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Devil May Cry 4

Devil May Cry 4

Devil May Cry 4 PS3 de

Product Details

  • Amazon Sales Rank: #890 in Video Games
  • Brand: Capcom
  • Model: 15782631
  • Published on: 2008-02
  • Released on: 2008-02-06
  • ESRB Rating: Mature
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .50" h x 5.25" w x 6.50" l, .50 pounds


  • Features

  • New characters and environments while blending the familiar with the new - Newcomer Nero clashes with veteran Dante
  • Signature blend of guns and swordplay
  • Deep combo system rewards stylish dispatching of enemies. Unique "Devil Bringer" arm opens up a range of combo options.
  • Exceed System allows Nero to charge up his sword with a throttle effect, revving up to three levels with powerful attack options
  • New active style change system for Dante allows him to switch styles and weapons on the fly, producing crazy combo possibilities



  • Editorial Reviews

    Amazon.com
    Fans of the ‘Hack and Slash’ wing of the Action genre are more than likely familiar with the single player, gothic-flavored action of Capcom’s Devil May Cry franchise. The first three games in the series are centered on the sword play and gun slinging of demon hunter and long-time hero, Dante, but in the most recent release, Devil May Cry 4, players are thrown a changeup, as doubt is cast on the once unquestionable motives and actions of Dante by a new, yet somehow familiar hero, Nero.

    Devil May Cry 4

    Supernatural action with style
    Nero is the new kid in town

    Nero has all the Demon fighting tools. View larger.
    Demons fear the reach of Nero's

    Demons rightly fear his "Devil Bringer" arm. View larger.
    Nero and Dante have a score to settle

    There's bad blood between Nero and Dante. View larger.
    Dante going to style points with the Lucifer weapon

    Dante's artful skill with the new Lucifer Weapon. View larger.
    Meet the New Kid in Town - Nero
    Nero resembles Dante and Dante’s estranged twin brother Virgil, familiar to players from earlier games in the series. This might be more than a just a coincidence--you’ll have to play through the game to find out for sure--but what is certain is that like Virgil, Nero has a serious problem with Dante; one that can only end badly for one of them.

    As DMC4 opens players not only witness, but participate in Nero’s trial by fire as he is unexpectedly forced to go head-to-head with Dante. The youngest, but most promising new member of the land of Fortuna’s "Holy Knights," the military arm of the "Order of Maken," an organization pledged to destroy all demons as well as defend the memory and worship of Sparda, the historical Dark Knight who rebelled against the Dark Emperor to champion the fate of humanity, the Holy Knights highly respect Dante, who is a direct descendent of Sparda. This makes what Nero and players of the game must do all the more difficult, but no less necessary. A tutorial for learning and developing Nero’s skills as well as serving as the game’s first boss battle, playing as Nero, players must hold their own against the legendary demon hunter before they can proceed further into the game. But be prepared for Dante to return later in the game.

    The World of Devil May Cry 4
    Just as in previous installments in the DMC series, the world players explore in Devil May Cry 4 is lavishly gothic, feeling both ancient and modern simultaneously and is peopled by demons and demon hunters. In this dangerous world player’s weapons are sometimes all they can count on. Although you begin your journey playing in the role of newcomer Nero, players will also have the opportunity to play as Dante, Both character’s arsenals of weapons and abilities are impressive, but not too difficult to master. See the partial list of both character’s weapons and abilities below:

    Nero

  • "Devil Bringer" Arm: Integrated into Nero’s right arm, it is a mystery even to Nero, but quickly reveals itself as a very effective weapon against demons, especially the largest among them.
  • Red Queen: Effective at when swung at high speeds, this sword has a motorcycle handle base that sprays flammable liquid on enemies when squeezed.
  • Blue Rose: Used for long range attacks, this pistol has two barrels which can be fired at once with armor piercing force.
  • The Exceed System: Allows Nero to charge up his sword with a throttle effect, revving up to three levels with powerful attack options.

