Revenge of the ninth year! After nine is betrayed and murdered by his brother, nine wants nothing but revenge for his murder. To survive is forced to share his body and soul with his wife, Aisha a magic seal that should help Nina heir and become the savior of his family. At Last Rebellion, Nine is a leaf, whose specialty is physical aggression, and Aisha is a sealer, magic wheels. Why from a single organization, the players must pass between the two during the battle and strategically choose the first attacks.
Product Details
Amazon Sales Rank: #6064 in Video GamesBrand: NIS AmericaModel: 8-106Published on: 2010-01-31Released on: 2010-02-23ESRB Rating: TeenNumber of discs: 1Platform: PLAYSTATION 3Number of items: 1Dimensions: .58" h x 5.30" w x 6.66" l, .28 pounds
Features
An engaging story of revenge featuring a dark anti-hero and a world of conflict influenced by the powers of two diametrically opposed deities.A PlayStation 3 exclusive, featuring classic turn-based RPG action.Two main characters: Nine Asfel - the most powerful of Blades and Aisha Romandine - a beautiful but frighteningly powerful Sealer. Players can toggle between the two in combat, maximizing their impact on enemies.A tactical battle system utilizing the strengths of both characters and allowing for the tagging of enemies to ensure focused combat across multiple turns.Gorgeous watercolor-like character art and event scenes.
Editorial Reviews
Amazon.com Product Description
Last Rebellion is a turn-based role-playing game (RPG) that blends stirring storytelling with an engaging and addictive battle system. A PlayStation 3 exclusive, it features two main characters, Nine and Aisha, who although they work together as a team in battle, can each be played separately. Features include a unique battle system that allows for tagging of enemies, ensuring focused and efficient attacks and turn flow, as well as gorgeous watercolor-like character art and event scenes. Story Junovald is a world governed by the power and the will of two gods: Meiktilia, who presides over the death of all life and destruction of all things; and Formival, who presides over the birth of all life and the creation of all things. Meiktilia has been said to bless two types of people with special gifts, Blades who have ultimate and supernatural skill needed to destroy the physical structure of things and Sealers who use magical abilities to destroy the metaphysical structure of things. Conversely, the god Formival's remarkable power allows all things, once dead, to revive. Under his influence the original souls of creatures facing death escape their bodies, which are in turn controlled by a fragment of Formival's soul. Imbued with a divine but malignant spark, these beings, known as Belzeds, become monsters, growing stronger if not checked. Only the destruction of their physical and metaphysical selves, requiring the power of both a Blade and a Sealer, can truly destroy them. Due to a protracted civil war, the Kingdom of Lorvin has become infested with Belzeds. Knowing the weakness of the Belzed's duality, the king of Lorvin, Arzelide, has summoned Nine Asfel, the most powerful of Blades and Aisha Romandine, a beautiful but frighteningly powerful Sealer, to make a final stand. But they must work together if Lorvin is to survive. Merge the destructive powers of the Blade and the Sealer in Last Rebellion. View larger. | Gameplay Last Rebellion is a single player, turn-based RPG. Centered around the elimination of the physical and metaphysical components that make up the Belzed threat, the game's battle system allows the player to control the team of Nine and Aisha, and in fact toggle between the two. A turn consists of actions by both characters. Because each has specific strengths, and specific enemies are more susceptible to attacks in certain orders, players decide which character of their duo strikes first. In dealing with enemies the player uses a combination of sword strokes and magic, with attacks being initiated and maintained across multiple turns using what is referred to as the "Attack and Stamp" method. As a specific body part(s) of an enemy(s) is engaged with sword strokes, symbols known as "Stamps" appear over that area. Initiating attacks on body parts uses chain points, which are provided in limited numbers to the player. Stamps serve as a homing beacon for further magic attacks, which can thereafter be unleashed on multiple stamped spots simultaneously. Each enemy type is susceptible to attacks made in certain orders. Chain points can be budgeted by memorization of these attack orders and the various weak spots of enemies. Bingo and combo points are rewarded for targeting weak spots in the right order, and doing so in consecutive attacks respectively. Once physically defeated magic points can be extracted from Belzed enemies, with players also building into their turn a sealing attack by Aisha to eliminate the Belzed's regeneration ability. If this is not done Belzeds will revive, stronger than ever. Key Game Features A PlayStation 3 exclusive, featuring classic turn-based RPG action. Two main characters that players can toggle between in combat. Tactical battle system utilizing the strengths of both characters and allowing for the tagging of enemies for focused combat across multiple turns. A combination of dual wielding sword and magic combat. Gorgeous watercolor-like character art and event scenes. An engaging story of revenge featuring a dark anti-hero.
