Drake has lived a happy and peaceful life in their city. He never bothered anyone, and never wanted to be a hero. Suddenly an army of undead, led by necrosis, destroyed the town of Drake. You can not do something, Drake left the rest of the village and became a professional. A few years later, while the sale of swords and shields, Drake is caught in the crusade, a rebellion of noble minds that are not to destroy Necros and his army of undead. Take control of Drake has joined the crusade. Run, jump and climb through 3D environments like Drake destroyed legions Necros with swords, axes, clubs, and a little 'magic. Necros Drake will survive to fight, or leave the Cross at the first opportunity? Play Crusaders of Might & Magic and see what happens.
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GameSpot Review
Don't you hate it when monsters storm your village, kill your family, and leave you for dead? Well, if you own a PlayStation and don't mind a little role-playing action, you can exact revenge on those bony freaks. In 3DO's Crusaders of Might and Magic, you star as Drake, a hardened hero with a flair for magic and a penchant for butt-kicking. Suckered by the fair Celestia into ridding the land of Necros' undead legions, you'll travel back and forth across nine areas of dank forests, majestic castles, and depressing dungeons. Whether you're in the oppressive stronghold, the majestic citadel, or on glistening glaciers, you'll encounter quirky villagers, macho guards, and a near-limitless cadre of vile demons. At its core, Crusaders of Might and Magic is a 3D action role-playing game, akin to a fantasy version of Soul Reaver. As Drake, you can run, jump, climb, attack, and dole out magic like it's going out of style. Most of the time, you'll be running about swinging your weapon at enemies, acquiring items, or yapping with the locals. To even up the odds, a variety of swords, axes, maces, and other handheld attack accoutrements are at your disposal. You've also got plenty of shields, spells, and assorted healing potions to support your endeavors. As the game progresses, you'll acquire even better weapons and more spells, while continually increasing your experience and stamina levels. The monsters you face have vulnerability to or strengths againstcertain weapons and spells, further contributing to the game's lasting appeal. Survive through to the end of the crusade, and a satisfying battle with Necros awaits, provided you can defeat the sheer number of demons the last few levels throw at you. Though Necros' henchmen are no slouches in the difficulty department, the game's control system is actually the greatest learning curve that prospective players must surpass. Indeed, it is somewhat of a bear to switch weapons or items during the heat of combat, since hitting select, then X, then left or right, then select again is a pain to do hundreds of times, especially when you've got ten shields and 30 spells weighing you down. Still, it's no worse than the submenu systems of Resident Evil or Tomb Raider. If you can see past this solitary quibble, the fighting system is enjoyable, and exploration is easy enough. Furthermore, who doesn't want to go around brutalizing the undead with a weapon called Divine Justice? Visually, Crusaders of Might and Magic serves up the goods in a crisp, clean, and refined way. Corridors, dungeons, forests, and castles are all well detailed, replete with torches, tapestries, vines, and a plethora of other interior-decorating niceties. The polygonal character models are, for the most part, exceptional, with a believable level of animation. Loose-fitting clothes flap in the breeze, swords emit sparks on impact, and enemies even hunch over in pain as your fireballs of death implode their insufficient chest cavities. When you find yourself approximately 30 minutes into the game and notice the gleam off the captain's sword, you too will be at least somewhat impressed. There are minor amounts of texture-warping and clipping issues here and there, but no more than those found in Soul Reaver or Shadowman. The game's sound is also above average, delivering the type of experience that fantasy fans eat up. The music is both enchanting and varied, leaving little room for complaint. There's a decent mix of classically orchestral and New Age-style music, which adds to the game's somewhat medieval appeal. Weapon sounds are also exceptional, varying in both pitch and timbre, depending on where and what they impact. Even more impressive are the grunts, growls, and guttural utterances the Legion monsters produce - so scary that even Resident Evil fanatics will take notice. Like a cherry on top, there's also plenty of character-interaction speech, which furthers the game's intricate plot while breaking up the monotony of exploration. Admittedly, Crusaders of Might and Magic isn't the best role-playing game nor the best 3D adventure title. However, it represents an ample merger of the two genres, aiming to please those who desire both plot and variety in their dungeon adventures. While those burned out on games such as Tomb Raider, Soul Reaver, and Shadow Man may want to steer clear, those looking for an engrossing RPG experience and a good 3D adventure may want to check out Crusaders of Might and Magic. [Editor's Note: Contrary to what you may have heard out there on the Web, the final version of Crusaders of Might and Magic is not a buggy, crash-laden piece of software. We played through the game from beginning to end, and it didn't crash once.]--Frank Provo--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.
Customer Reviews
UGH
this game was plain and simple not meant to be for the playstation. It's graphics are glitchy, gameplay is boring and repetitive and and the game is just plain not very much fun to play
Promises of an average adventurer...
The game was good in most places - I tracked and bought this game after I played the demo in the Catacombs (which by the way, is the best episode in this entire game, and you have to go through the catacomb each and every time you complete a mission). After buying, I couldn't wait to play it, so loaded it into my station right away.
The game was so-so (barring the first introductory cinematic) until I got my first mission and got to the catacombs, and my adventures had begun. The journey through the catacombs is one of the most challenging episodes in this game. The other challenging places are - the stronghold, the land of the ice giants, the land of dwarfs, to mention a few. The stronghold provides ample opportunities to guiltless gore, with its various demons and monsters. A good trick in the stronghold is to turn one type of monster against another, and watch them fight each other to death, which you see only in some other games (like Doom, for instance).
The ice giants were almost impossible to kill, but finally I got through this stage as well.
After each mission, you go back to the queen, and that can be done only if you go through the catacombs. But the game doesn't become boring because of this, since the experience differs each time - each time you pass through the catacomb, the NPC's are different in types capabilities, powers, speeds, weapons, and weaknesses. So there would not be a single point in the catacombs, anytime, when you would feel alone. And each time, you will pick up a new set of spells (and some of them are so cool that you can't wait to use them on the next demon you encounter). But a caution of note though - not all spells work on all types of demons - use a ' Soul drinker spell on a giant, and you can suck their life, but use it on a skeleton, you would actually ' lose ' your life - doesn't that show real thought from the designers? Well, that is what makes the game more challenging and fun.
The challenge is there, but all that is required from you is to remember the combination - block and attack - block and attack. Do this over and over you can defeat almost anyone (but beware of the ice giants though, they have immense power, and cannot be harmed easily - using soul drinkers on ice giants is a good idea).
Well, in summary, it is interesting almost all of the time, and the graphics are pretty ok for a RTS game. If you don't have any other game, then you can play this game. But there are other games which are far more advanced than this game now. If you get a cheap copy, and really want to see how RTS games work, without getting killed easily, then this is the game for you. If you are the kind of players who would rather fight with a swords (various types, including boomer axes, which return to you after hitting the target), shields (the shield-rush can be used inflict damage to your enemies), magic (and there are many items you can pick-up in this catrgory), rather than picking up guns and nuking your enemies, well, this game could be for you. It was for me! I never regretted that I bought it.
What a waste of 12 hours
Yup, you got it. All you do is fight look for items you need, opps thought you needed, and fight, fight, fight. Game was way to easy and considering how much running your character did it is amazing his legs were not shorter. But I guess it was a good thing he had to run so much, because otherwise the game would have been done in less than 4 hours. Graphics, to me anyways, seemed fine. The soundtrack was very lacking. And the final battle was way, way, way to easy.
Price: $44.94
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