Continuing the dramatic story of an epidemic caused by a biological weapon secret that infect the inhabitants of Raccoon City, Resident Evil Outbreak File # 2 takes a long survival horror fans back into the world of online terror. Citizens are carnivorous zombies took to the streets, while only a few desperate survivors remain. With a total of eight characters in total, each survivor has different and unique opportunity to use to flee the city before the government, but also destroys hydrogen bomb with a mortal. new scenarios, improved computer AI, additional character powers, and some load times are some new additions to the game than the previous version. Developed exclusively for the PlayStation 2.
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New Outbreak, same old problems.
The next volume in Capcom's Outbreak series comes to a console near you! The concept and play mechanics are still the same as the first game, and it's ready for online gamers to try it out.
Some greatly appreciated improvements are being able to instruct AI in single person mode to use items in their inventory. Being able to select one's partner in each scenario is useful, but not all characters like each other. There is a new like system. If they like you, they cooperate more. Pretty basic and easy to understand.
The feature that I like the most is the ability to actually move while you shoot and attack. This makes it easier to dodge and avoid being hit when trying to attack up close. The control scheme for it takes a bit getting use to, involving you to use both the right and left shoulder buttons, but it works. Why they didn't have this in previous Resident Evil games before...nevermind.
Fans will Like the new stage inside the RPD police department, and also being able to transfer data between games for costumes is nice.
However, as with the last Outbreak, there are issues. Capcom made it clear that they weren't planning on using any voice chat for the online mode. While I personally have no problem with this, it can get very annoying trying to talk to people with only the preset options in situations that require coordination between people.
Remember the load times for the first game? Well, they too are back. Though the time it takes to load between room to room seems to have decreased in length from the first game.
AI for NPC's in offline mode can get annoying. Sometimes it seems to work, and others, it's dumber than a box of rocks.
No adjustable camera still. And from just playing the first stage, some angles can get awkward and difficult to work with.
Fans will scoop this up and ignore its faults, if you're not sure then try before you buy if possible. With various characters and many things to unlock, it has great replay value. And it will take multiple walkthroughs to complete everything. While File 2 has improvements, here's hoping that if a 3rd one is released, they can truly make it better.
Frustrating Than Scary
Personally, this is the FIRST Resident Evil game I own, and I'm TERRIFIED of zombies (I don't know why, I just am.) When I (finally) started to play this, I thought "Hey, this isn't so bad," but as I played more and more of this game, I knew it would get bad...
For starters, the more you venture into a certain scenario, you realize at just how frustrating everything can be; from the stupid, annoying zombies, to the tough/ very hard puzzles to solve -- and not to mention you have a certain 'time limit' to this whole thing since you have a virus gauge that kills you when it gets to 100%!
Most of the characters you choose only have four item slots, and it makes you mad that you can't carry more then that. Usually, if there's something important that you HAVE to carry, you most likely have to give up something you really want to keep, but have to get rid of it for the IMPORTANT item!
Also, the two characters that accompany you hardly listen to you. Sometimes they can be helpful, but most of the time they just ignore you and get in the way. It would be nice that when you're ever in trouble and call for 'help!', they'll actually HELP you instead of going "okay" and just run around and do nothing.
I guess this game has SOME good sides to it. The environments are really neat looking, and the whole "point and move" option is very helpful instead of having to stand still and fire something. To actually move while you're aiming is great when there's a monster about to run into you or stampede over you.
I have a players guide to this game, and... it CAN be helpful, but overall, it's [...] It took me FOREVER to figure out this one scenario with the guide, and then it dawns on me that ALL puzzles, monsters, and items differ from what diffuculty level you have. Although, even in easy mode, things are quite frustrating, so if you're first starting out a game/ scenario, do an easy level first so you get used to the gameplay for the future. Also, for the scenarios, choose your charactes/ your team wisely for every character is best for a certain 'world.' I reccomend trying all charcters in a world and see which one works best for whatever situation.
Overall, if you're totally dense on puzzles (which would be me) and are TERRIFIED of these annoying monsters, then I DO suggest getting the players guide for it. Otherwise, if you're a BRAINIAC at puzzles and easily get through these monsters and such with no problem, then don't get a guide; it'll just confuse you.
Do not buy.
Capcom as of March 29 2007 has taken the game servers off line for File #2. I would highly suggest that you not buy this game as the computer AI is extremly horrible and the only decent game play came from playing with others.
Price: $74.52
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