Take your SEALs Fireteam action game full of special operations weapons of mass destruction and a former KGB agent in SOCOM: U.S. Navy SEALs Fireteam Bravo 3 for the PSP ® system. SOCOM: Fireteam Bravo 3 allows players to join forces with similar, with a vital national security that includes realistic military action, tactics and teamwork anytime, anywhere.
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The third installment in the Fireteam Bravo series, SOCOM US Navy Seals Fireteam Bravo 3 is a third-person tactical shooter for PSP that drops the player, as leader of a four man squad of Navy Seals, in the middle of an internal conflict in a fictional, former Soviet republic. Featuring a brand-new story exclusive to the PSP, over 70 weapons and items, outstanding graphics and online multiplayer options including 16-player versus and 4-player co-op it is a worthy addition to the Fireteam Bravo series.
In SOCOM US Navy Seals Fireteam Bravo 3 you lead your SEAL Fireteam in an action-packed special op hunt for weapons of mass destruction and an ex-KGB agent located in a fictional war-torn former Soviet republic. Alexander Gozorov is a man that does not want to be found, an ex-KGB agent with ties to the Russian Mafia, he has killed everyone we have sent to find him. Gozorov is believed to have information on a major imminent attack against western interests. Time is running out and your 4-man team of US Navy Seals is sent in to track him down. Gameplay As with any tactical shooter, Fireteam Bravo 3 is all about squad-based combat. In single player action the player is in charge of a four-man Navy SEAL team on a clandestine mission in the fictional Balkanized republic of Koratvia. Being that the Seals are interfering in an internal conflict on foreign soil, plausible deniability on the part of the US government is built into the storyline. This affects the way the game is played in that objectives and support, although clear and present, are not as heavily supported be intel, audio communications with superiors or extensive weaponry provided from the beginning of the game as in other games. Instead, briefings are provided through brief cinematics and most of the game's 70+ weapons and items can either be found, taken off enemies or purchased using "Command Equity" points, which as in the previous Fireteam Bravo game, are awarded for objective completion. In the end, what this means is that players will be flying by the seat of your pants more than in previous game releases, but also have more perceived freedom of play. Fireteam Bravo 3 also features a number of new combat features. First, players have more choice in how they command. A full command option, where the precise actions of each member of the team against a common target is available, but they can also defer specific commands to perform coordinated attacks on different targets. The game also features an improved cover system that allows you to target and fire at enemies from behind cover, minimizing the damage that you take. You also have the ability to quick toss grenades, instead of having to focus your trajectory. Finally, Fireteam Bravo 3 also features a regenerating health system, allowing players to regain life if they can survive incoming fire and the visual fogginess that engulfs a wounded fireteam member.. Multiplayer Support and Modes One of the areas where Fireteam Bravo 3 shines is in multiplayer. Players will enjoy 2-16 player wireless multiplayer game support, across eight game maps, both via ad hoc and infrastructure connections. Full four-player co-op is also available, with all the combat tactics available in single player campaign. Push-to-talk mic support is available for squad member communication, as well as replacement AI character availability if a player chooses to drop out of a co-op game. Along with Team Deathmatch and Demolition modes from earlier Fireteam Bravo releases, players also have access to new modes: Tug of War, where teams must hold specific positions to gather points; and Leader, in which a team member designated as leader is moved to a specific location while under enemy fire. The player who takes out this leader becomes the new leader, with his/her teammates taking on the role of protectors as the mode starts over. Customization Fireteam Bravo 3 allows for maximum customization, both in single player and multiplayer modes. In single player you are able to customize your weapons and those of your squad with a variety of accessories, including scopes, silencers and under barrel attachments. In multiplayer, customization is taken even further with the ability to choose from a variety of special forces, including the KSK, Korean 707, Australian SASR, as well as to create specific tags, uniform colors, etc. Player's friends lists from PlayStation Network can also be imported into the game so you know when and where friends are playing. Key Game Features |
Customer Reviews
2010 Game of the Year (it should be)
This is a game that I really enjoy. I had been anticipating the release of this third game in the SOCOM Fireteam Bravo series ever since thew title was announced.
Pros:
-many weapons
-weapons very customizable
-good graphics
-fastest loading time for any of my psp games
-great story
Cons:
-short story mode (consists of only eight levels and one tutorial level)
All in all, I highly recommend this game for anyone that is interested in a quality third-person shooter for the sony psp system.
If you like SOCOM 1 and 2 you'll like 3
Good game. The additional 2 team members add to the action. If you liked the game play of the previous SOCOM's you won't be disappointed with the newest version. However SOCOM 3 in my opinion is not as good as 1 and 2 and that is why I gave it 4 stars.
Good Game... But boycott Sony's activation code
This is a great game for the PSP, if you like the SOCOM's then this Story mode is a little short but they make up for it with an unbelievable amount of guns and costumes for multiplayer. Makes me wonder why Slant 6, now the makers of SOCOM, why couldn't have added these guns to their PS3 version "Confrontation". How is a PSP game gonna have more gun options than a PS3 game? Anyways...
Either way the main problem with this game, and should be for everyone who enjoys playing games on Sony's platforms, is that Sony launched this new plan to stop piracy by adding an activation code to the game so that way you need to activate your game to play online. The activation code can only be used on one system, new activation codes are going to cost 20$! This idea is to stop "pirates" from "stealing" the game. The problem being is that this is a scam on all those who enjoy sharing your games with friends, buying used, and trading in games.
For all the support that gaming stores give Sony it seems like all they are interested in is running a monopoly on their games. With the PSP Go you download the games so there is really no reason to even go to the game store. And now with this activation code it seems like they are trying to drive a dagger right in their heart. Whats the point of buying a used game if you have to turn around and pay [...]$ for some stupid activation code to play online. Im sure that there are more innocent gamers being affected by this tyranny than there are "pirates" stealing games.
Imagine if other companies in the world did this. What if you went to buy a used car and payed $5,000 for it. Then as soon as you go to start it up and drive off they tell you that you now need to pay another $20,000 to "activate" it. This idea is bologna and if any other companies tried to do this people would have a fit and boycott them.
Call Sony and complain... this was supposably a test run for this game to see how the plan went. Hopefully Sony Computer Entertainment isn't so out of touch with the gaming community to realize this is a horrible idea, and so is charging for online play... which i heard might be their next move.
Price: $36.99 & eligible for FREE Super Saver Shipping on orders over $25. Details
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