007 Quantum of Solace PS3
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An Overlooked Gem
With a slew of more notable shooters set to be released around the same time as "Quantum of Solace," it was to be expected that not much attention would be paid to the latest "007" title. And that is a pity. Especially for those gamers who've had their fill of aliens and beige-hued war zones. The Playboy-esque high-style of Bond's latest adventure might be just what they're looking for.
Though the graphics aren't quite textured or shaded as nicely as they could have been, they serve their function in conveying the elegant atmosphere which makes up the secret-agent mystique. When you're running around the rooftop of an opera house with a silenced sniper rifle, or engaged in a sub-machine gun firefight in the Romanesque spa of a luxury hotel, you can't help but feel that your coolness factor just rose a couple of notches. And the gameplay weaves seamlessly into these settings. You can take cover behind just about any object, triggering a toggle from your default first-person perspective to a comprehensive third-person view of Bond and his surroundings (think "Rainbow Six")--extremely useful when facing flanks of enemies that would otherwise overwhelm you. "Takedowns" are useful tactics for silent killings, or when you're out of ammo and the option of reloading just wouldn't be quick enough. The only complaint I have with this feature is that often times when you're facing two or more enemies in close quarters and you go for a takedown, you're then spun around and left facing a different direction, and if you're not quick in figuring out exactly what direction you need to turn back to in order face the remaining foe(s), you're pretty much dead.
Unlike most other shooter titles, all the action takes place while on foot. There are no vehicle pursuits. However, there is a point in the game when you shoot from a mounted machine gun on a helicopter, but the copter is grounded, having just crashed. However, the battles on foot were engaging enough that I personally didn't even realize this until after the game was over. But it's worth mentioning for those who may be partial to vehicle gameplay.
In the end, the only real complaint I'd have is that I wish there was more. You could complete the game in under six hours on your first go-around, and when it's over you're left wishing there was at least a few more hours worth of game. But then again, if you're left wanting more, what you did get probably wasn't all that bad of a thing. It certainly wasn't in this case.
Worth the money
Best bond game since Goldeneye.
I love the third person playing. You can set you target and then shoot. It is nice because you feel like you are really in the action, and can take sometime setting up until a grenade is throne where you are hiding.
Only problem with the game is that you can't play multiplayer just in your home with others on the one playstation. You can only play multi online. I wish these guys who design these games would keep that aspect into the multiplayer. Not everyone plays online all the time. What are suppose to do when you have friends over. I guess we will have to play Madden or other sports games becasue they undertand that concept. This is the only reason this game is getting four stars, or I would give it five.
Call of Solace
When i first heard the new James Bond game release was going to be built around the Call of Duty 4 engine, i've been waiting eagerly to get my hands on it.
Offline, it's an amazing game. This game jumps back and forth between the events of Casino Royale and Quantum of Solace. The levels are very detailed. The enviroments are more destructible than Call of Duty 4, which definately adds to the full Bond expirence. Some levels have diverted dramatically from the movie. Such as La Chiffre's abduction by Obono includes the hotel being secured by his militia. I understand that between the two movies, they needed to expand for a better game expirence. Levels that were closer to the movie scenes were amazing. The sinking apartment in Venice couldn't have been pulled off any better, in my opinion. The game incorporates a third person view for around the corner shooting like in the Rainbow Six franchise. Another added feature that definately improves the gameplay. One feature i did not care for was the QTE events. Buttons flash on the screen, you must quickly respond or risk losing a hand to hand fight. Most QTE is done while in close quarters, and is up to the player how little or how much it's utilized. The boss sequences require the QTE system, but seems more entertaining than previous bond games with the generic helicopter or dual rocket launcher wielding soldier.
Sadly, one hindering factor in my opinion is the multiplayer. Not nearly as crisp as Call of Duty 4. You earn cash per round to purchase your choice of weapons, upgrades, and special abilities. I like the freedom of choosing what to get next, rather than suffering through several firearms and perks you could care less to ever use. Various modes seem like they were borrowed from the Metal Gear Online series, along with the classic free for all and team death match. Over all, characters look and feel clunky. The learning curve is harsh because of the buy-what-you-want system for more expirenced and aggressive players. Overall, i think the multiplayer was not polished over to make the release date.
PROS:
-CoD4 Graphics engine
-Great offline level designs
-Levels chalk full of enemies to compete with a Bond movie body count
-Added over the shoulder cam to fire around corners and blind fire is definately what CoD4 was lacking.
-Most levels are very fast paced, adding to the Bond expirence
CONS:
-Online Multi-player is definately lacking
-The "hacking" sequence of unlocking doors gets rather old very fast
-The gun selection seemed fairly small compared to previous Bond games
-No real special bonuses after completion of the game such as unlocked guns
-The final stage's high difficulty is ridiculously unbalanced from the rest of the game.
-Fairly short. Game was beaten on medium difficulty within two (long) sessions.
Overall, i highly recommend this game offline. Honestly, a lot about this game reminds me of the original Goldeneye 64. The levels are extensive with tons of villians between you and the objective. The physics, destructible enviromets, and overall gameplay layout make you want to replay levels over and over again. EA could've spent more time on certain aspects, but compared to other movie based games rushed to coeincide with the theatrical release, this definately could have been much worse. DO NOT buy this game if you're looking for solid online multiplayer, very long first time through gameplay (such as RE4), or can't play a game again once you've beaten it. If you can enjoy a well made FPS, playing the levels again and again you won't be disapointed.
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