    Dante
  • Force Edge: Sharp and indestructible, this sword is a memento from his father Sparda, and was used to defeat the ancient enemy Mundus and seal the gateway to the underworld.
  • Ebony & Ivory: Dante’s twin .45 caliber companion pistols. They are Dante’s trusty companions as he battles supernatural evils.
  • Beowulf: Double gauntlets and greaves hold a flashing power to strike down enemies at close distances.
  • Active Style Change System: These allow Dante to switch between fighting styles and weapons on the fly, producing crazy combo possibilities that players will need to master.

    Leveling up of both characters is done through DMC’s traditional orb collection system which can happen at any point in the game, while weapons and abilities are upgradable at the completion of levels through the new "Proud Souls" system. In addition the game’s deep combo system rewards players for ‘stylishly’ dispatching enemies by mixing and matching the weapons that they use in attacks, so it pays for players to get to know the arsenals.

    New Characters and Environments
    Joining Nero and Dante as they battle demons and each other throughout the game’s next-generation enhanced environments are a wide array of non-player characters both old and new to the Devil May Cry series. Familiar faces from the past like Trish and Lady will be there as well as new characters like Kyrie to illustrate Nero’s side of the story in the demon-filled landscapes of Fortuna and continue the legacy of fast paced, rich action players have come to expect from the Devil May Cry universe.


  • Customer Reviews

    Retracing an outdated formula for next generation results.4
    Firstly, let me say that this game is wonderful, as the title of my review would lead you to believe otherwise. I have followed the DMC series since it's initial release in October of 2001, through the horrendous disappointment that was DMC 2 in 2003, and the controller-shattering goodness that was DMC 3 in 2005, so, it's safe to say that I had HIGH expectations (as most did/do) for this sequel. For fans of the original and the prequel, nostalgia will abound, both in good and bad ways, but for some gamers requesting an NG or GoW experience, well, you're not going to find that here. Instead, you're going to find gorgeous graphical presentations on BOTH systems, well done but sometimes cheesy voice acting, some back-tracking (think classic DMC and you'll get it), and completely offensive (as compared to defensive) gameplay filled with enough challenge to satisfy fan boys and newcomers alike.

    My biggest complaint about Devil May Cry 4 is also my biggest praise: Old School. For whatever reason, the developers decided that recycling levels and bosses would be a great idea, and, in theory, it is, because you are using two different characters who play, suprisingly enough, rather differently during a majority of the confrontations . My first thought was that Nero is the "Richter Belmont" stand-in for the "Alucard" Dante, and I wasn't too far off. The possibilities of heavy-hitting, nasty looking combos out of Nero are almost endless, thanks to the inclusion of the whip-like Devil Bringer, whereas Dante, with the ability to switch weapons AND styles on the fly leaves ample opportunity for, we'll call it, ecclectic devil destruction. Seriously, the combat in this game is fast, fluid, and aggressive, and may take some getting used to for newcomers to the series. Don't think that I'm equating it to a Dynasty Warriors experience, but more like NG sans the defensive tactics.

    The sound in the game, while not top quality or reinvented, fits the experience perfectly. Techno-Rock + Goth-Classical Music certainly add to the experience, considering the locales, which I'll get to later. If you're wanting a brief summary of the music for this game, just listen to any other DMC soundtrack and you'll be right at home. Also, the voice acting in this game is fabulous, in part due to the recruitment of Johnny Young Bosch as Nero, who, after Trigun, Bleach, and Wolf's Rain, to name a few, has had more than enough time to master the honing of paper characters into vocalized existence. Dante is played by the same voice actor that played him in DMC 3, so not much has changed in that dept. My only complaint comes in the form of the translation from Japanese to English, as some of the phrases uttered by the characters come off as silly, childish, or simply confusing. Outside of this, being a fan, I couldn't ask for anything more.

