วันพุธที่ 4 มีนาคม พ.ศ. 2552

Lego Indiana Jones 2: The Adventure Continues

Lego Indiana Jones 2: The Adventure Continues

LEGO Indiana Jones 2: The Adventure Continues combines the fun and creative construction of LEGO with intelligence, courage and adventure non-stop action of one of the most beloved heroes of cinema. With an ironic blow to all the Indiana Jones movies - even for the first time Indiana Jones and the Kingdom of the Crystal Skull - LEGO Indiana Jones 2 takes Dr. Jones escapades in the forests of South America in Peru, the ruins and beyond. Fans can experience the most authentic experience yet LEGO design and build their own levels of brick by brick, and levels of fusion with those of the game to create a personalized experience. In LEGO Indiana Jones 2 at all, in the battle and fight their way through their favorite cinematic moments - or create new ones.

Product Details

  • Amazon Sales Rank: #1500 in Video Games
  • Brand: Lucas Arts
  • Model: 33938
  • Published on: 2009-10-31
  • Released on: 2009-11-17
  • ESRB Rating: Everyone 10+
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .59" h x 5.41" w x 6.76" l, .24 pounds


  • Features

  • Collect artifacts through the game to unlock more than 60 playable characters, including villains and supporting characters; enjoy character swapping and free-play abilities along with two-player drop-in, drop-out cooperative gameplay.
  • Build your own adventure mode allows you to create your own levels and environments and share them with your friends, combining them with the existing ones in the game; beat each level in Story mode and return in Free Play.
  • Play all new Kingdom of the Crystal Skull characters such as Mutt Williams on his motorcycle and use special abilities, including Oxley's Crystal Skull Power.
  • Indy has all new animations, such as grabbing an enemy with his whip then throwing him over his shoulder as well as using Indy's newly enhanced whip to interact with Lego objects and help unlock iconic puzzles and battle with enemies.
  • Jump into all new vehicles to help Indy get through all the new levels including planes, boats and mine carts - but watch out for the quicksand; Use a variety of weapons from the environment to fight enemies (e.g., chairs, guns, swords, bottles).



  • Editorial Reviews

    Amazon.com Product Description

    LEGO Indiana Jones 2: The Adventure Continues is a comedic action/adventure game that combines the fun and creative construction of LEGO bricks with the wits, daring and non-stop action of one of cinema’s most beloved adventure heroes. With a unique, tongue-in-cheek take on all the Indiana Jones films – including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull – LEGO Indiana Jones 2 follows Dr. Jones’ escapades from the jungles of South America to the Peruvian Ruins and beyond.

    LEGO Indiana Jones 2: The Adventure Continues game logo
    Fans can experience the most authentic LEGO experience yet as they design and build their own game levels brick by brick. Players can even fuse their levels with the ones supplied in the game to create a custom experience like no other. In LEGO Indiana Jones 2, everyone can build, battle and brawl their way through their favorite cinematic moments from the Indiana Jones movie series – or create their own.

    LEGO Indiana Jones 2: The Adventure Continues hero art
    New LEGO Indy adventure.
    View larger.
    Key Game Features
  • For the first time ever in a LEGO game, Build Your Own Adventure Mode allows you to create your own levels and environments and share them with your friends.
  • For the ultimate and most authentic LEGO experience, you can create your own levels and combine them with the existing ones in the game.
  • Play all new Kingdom of the Crystal Skull characters such as Mutt Williams on his motorcycle and use special abilities, including Oxley’s Crystal Skull Power.
  • Innovative re-tellings of the classic movies (Indiana Jones and the Raiders of the Lost Ark, Indiana Jones and the Temple of Doom, Indiana Jones and the Last Crusade and Indiana Jones and the Kingdom of the Crystal Skull) with all new objectives and brand new levels. For example, this time you can play through the exciting vehicle chase in Shanghai with Short Round.
  • Beat each level in Story mode and return in Free Play for a completely new adventure.
  • Indy has all new animations, such as grabbing an enemy with his whip then throwing him over his shoulder.
  • Jump into all new vehicles to help Indy get through all the new levels including planes, boats and mine carts – but watch out for the quicksand.
  • Use Indy's newly enhanced whip to interact with Lego objects and help unlock iconic puzzles and battle with enemies.
  • Use a variety of weapons from the environment to fight enemies (e.g., chairs, guns, swords, bottles).
  • Collect artifacts through the game to unlock more than 60 playable characters, including villains and supporting characters (Marion Ravenwood, Mutt Williams, Short Round, Rene Belloq, Willie Scott, Marcus Brody, Dr. Henry Jones Sr. and Irina Spalko).
  • Character swapping and free-play abilities.
  • Two-player drop-in, drop-out cooperative gameplay encourages parents to share the legacy of Indiana Jones with their children in a fun and humorous way.


