Designer Series, RPG Maker 3 for PlayStation ® 2 entertainment system is easy to use tools and processes 2D and 3D worlds of education that can produce exciting and enchanting games. This is his best stories. Choose your characters, worlds, objects, landscapes, add a script and more. At no time has a custom title created by this server. Includes a bonus game for six hours, Dear Brave Heart
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Test your creative skills in this Playstation 2 editor
Gamers are very picky. I know, because I am one. We want good, fun games and don't care how we get it as long as it's there. Very few gamers actually think about that last part. I'm here to say, after spending countless hours with Agetec's RPG Maker 3, that I appreciate developers a whole lot more and I am well informed on how difficult it really is to make your own video game.
As I said, this isn't a game. This is a designer's tool that is available for people hoping to be developers in the future. In that sense, Agetec has provided a great little package. RPG Maker features several tools and provides so many different things to do that it is entirely possible to spend hundreds of hours making a game to call your own. You can create character classes, then characters to put in those classes. You create items and set their price, uses, and who can use them. You make your own special attacks, enemies, cities, dungeons, world maps, events, and cut scenes. There is a ridiculous amount of things to do and it's completely up to you, the designer, to make use of the tools and come up with a good game.
Unfortunately, as I said, making a game is pretty damn hard. Agetec doesn't make it much easier with how they set up a few things. For example, making different events and linking them together is one of the hardest things I think I've ever done. Maybe it's so difficult to me because Agetec's developer lingo doesn't register or come close to being comprehensible, but anyone with experience should probably slide through the menus with ease. Once I got the hang of it, it wasn't too bad; linking conversations and options together with battles and other events wasn't all that tough after a few hours of practice. Luckily, it is always possible to Play Test your game and find errors in code, which is easily accessible in the Editor menu.
Another thing that might require the use of a spreadsheet program (like Excel) or just writing down numbers is keeping track of attributes and parameters. While making characters and monsters, it is extremely important to remember levels, HP, attack powers, and the like. After all, you don't want to have a tough time with monsters at the start of the game because you set their HP too high or their attack power up. Alternatively, you have to be sure to keep them challenging. That was my problem; I made all of my enemies rather easy and battles ended in two or three turns.
The biggest problem with RPG Maker 3 is that it looks and sounds as ugly as sin and the in-game controls are the same horror. The graphics are very archaic, which isn't surprising. Still, I was hoping for at least a slightly better-looking presentation. For example, there are over 50 animation effects available when making an attack. I tended to not use them, simply because they look awful. The character models are boxy and some of the different color variations are ridiculous. The music is repetitive and generic as could be, and the sound effects are similarly generic. I'm not expecting graphics or music on a Final Fantasy level, but I thought that the character models and environments could look a little better than they do.
Last of all, the controls are awful. By default, your on-screen character during your game walks at a snail's pace and only speeds up while holding the triangle button. Walking around a town feels almost like driving a go-kart because there is no way to turn around without making a circle and then heading in an opposite direction.
A very important thing to note is that buying or even playing RPG Maker 3 without a USB keyboard is a foolish choice indeed. I mentioned that it takes a long time to put things together, and that time is increased tenfold without the use of a keyboard. Even if you hunt-and-peck on a keyboard, you won't wear out your controller and your hands by typing in conversations with a controller.
Despite a lot of superficial complaints, however, RPG Maker 3 is the best way to put your imagination into a playable game. It might be ugly, but it's yours. My game was incredibly stupid, but for every minute of frustration, I'd later have a feeling of accomplishment any time I got something to work. Naturally, I'd recommend this to gamers interested in putting their ideas into virtual reality. If you're impatient, give it a try. You'll probably still spend hours on the game, even if you despise what is produced.
New game, New problems
I decided to write this review pretty early, but only because I want to save some people their money. It's not that I hate the game, but it really just doesn't have enough substance to make it a reccomendable purchase.
Somebody has found something to complain about with each RPG Maker. RPG Maker 1 for playstation was excellent, yet people didn't like spending so much time creating games. The game also had some weird problems. Sometimes certain triggers would not work even though I spent hours inspecting them. Still, it was a fun game to play and it looked and sounded great for a 2d game. RPG Maker 2 was way too complicated. I don't mind spending time having to learn alot to play a game, but some things in RPG Maker 2 were ridiculous. If you wanted your attacks to do damage in a battle, you had to make a trigger for your items and a trigger for your items triggers and then an attack trigger. It was a little too advanced. Still, some people had fun with it.
RPG Maker 3 has improved on some old problems. Alot of people complained about having no character portraits, and they put them in this game. Some of them match up with the characters, however 80 % of them do not look like the character models. That is another problem. There aren't that many character models in the game. It is ridiculous as to how few people there are and how many towns I plan on creating. You will see the same people over and over again. Also, alot of those models don't look good for the characters I have in mind. I just want some normal looking adventurers, yet many of the models are too strange looking. Even worse, your party will consist of the most stereotypical characters ever. Personally, I wanted a thief who could carry an axe. HOWEVER! The only male character model that could carry an axe was a dwarf. If I want my guy to carry an axe into battle, he has to be that dwarf model. If I want some dude to carry a sword into battle, he can either look like a gladiator or Charlton Heston from Ben-Hur. To sum this up, the character models are too limited and probably won't appeal to what you like.
