วันศุกร์ที่ 9 พฤษภาคม พ.ศ. 2551

Resident Evil: Outbreak

Resident Evil: Outbreak

Resident Evil Outbreak par Playstation 2

Product Details

  • Amazon Sales Rank: #6375 in Video Games
  • Brand: Capcom
  • Model: 26027
  • Released on: 2006-08-07
  • ESRB Rating: Mature
  • Platform: PlayStation2
  • Original language: English
  • Number of items: 1
  • Dimensions: .60" h x 5.30" w x 7.50" l, .30 pounds


  • Features

  • Race against the clock in this deadly survival-horror game as you search for traces of uninfected life
  • Collect weapons and equipment for use against the zombies, and fight your way through them to stay alive
  • Witness the chain of events that span from Resident Evil 1 to 3 -- your character choices will enable scenarios from each
  • Cooperative and 4-player multiplayer gameplay for terrifying gaming -- you'll never know what's waiting for you in the darkness
  • Advanced game mechanics and 3D graphics to emphasize the horror aspects and improve gameplay



  • Editorial Reviews

    Game Informer Review

    The virus has spread online, and Resident Evil's gameplay has never been so infectious. Fighting for life with three human-controlled characters at your side definitely adds an element of unfamiliarity to the survival horror mix, but make no mistake, this is still Resident Evil. Whether you find yourself jumping out of your seat as a zombie crashes through a window, marveling at the action in the cutscenes, or complaining about the stiffness of control and awkwardly placed camera angles, this is just another trip to Raccoon City. Only this time, you're with friends.

    I really have to hand it to Capcom for making teamwork the cornerstone of gameplay. In every room that you reach, this game hammers home the message that you have to stick together and work as a group. When jumping from one rooftop to another, you may misjudge the distance and fall short. Thankfully, a teammate can pull you up.

    Even before the game commences, you'll find yourself coordinating tactics with your soon-to-be companions at the character selection screen. In a similar vein to an RPG, each of the eight playable characters that you can select brings completely different abilities to the table that you must factor in. Do you bring a lock-picker? Someone with extra inventory spots? Or rely on firepower with a weapons expert?

    Unlike the other games in the series, zombies can pass from room to room and are often found in packs. Taking this newfound hunting prowess into account, Capcom has implemented a handful of new techniques that players can use to survive. You can slide under beds, hide in lockers, and even repel a zombie attack by forcing their head away from your neck with enough breathing room to raise your pistol and shoot them directly between the eyes. You'll even find strategy in the reloading of weapons. For instance, a box of shells takes more time to load than a clip. As annoying as it is to watch your character get munched because he couldn't load the rounds quick enough, I really like this aspect. It makes you keep an eye on every little detail.

    Where Outbreak excels in engrossing multiplayer and creative gameplay, the overall design of the game is very odd. Rather than creating one lengthy quest that players can really sink their teeth into, Capcom opted to break up the game into five separate scenarios that are roughly 45 minutes each. If you die, you'll turn into a zombie for a brief extent (and yes, you can attack your teammates if you like), then will be dropped out of the game. Sadly, you can't re-spawn. You either have to wait for your friends to finish up, or find another game to enter. While scripted controller commands are offered, it doesn't support voice chat at all or keyboard functionality in-game. Someone's head should roll for this!

    All told, this is a surprisingly enjoyable online venture that showcases some amazing gameplay concepts, yet a lack of foresight in the delivery of multiplayer.

    Concept:
    A highly creative, yet slightly flawed approach to multiplayer survival horror

    Graphics:
    Not as lavish as the recent GameCube releases, yet impressive nonetheless

    Sound:
    Great ambiance, but it sure would be nice to communicate with other players. Where's the voice chat?!