  • Screenshots:
    A screen inspired by Indiana Jones and the Kingdom of the Crystal Skull in LEGO Indiana Jones 2: The Adventure Continues
    Retelling of all 4 movies.
    View larger.
    Raiders of the Lost Ark inspired scene of an Egyptian marketplace in LEGO Indiana Jones 2: The Adventure Continues
    Vibrant environments.
    View larger.
    Co-op screen in LEGO Indiana Jones 2: The Adventure Continues
    2-player co-op.
    View larger.
    NPC building a level in LEGO Indiana Jones 2: The Adventure Continues
    Build custom levels.
    View larger.


    Customer Reviews

    Not the same caliber as other Lego titles and lacks longevity3
    I have been a big fan of the various "Lego" game offerings and when I heard they were coming out with a sequel to the Indy game I anxiously counted down the days until release. Unfortunately I'm disappointed with this game. It's just not the same caliber as the other Lego games and they've changed some of the general feel of game play that gave the others their "character" and longevity (to continue playing). We've played the other games over and over again.

    The good:
    This is the first PS3 version of the Lego games that we have purchased, all others are the Wii versions. But generally speaking this game doesn't seem to be near as buggy as the last Indy game (which was terribly buggy on the Wii). It hasn't been without it's issues (we have had 1 freeze -had to hard power down the system and some minor buggy behavior. As usual, the graphics are nice. And, of course, it's always fun bashing things and collecting studs.

    Some of the changes:
    1) Each of the movies now has a separate "hub" from which you access the various levels. At first this was sort of cool. However the spaces are large and it takes a while to get to the next spot. There is a "Quick Play" option, but it's hidden in the Creator box, which you wouldn't necessarily look for.
    2) They've done away with purchasing characters and extras from the store. These extras only become available one at a time as you complete certain things along the way. They are dropped in via parachute and you can elect to purchase them. If you don't purchase them right away you need to run all over the hub and try to remember where they where dropped in.
    3) Bricks are different. There are 3 colors of bricks, which are now "hidden" in the hub areas. Although once you figure out what you are looking for they aren't all that difficult to find. Mini kits are gone, replaced by "treasures". For treasure, you must complete the level once and then go back in. The secondary levels are frustrating. You must have certain characters to complete the level however you don't select multiple characters to take with you like in other games and you cannot cycle thru characters like you could before either. So if you don't have the right characters when you go in, you have to go back out. IF that capability is there, I couldn't find it. Additionally, when playing as a single player, I would expect the accompanying character to automatically be one of the characters that is necessary for the level. This was not the case.
    4) It's now in split screen mode for multiplayers. Rather than be a static split screen, it seems to be making attempts at being a smart split screen. When characters are close together, there's no divider. When you get further away, the screen splits (shows a black line to signify the split). Where it splits is dependent on where the players are, it might be top/bottom, left/right, diagonally. This also means that sometimes you may be on the left, other times you might be on the right. At first we didn't realize this was even happening until suddenly a black line appeared. It takes some getting used to, but it's nice to have the ability to explore other places and not be anchored by the other person's movements.