Making towns, houses, and field menus is easy. You can create some interesting places pretty simply. Here's the problem with this feature, you can only create so much towns. You can't create an epic RPG because you are limited to how much stuff you can create. Plus, the game takes like 2400 memory. This is the most I have EVER seen on a game. The second highest was grand theft auto for 1100 memory. The game takes 2400 memory per game you create. Memory cards only come with 8000 or so memory. 2400 is ridiculous.
Creating events is like RPG Maker 1. Most of it is easy and it isn't nearly as complicated as RPG Maker 2. The storytelling feature is interesting. You can only create a limited number of storytelling stuff though, so that sucks.
The controls in the game aren't that good. You can only select options in the battle menu with the d-pad. In the terrain editor mode, the d-pad moves too slow, yet the analog stick moves real fast. To look around your character, you can use the right analog stick, yet it doesn't move fast enough. The worst part aobut the control scheme is walking. I shouldn't have to complain about walking, but it is alot like resident evil. You can only move forward and turn around real slowly. If you hold down the analog stick as far as it can go, your character will walk so f'ing slow. In order to sprint, you have to hold the triangle button down. This is AWFUL. It does not feel comfortable to hold triangle down. Besides, the triangle button is pressure sensitive. If you don't press down on it firmly it doesn't work. They screwed up because they made it so that you have to hold it down as far as it will go, otherwise you won't run.
The most striking problem of all... if you don't want to spend money on a keyboard for your playstation, don't even bother buying this game.
Wait, one more problem. Many times in battle when you cast a spell your playstation will have to slow down and load for a second or two. You will notice this and say, "What the hell? I shot off a fireball and my system had trouble loading?" It confuses me too, but apparently this game can't even handle it's crappy looking spell animations.
Wait, I found another problem. All the spell animations in the game look stupid. You can barely customize them, and it isn't fun doing that. They should of used RPG Maker 2's spell animation stuff because it was really fun and interesting.
To be honest, this game just isn't worth 50 dollars. It can be good, but it is so limited that eventually you won't care about how beautiful the terrain CAN look. If for 50 dollars you got the game, a keyboard, a memory card(because the game takes up a little over 1/4th of your memory card's memory), a hard-drive(there's a feature to use a hard drive because the game can't load up simple spell animations), and a network card to download people's games online, the game might be worth it.
Not as Good as Many Free Level Generators
RPG Maker 3 is a software program designed to help newbie coders learn how to make their own adventure game. As you might expect, some people think it is great - and others find it very limited.
Many modern games come with "level creators", so most people who are interested in game design have given a try at putting together a level or two. You lay out the rooms, add in textures, add in a few character models and then see how things go. You quickly learn just how much actual work is involved in designing a level that is enjoyable. It's not just about adding halls and doors. It's about designing a world that seems realistic, that is fun to explore, and that provides challenges.
That all being said, the toolset that you use to create your world should be as easy to use as possible. Since designers themselves often use in-house level design tools to create their own game levels, that should make sense. I'm not sure, therefore, why the RPG Maker 3 tools seem so cumbersome.
Yes, the user needs to be able to think in 3D space, and yes they MUST have a keyboard. That's not an unreasonable request if you're typing in dialogue. And yes, the user needs a few memory cards! When I'm doing song creation on my home PC, I have a very large hard drive to work with. I completely expect when I'm designing games on my PS2 that I have a few memory cards to work with, to save variations of my games and keep backup copies.
That all being said, the game tools should be very easy to use, well organized, and easy to see. RPG Maker 3 just doesn't seem to come through on those points. The command sets are not always intuitive. The graphics are not PS2 worthy. And the components ...
You would think the actual components you had to work with would be relatively high quality. But they're not. The textures, character models, sounds, animations, and virtually every other aspect of your "building blocks" could really be improved. This is in essence the easiest part of the software product for them to have done right! There are trillions of character models out there in a wide variety of games. Why only provide a few stereotypical ones? PS2 developers have done some amazing things with textures and organic objects. Why give us cheezy low-rez versions? It was really rather surprising the low level of items provided with which to make your game.
I am a developer and I fully realize how hard it is to create a game. I understand that the best games come from learning the actual base level language that the console understands, and to work with that. That being said, I have used MANY level generators for games which are easy to use and which provide amazingly good graphics. Usually those level generators are provided as free bonus items included with a full length regular game. For this RPG Maker to sell as a standalone software product - and to have *poorer* level generation and building blocks - makes little sense to me.
Not Well Recommended.
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