    Graphically speaking, this game is pretty. It may not be Uncharted pretty or Mass Effect pretty, but, for a beat-em up game, they are more than enough to satiate the pixel gods. Character-wise, the game is polished and flowing, with hardly any aliasing, clipping, or tearing involved. Location-wise, the game shines, as each location, although there are few, evokes a distinct feeling once entered and explored. What I'm trying to say is that each locale has it's own vibe, that, if you let it, will suck you in, that is, until the back-tracking begins (again, remember old school DMC). My biggest complaint about the graphical presentation of this game comes in the form of shadowing. In some stages of the game, it resembles the blocky, almost super-deformed style of the original DMC, whereas, in others, the shadows are cast almost haphazardly, not appearing in their natural position at all. All in all, however, the graphics are truly a beautiful aspect of the game that do not hinder the enjoyment level of this game in many ways.

    Overall, this game is a must buy for any action-adventure fan. Notice that I did not bash the game for the 20 minute install time (PS3 Only) or the fact that, in essence, this game is DMC 1 Redux. If you loved, missed, ranted, or raved about the old style of DMC, well, then you're in for a suprise, as Devil May Cry 4 delivers on all fronts with a retraced but enhanced formula that, while good and bad, has influenced games like God of War and Ninja Gaiden since the series' original inception in 2001. In the immortal words of some guy I'll never meet:

    "If it ain't broke, don't fix it."

    Aging Formula3
    Devil May Cry 4 is a game of contradictions. For every instance where the developer improved the DMC formula there is an opposing area where things have remained untouched since the original game dating back to 2001.

    I'll begin with what players will likely notice first about DMC 4 - the graphics; simply put they are gorgeous. Throughout the game the player will be treated to an assortment of environments from urban to jungle and even arctic. Each area is rendered beautifully and I found myself stopping to admire the scenery several times. However, as much as the environments have improved graphically there is one glaring issue, they're still pre-rendered static backgrounds. Just like the original DMC on the PS2, the backgrounds provide no interaction, other than a few props like chairs and benches nothing in the environment can be affected by the player. No matter the level of destruction you render on your opponents - and some of the combos in the game are fantastically destructive - you'll never scratch the environment around you.

    The pre-rendered backgrounds also present another problem - the camera. Although certain environments do allow the player to adjust the camera for a better angle of the action around them, many areas do not. You'll be stuck with the same fixed camera featured in games like Resident Evil. I can't for the life of me understand why Capcom loves these fixed cameras. The frustration of repeatedly failing to make a jump or accomplish a given task because of the poor camera is only amplified when you're faced with fighting multiple enemies. Often times you'll be completely blind as to where your enemy is, resorting to mashing the attack button in hopes of escaping the area alive. The camera in short is simply not up to par with the attention paid to the graphics.

    The game includes 2 playable characters - Nero and Dante. Both have their unique weapons and combinations though Dante is clearly the more diverse character with access to far more weapons than Nero. Here again the graphics for the combinations are spectacular. The unfortunate part of the combo system is that it's mostly centered around a single button. There are some slight deviations based on what character your using but nothing very diverse.

    As I mentioned the game features 2 characters. At some point in the story you'll switch control from one to the other. Without wanting to spoil anything I'll leave out most of the details, suffice to say though that it marks a huge disappointment in DMC 4. One you do advance far enough into the game to switch characters be prepared to travel back through the exact same landscapes only in reverse order. You'll be seeing the same environments and inexplicably battling the exact same bosses that you just defeated. I feel as though Capcom finished the game and realized that it was far to short to sell as it was and made the player trudge through the game again just to artificially lengthen it. To make matters worse you'll be fighting the exact same bosses a 3rd time before the game ends.

    The music and sound effects in game are merely passable. There are moments where the soundtrack is actually quite good and fitting for the cut-scenes. However, when in combat the exact same terrible heavy metal track plays over and over again. It's aggravating having to listen to the same song time and time again.

    Speaking of cut-scenes Capcom included an abundance of them throughout DMC 4. They are generally quite good in terms of graphics and voice acting, however, the love story infused with a generic betrayal/revenge subplot falls flat. I found myself caring less and less about the confusing story as the game progressed. It basically boils down to "kill the bad guys, save the girl". Nothing revolutionary here.