    Playability:
    Familiar RE controls with innovative teammate techniques and newfound environment interaction

    Entertainment:
    Entertaining, yet lacking all the elements that would keep you hooked

    Replay:
    Moderately Low

    Rated: 7.5 out of 10
    Editor: Andrew Reiner
    Issue: May 2004

    2nd Opinion:
    Why isn't there voice chat in Resident Evil: Outbreak? For the love of all that is holy, I want to give this game a good score for its thoughtful level design, nice graphics, intense gameplay, and smart mission structure – but that missing headset support throws the whole experience out of whack. These levels are fast-paced and frantic, almost like an FPS, and what you want is to make some sort of strategy. This just isn't possible with the canned commands available, as "You two check out the locker room and we're going to search the owner's office. Meet back here and we'll go up to the 3rd floor," weirdly isn't mapped to the right analog stick. So, this game gets the backhanded compliment of being "high concept" like Crystal Chronicles and Steel Battalion, for example. My ideal setup is playing this game with four friends, four TVs, and four PS2s all in the same room. Get this setup, and the game is a real gem.

    Rated: 8 out of 10
    Editor: Lisa Mason


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    Customer Reviews

    Resident Evil OutBreak is really Out for a break.2
    This Game Sucked Big Time. Now before you guys start ripping me for saying this on the fly, I'll tell you what's wrong with it. First of all, the game is really slow-paced in comparison to other resident evil games such as Resident evil 1 and 3. Also, if you don't have anybody to play this with, this could be a long boring game. Frankly, not a lot of people have the guts to play Resident Evil Games, so this tag team thing is really a serious issue with this game. But, the most amazing thing about this game is the level of difficulty that it has. Even in easy mode you will have problem fighting your way out of the mess. When a Zombie touches you, you will see an infection percentage that goes up with the speed of light and no green or blue herb will fix it. Also the controls suck big time for this game, and it will ground you down after a while. All in all, I recommend renting this game first before buying it since you might actually like it. I did not, so I am getting rid of my copy. Should have rented it first!!

    Could have been better3
    I have been an avid Resident Evil fan since it's first installment. This game has some great options. First of all the character select. You can use any character for any scenario. Each character has his/her own niche. For example, one starts with a gun, another can carry more items, etc. The backgrounds and landscapes are done very well. And anyone with experience in RE will quickly be reminded of certain scenes and situations. I have never not finished an RE game. Having said that, here are the flaws with this game. Most RE games forced a good flow to the game. They didn't let you go somewhere until you figured out why. You could go floor to floor, room to room and still not figure out what it is that you need to continue. During all of this gameplay, you get extremely annoyed by the few characters following you. They constantly say the same thing over and over again, even if you aren't trying to speak to them. Instant headache with that problem. I couldn't play for more than a half hour without putting it down. Next, it appears you can only save once during a scenario. Apparently you can only reload that save once...so if you die, then it's back to square one from the beginning. Irritating to know that you can waste an hour and not have anything to show for it. Another serious problem was the downtime. Every time you open a door or use the stairs, you have to wait a PS1 amount of time before you can continue. Way too much time in between loading screens. Even if you just walked through the door and went back out, you have to wait approximately 10-15 seconds each time. Doesn't sound like alot until you are playing it.
    Great graphics, great scenarios, great choice of characters. But this turned out to be the most annoying RE game to play because of the obvious faults. I would definitely recommend you rent this game first before you decide to buy.

    The game that I have played for the longest so far5
    Let me tell all the gruntlers here: This game is not for people who are 1) impatient and 2) poor who cannot afford the HDD (Hard Disk Drive) AND the strategy guide. People who complain about the tough controls scheme are new to the game and have no patience in mastering it. They don't realize that if you become a pro, you will soon love this game. I have owned and played about 15 titles of a great variety for PS2 so far (I just bought my PS2 early this year), and this one is the only one that I have played for more than a month non-stop and am still playing mostly online. The replay value is very high particularly on the network mode if you are interested in challenging various national records in clear time and result points. The process of getting alternate costumes for characters is grueling, but satisfying after you have done it. Interacting and cooperating with other players online is where the fun in this game lies in. Even though there is no headset communication, I find this missing feature helps the game become more challenging.

    The strategy guide is a MUST-READ for this game. Don't play this game if you don't have the strategy guide since you will easily find no way out and don't know what to do while playing without it.

    The thing that I wish most is that they could have put more scenarios on it than the current 5 because 5 scenarios only is fewer than desirable.


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