Use realistic tactics, based on testimonies of actual undercover agents, to sabotage the enemies' plans
  • Don't blow your cover - Steal, destroy, kill, and evade the authorities. Do whatever it takes to make your mark and gain their trust
  • A world of International espionage - Go from Shanghai and Cozumel to America itself, where New York City and Los Angeles are threatened by the terrorists' agenda of destruction



  • Customer Reviews

    Sam only gets better4
    I have very few complaints in the Splinter Cell series, if any. Sam himself is a very complex, mysterious, solitary character and a lot of his life experiences have yet to be explored, but we do learn a lot about him and his family--especially in Splinter Cell: Double Agent. (But I won't spoil it) I know many X-box owners say PS2 games don't hold a candle to their system, as a non-X-box user, they're probably right, but I know you certainly can't discount PS2 in its quality. Many a PS2 games have been brilliant in environment, scale, sound, visuals and game play and this is no exception.

    The game looks wonderful, I think it looks just as good as Chaos Theory if just a little better. Prison is where you first notice the extreme pristine of the game visuals--water sprinklers look and sound like real water, they drop on the puddles on the floor, smoke and flames actually hinder your viewing, things crinkle and break, sound is excellent.

    I know that the trailers played up the Prison aspect as if he was there more than half the game, but that isn't true. A major part of the game, it's only several levels (amazing though they are) but do not get excited about Sam being in OZ for the whole game. *g*

    I do miss old characters (Wilkes, Grim) but love to see regulars back.

    The game does not stray from its original format, if you've played one SC you've played them all. I know that this game isn't for all gamers, I wouldn't recommend this to someone with little patience, no interest in espionage or stealth, or slow story build up. You can play it as run-and-gun, but I think sneaking is what the game is meant to be and really works best to get the most out of it. The game is really built so you can sneak and not shoot everyone in site.

    That said, the AI here is a lot better--in some spots. I noticed that if I was spotted by a guard or some type of security (especially in prison) he did not seem to let up, he used a flashlight (way cool) to seek out my spot and actually came all the up to where I was hiding before I snuck off. They really did try and find you. This is played on Normal mind you. Overall though, SC enemies are not that forthcoming. Usually once they have spotted you they will be on "guard" and just walk back and forth or stand in place making it harder for you to sneak past, annoying and stupid.

    Normally they have a 'walk' or 'guard' pattern that you can easily memorize and ease around, most enemies can be easily evaded or killed. However, realistically they will respond to sound and movement, get scared, search shadows if you get too noisy and team up (much like the brilliance in "Chaos Theory" (can you tell I loved CT yet? ;)

    I don't think the game is bad, has mini games to keep you a little more interested. The game is pretty linear and can somewhat be easily followed. If you've been a SC fan thus far, you will continue to benefit from this next installment. I do not believe it has gotten worse.

    On the note of saving, while saving any time is a complete bonus, I don't like having to 'rewrite' over my last saved game as I also had to in CT. Why can't I have save cells so if I did want to start over somewhere I can, instead of completly saving over all my progress with my new progress? I don't like that and took away a star.

    Overall, SCDA tried (and did succeed) to breath new life in the series with new environments and a new disconnected and reckless Sam. If anything new (or continued) I'd like to see are:

    --> Even more realistic AI among enemies
    --> More relationship between Sam and Lambert
    --> Grimsdottir's return
    --> More new environments

    Well done Ubisoft.

    Just when I Thought Splinter Cell Couldnt get any better,,,this came out5
    This Game is freaking sweet! Every move you make dictates how well you are trusted in either the NSA or the terrorist group: JBA you infiltrated. You have to be even more caculating then in all the other games. This game in some levels you are playing with a teammate (not coop but in single player). The Graphics are what you would expect from Splinter Cell: The Best the PS2 can offer. I would strongly recommend this game to you if you like the splinter cell series.

    Great game but too short and over hyped.4
    Let me start by saying this: SCDA is a great game. Its got all the pulse pounding stealth action you'd expect from a Splinter Cell game and the graphics are spectacular. But the game was way to short. The other three SC's It took me about a week each to beat (pretty short there anyway) but I beat DA in four days, three really (I only played for a half hour or so one of the days.) Another thing is the story line felt extreamly choppy. This is likely due to the fact that at many times in the game you make an important descision for Sam that effects the cinema that comes after the level. Also, gone are CNN style cinemas that have become a staple of the Splinter Cell series. Instead the story is told through a phone conversation between Sam and NSA Assistant Director Williams which was not as well done as it could have been. One final flaw is Sam's relationship with Enrica. That relationship plays in heavily at the end of the game but they spend little time developing it. I know I spent most of the time talking about the negitive aspects of the game, but make no mistake. Splinter Cell Double Agent is well worth buying since it is highly replayable since you can go through and make different descisions that will effect the game.


    Price: $43.94

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