    Aside from the revamped graphics and some slight online implementation in the form of leader boards and achievements there isn't much new to the series. I keep reading in various articles how western developers are pulling ahead of their Japanese counterparts and I think games like DMC4 are a prime example of why. Instead of changing the more trivial and frustrating aspects of the game Capcom has only wrapped them in a prettier layer. I lost count of how many times I stumbled into a new area in the game and was sealed into the room by a "ghost web". The only way to proceed was to destroy the enemies in the area. Why is there a need to even have something like that? There are many other ways Capcom will test a gamers patience as well. A confusing layout to some of the maps, random mazes that have no logical reason and don't fit into the game are everywhere. It seems like Capcom just threw these things in to lengthen the game. The worst part is that you'll have to clear these areas and mazes more than once since you're forced to play back through the same areas you cleared.

    Devil May Cry 4 is worth playing and die hard fans of the original game will likely be satisfied but there are far better games out there. Try before you buy, even at a discount price, it may not be worth admission.

    Gameplay, Style, and Graphics are all fantastic5
    The latest in Capcom's Devil May Cry series, DMC4 introduces some new elements but keeps a lot of the styles and conventions that made Devil May Cry popular in the first place.

    The story this time revolves around Nero, a member of The Order of the Sword, a group of holy knights that protects the world against demons. Nero sees Dante, the hero of the previous games, kill the holy leader of their order in the middle of a crowded sermon. After fighting Dante - the story's introductory battle, which ends in Dante leaving with a smart remark - Nero must protect the city from the incursion of demons that have overrun it. The mystery of the occurrences and the truth behind Dante's purpose runs deeper as the story progresses.

    As mentioned, the main character is Nero, not Dante. However, for the most part, Nero is similar to Dante and Vergil - a white haired pretty-boy in a long coat with a sword and a gun. Nero has three main weapons - his sword, the Red Queen, his dual-barrel revolver, the Blue Rose, and his glowing demonic arm, the Devil Bringer. Each has its own purposes and abilities. The Red Queen is used for most of the game's combat. Besides combo attacks and the like, it can also be "revved up" like an engine (the sword's hilt resembles a motorcycle's handle) to increase its damage. The Blue Rose isn't as damaging as either of the other two weapons, but can be used to wear down enemies - particularly bosses - from a distance. The Devil Bringer is used for throws, but also functions as a grappling hook for use in certain areas and against large enemies. Fans of Dante need not fear, as he is playable as well in parts of the game, using the weapons and styles he possessed in previous games.

    DMC4 has a lot of callbacks to old games - moreso than the others do, anyways. The presence of the female leads from DMC 1 and 3 ties connections to those games (the other ones simply acted like they weren't there, similar to Bond Girls) and the introduction of the almost hilariously sexualized Gloria adds a new face to the series. Despite the difference in character styles, Nero and Dante play fairly similar apart from a few differences. This makes Nero familiar to fans of Dante, and Dante familiar to people who have played only this game and played Nero. Finally, the difficulty options are classified as "Normal" and "Devil Hunter", the latter being for people who have played the previous games and are used to the difficulty level established by it.

    The graphics are phenomenal in this game, especially in the cutscenes - this actually leads to some parts where the in-game fighting seems drastically overshadowed by the cutscene fighting. As a whole, the game is very nice to look at, with plenty of cool effects to add to the stylish combat system that DMC loves. The sound is pretty good, with a rock-and-roll soundtrack during fight scenes, but it's nothing particularly exceptional. On another technical note, while the installation on the PS3 version does take 20 minutes at the beginning, I noticed almost no loading time during the rest of the game - the entire thing was smooth and seamless.

    The gameplay, style, and graphics in this game are all fantastic. Capcom definitely knows what people want from a DMC game, and 4 delivers. The only mitigating factor is, even with the "normal" difficulty level, DMC4 can still get insanely hard at times (outside of combat as well as in it). But, as a whole, DMC4 is a solid package with a lot to love, and if you're willing to invest the time and effort it's worth it.

    9/10


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