| Additional Screenshots: Sword and magic combat. View larger. | | A variety of Belzed enemies. View larger. | | A tag based battle system. View larger. | | | 2 ability-specific characters. View larger. | | |
Customer Reviews
Disappointing
I am a fan of turn based RPGs, and I was really looking forward to this game. Unfortunately, the quality of this game is poor. First of all, the graphics look like an average PS2 game. Second of all, there is no animation whatsoever, not even during character dialogs.
The music is subpar; nothing remarkable here. The story is not rich or compelling in the least. The gameplay is turn based. However, it really plays like a number puzzle minigame, trying to figure out what sequence of numbers will yield you the most damage on any given enemy. There are items and other RPG features in the game, but the package has very little that is redeeming.
Solid JRPG But Definately Not For Everyone
If you're a fan of NIS games then you already know what you'll be getting from this game: convoluted battle and growth systems, average (to put it nicely) graphics but unique artistic style and a narrative that only anime fans will get any enjoyment out of. The game stars two characters: Nine, a sword wielding knight who focuses on physical damage and Aisha, a mage who, predictably, specializes in spells. To be sure there are some positives that make this a worthwhile game. The battle system, while somewhat complicated at first, is rewarding once the right combos for an enemy are discovered and saved. Essentially each enemy body part is listed as a potenital target and it's up to the player to hit them in the right order to trigger "bingos" and combos. Hitting the right body parts will "tatoo" that monster and make it ripe to be hit for extra spell damage. Thankfully the game allows you to save discovered combos as templates for later use, negating the need to memorize combos for a given enemy. It's worth mentioning that the game has a fun strategic wrinkle to it in the form of switching between Nine and Aisha mid-battle. Deciding who to attack with first in order to finish the battle as quick as possible is definitely a strength of the combat system as it leads you to try out different tactics even during routine level grinding battles (you'll be doing plenty of that). As far as I'm concerned any game that can make grind battles even remotely interesting isn't all that bad. If you can make it past the cliche ridden narrative (something about two warring gods and Nine wanting revenge for his murdered father), PS2-era graphics, and the truly laughable voice acting then Last Rebellion can be an enjoyable game.
Instantly bored.
This game bores you from the get go. I barely managed to make it through the tutorial. The combat system is clunky, repetitive and makes little sense. (In the "How is this supposed to be fun?" kind of way.) The whole concept behind the main characters exists for no reason other than to have a gimmick, or to substantiate the otherwise entirely cliched execution behind their design. The worse thing is, these two characters control essentially the same once you are in combat, which brings up a whole series of questions on their own. Of course, outside of combat, they are different. One regenerates MP, albeit slowly... the other regenerates HP, albeit slowly... because we all know that slowly waiting to regenerate MP,HP and CPs in between fights is so much fun that you should have to do it twice each time? The graphics are bad, the illustrations look more like gouache than watercolors, and they seemed to have a pretty lifeless quality to them. The only hook this game offers is the "I can't believe I just spent $50 on this, so I might as well try and get my money's worth." This game feels like the spiritual successor to "Forever Kingdom"... *shiver*... that's about the only thing you need to know to stay far, far away. I'm not sure how a game so bereft of enjoyment even makes it to publishing.
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