    The summary
    One of the best parts of the earlier games, and what made them enjoyable time and time again was replaying levels in free play mode and using the various characters to search for newly accessible areas, find the minikits and other secret goodies and so on. This simply isn't there any more. Additionally, each movie has a car chase level...which is really just the same activity with different scenery and cars. It gets a bit old. Individual levels are short and there's really not a lot to them. We're flying right through the game and I doubt there's going to be much replay of it when we're done.This game doesn't have the longevity the others had and the changes don't feel like improvements. I have been looking forward to Harry Potter, with these changes, I'm a little worried.

    I have not played much with the creator stuff, but that's not really appealing to me. I wonder if that's where they put all of their focus, because it doesn't feel like it was in the actual game play.

    It's not a terrible game, just disappointing.

    Definitely not as fun as the first one3
    I was so excited when I heard that a second Lego Indy was coming out so imagine my disappointment when all of the things that I loved about the first one are not there.

    The biggest disappointment is you can't cycle through the characters like before. If you have to do a challenge that requires specific characters, you have to wander throughout the entire level to find the ones that you need and then go back to complete the challenge. You also can't buy characters or vehicles anymore, you have to earn them after completing certain tasks.

    Honestly I had to cave and buy the guide to go with it because I couldnt figure out how to access some of the challenges.

    After playing it, I probably should have rented it instead of buying it. Not a repeat play for me like the first Lego Indy or Lego Star Wars.

    A great companion piece to part 14
    It's hard to talk about this game without wanting to compare it to all the previous Lego adventure games, because initially it is set up quite differently from the rest, which I understand is a turn off for a lot of people who expected more of the same. But different doesn't necessarily mean worse, and it didn't take long at all for me to get comfortable with the new layout of Lego Indiana Jones 2. In fact in the end it isn't so different after all, and still proves to be a lot of fun.

    As every other reviewer has mentioned, the game is divided into six hubs instead of the usual one - three for Crystal Skull and one for each of the first three movies. The levels are then located within these hubs, as are the bonuses (bricks), characters, and vehicles you can unlock for purchase. The hubs are large, free-roaming areas that could potentially get confusing when it comes to figuring out the side missions, but when it comes to advancing the story along green arrows will help to point you in the right direction. Good amounts of critical thinking and planning ahead are required since certain levels may require a character with a unique ability (high jumping, shovel, etc.) to complete it, and you'll need a good memory when it comes time to go back and fetch the item/person you want because once unlocked they inhabit a specific area of the hub. Hence real young children may need guidance. The cut scenes are humorous, and some creative license was taken with the design of several of the boss fights and I thought it worked out really well. (Irina Spalko, Mola Ram, and the "ant man" were pretty cool.) I found the gameplay to be more smooth and sharp and in the vein of Lego Batman, and a vast improvement over the 1st Indiana Jones Game, where characters seemed to move rather slow and clunky a lot of the time. My only gripe is that the vehicles are terribly hard to maneuver and are constantly getting stuck in corners or rolling over.

    However, like may others, I too experienced several glitches and freezes during the first 1/3rd or so of the game which is inexcusable. I can't say much about the new feature that allows you to create your own levels; I only dabbled in it for a moment but it seemed to be a very convoluted system that didn't catch my interest, though I could see others enjoying it if they were willing to invest the time. Nor did I have a chance to try the new split screen 2-player mode, but in theory it sounds like a good idea.

    For those who are curious, there is absolutely NO material repeated from the first Indiana Jones game, which is a great incentive to buy, but it's also the reason why in this game Raiders, Temple of Doom, and Last Crusade are much more abbreviated than Crystal Skull. In itself it's a great game, but probably should be looked at more as a companion piece, or extension, to part 1. I said in the beginning that different doesn't necessarily mean worse, but it also doesn't necessarily mean better, either. For the sake of replay value, I would hope that future Lego games reinstate the old format just because it had a more organized, linear flow to it. IJ2 was a welcome experiment, but at times felt like a work still in progress which is why I have to give it a less than perfect rating, though I'd still recommend it.


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